1.04i Question

Rabid_LlamaRabid_Llama Join Date: 2002-11-02 Member: 4340Members
I just came from a few games on a 1.04i server (the ReD Skulk Pit), and I have a question. Is there anything in the changelist about skulks? It seemed like the bitegun had been seriously downgraded. I bit a light marine eight times once, (should be 600 damage), and he didn't go down. Now, I'm not sure waht the upgrade status was for marines, but this seemed ludicrous. At the beginning of the game, it seemed like skulkbites just weren't nearly as deadly.
We seemed to be dying faster, too, but I'll write that off to skill on the marines' part. But you can't use skill to negate point-blank damage.
So, was it lag, or did the skulks get nerfed? <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo-->
(also, where can I even SEE a 1.04<letter> changelist? People always seem to quote from them, and I've never seen the full list before.)

Comments

  • LaserApaLaserApa Join Date: 2002-10-27 Member: 1638Members
    edited January 2003
    Carpace has been downgraded a bit. Not sure of the new numbers though.

    Skulks not biting properly could be lag. What was your ping? if you remember? Aparently hitscan weapons (all guns) have the lagcorrection thing going on while melee (is that how you spell it?) weapons dont. Havnt heard any other complaints about this, and such an error would probably be all over general the instant 1.04i was out. When was it out anyways?

    If what i said dont make any sense, im sure someone else can clarify it <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->. Its bedtime.
  • Rabid_LlamaRabid_Llama Join Date: 2002-11-02 Member: 4340Members
    <!--QuoteBegin--LaserApa+Jan 23 2003, 12:47 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (LaserApa @ Jan 23 2003, 12:47 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Carpace has been downgraded a bit. Not sure of the new numbers though.

    Skulks not biting properly could be lag. What was your ping? if you remember? Aparently hitscan weapons (all guns) have the lagcorrection thing going on while melee (is that how you spell it?) weapons dont.

    If what i said dont make any sense, im sure someone else can clarify it <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->. Its bedtime.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    maybe it was the carapace nerf, but I dunno. It wasn't so much a problem of dying fast as it was of not registering bites or something.
    Pings were all sub-150, I believe. And some of these were bites on standing/crouching marines. Could have been the crouch hitbox bug, but some of them WERE standing up...
  • ComproxComprox *chortle* Canada Join Date: 2002-01-23 Member: 7Members, Super Administrators, Forum Admins, NS1 Playtester, NS2 Developer, Constellation, NS2 Playtester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Developer, Subnautica Playtester, Pistachionauts
    Nope, skulk bite damage has not been changed. Lucky or lag, pick one <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • KeksImperiumKeksImperium Join Date: 2002-11-19 Member: 9300Members
    where can i find the changelog ever time?

    i dont see it <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo-->
  • TikiTorchBobTikiTorchBob Join Date: 2002-11-13 Member: 8527Members
    You were lagging like a mofo though, Llama. :-/
  • Rabid_LlamaRabid_Llama Join Date: 2002-11-02 Member: 4340Members
    <!--QuoteBegin--TikiTorchBob+Jan 23 2003, 12:59 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TikiTorchBob @ Jan 23 2003, 12:59 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->You were lagging like a mofo though, Llama. :-/<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo-->
    Odd, I didn't notice.
    Anyway, my original question's answered (for the better, even though my connection is apparently in need of some work), but there's one other I'd like answered:
    Where can we see 1.04 beta changelogs? I figure beta server operators have them, but why can't us forum peons see them too? I'd like to know what I'm working with in these fancy new betas <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • UnitUnit Join Date: 2002-08-26 Member: 1230Members
    edited January 2003
    Weird. I just came from a few games on 1.04i too, and celeritied-skulks were owning marines left and right, at the speeds we were moving at, we could cover all three hives simultaneously on Nancy.

    Oh and, overall carapace is NOT downgraded, don't start any rumors, it's because they put in a tier-system for the carapace,
    lv.1 carapace = 16 armor,
    lv. 2 carapace = 23 armor,
    lv. 3 carapace = 30 armor.

    (these are skulk values)
  • RevHippieRevHippie Join Date: 2003-01-22 Member: 12570Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Oh and, overall carapace is NOT downgraded, don't start any rumors, it's because they put in a tier-system for the carapace,
    lv.1 carapace = 16 armor,
    lv. 2 carapace = 23 armor,
    lv. 3 carapace = 30 armor.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Well... since on a skulk in 1.03,

    lv.1 carapace = 30 armor,
    lv.2 carapace = 30 armor,
    lv.3 carapace = 30 armor...

    ...wouldn't that be a downgrade for the level 1 and 2 carapace?
  • ShadowXORShadowXOR Join Date: 2002-11-27 Member: 10106Members
    <!--QuoteBegin--RevHippie+Jan 23 2003, 08:35 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (RevHippie @ Jan 23 2003, 08:35 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Oh and, overall carapace is NOT downgraded, don't start any rumors, it's because they put in a tier-system for the carapace,
    lv.1 carapace = 16 armor,
    lv. 2 carapace = 23 armor,
    lv. 3 carapace = 30 armor.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Well... since on a skulk in 1.03,

    lv.1 carapace = 30 armor,
    lv.2 carapace = 30 armor,
    lv.3 carapace = 30 armor...

    ...wouldn't that be a downgrade for the level 1 and 2 carapace?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    In 1.03 they took less damage per upgrade, but always had 30 carapace.

    In 1.04 they take less damage on the first upgrade, but in the second and third upgrades, it only upgrades the amount of carapace they have, not how strong it defends.
  • CatpokerCatpoker Join Date: 2002-06-25 Member: 816Members
    it could have been a full upgraded armor


    but then agian who uses the arms labs anymore? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->
  • KMGorKMGor Join Date: 2002-11-19 Member: 9299Members
    "Aparently hitscan weapons (all guns) have the lagcorrection thing going on while melee (is that how you spell it?) weapons dont."

    Yeah. It's very irritating, and makes high ping skulks unworkable. It also makes hitting marines that are running away a lot harder to hit.

    And I thought third level carapace now was identical to 1.03?
  • Vinegar_NinjaVinegar_Ninja Join Date: 2003-01-12 Member: 12211Members
    it would be nice for there to be a changelog somewhere, as soon versons are released daily or even twice daily it seems @_@
    maybe an ETA on 1.04, so I can play on my fav server with it?
    maybe?
  • DaemonlaudDaemonlaud Join Date: 2002-12-30 Member: 11637Members
    I notice everyone ignores any questions regarding beta changelogs...
    Is it some sort of secret society??


    >> but then agian who uses the arms labs anymore?

    Whadya mean? It's as good as ever, better in fact since the GL and mines get such broken benefits.
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