Map has a leak? map too large to run without vis?
Yamazaki
Join Date: 2002-01-24 Member: 21Members, NS1 Playtester, Contributor
<div class="IPBDescription">I have a remedy!</div>So you have a huge NS map and suddenly you get a leak on a compile. However your map is so large that it crashes Half-Life if you try to run it in its partially compiled state. How do you find the leak?
Well, you can try the block method... or you can rename the pointfile (.pts) to match the name of an earlier version that did compile completely. Now use the pointfile in the older map and follow the line. Of course the older map won't have the architecture in the same place, but the pointfile line will at least tell you where the leak is occuring.
This only works if you keep previous versions of your map after compiling. I heartily suggest you do this anyways just in case, rather than constantly saving over the same file. For example, I'm up to version 18 of ns_penumbra.
I'm sure someone has figured this trick out, but I've never heard anyone mention it. Also I know that some of the mappers here have trouble with their maps due to their size (Like me *cough*), so I figured this was a good place to mention it <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
Well, you can try the block method... or you can rename the pointfile (.pts) to match the name of an earlier version that did compile completely. Now use the pointfile in the older map and follow the line. Of course the older map won't have the architecture in the same place, but the pointfile line will at least tell you where the leak is occuring.
This only works if you keep previous versions of your map after compiling. I heartily suggest you do this anyways just in case, rather than constantly saving over the same file. For example, I'm up to version 18 of ns_penumbra.
I'm sure someone has figured this trick out, but I've never heard anyone mention it. Also I know that some of the mappers here have trouble with their maps due to their size (Like me *cough*), so I figured this was a good place to mention it <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
Comments
unless you wanna have high r_speeds..no.