Contributing articles to rr.org
MonsieurEvil
Join Date: 2002-01-22 Member: 4Members, Retired Developer, NS1 Playtester, Contributor
<div class="IPBDescription">MS Word up!</div>As mentioned in the forum announcements and at RR.org:
We are looking for some people who have the writing bug to contribute articles, editorials, rambling diatribes, etc. to readyroom.org. After the first notice, I expected some vague interest but no one has exactly beaten the door down about it. So, here are some starter topics to get you thinking:
1. How NS might benefit clan play - what are the implications of dissimilar teams, commander mode, the hivemind, etc.
2. Making the jump to NS - how will a CS world be able to adapt to Natural Selections gameplay format
3. Form vs. Function - What makes a good mod? Is it the maps? The models? The gameplay? What kills one? Where does NS stand?
4. 10 things you can do to pass the time while waiting for NS to come out. An attempt at humor.
5. Why does MonsE rock out on so many levels? Why does Mike W. keep a collection of goat porn in a shoebox?
And so on...
Be sure to go <a href="http://www.natural-selection.org/cgi-bin/ikonboard/ikonboard.cgi?act=ST;f=14;t=185" target="_blank">here</a> for more info on how to submit. If you'd like editorial help, that's what I'm here for (the English minor may finally pay off). The nice thing about writing an article is not having to worry about reponses to it, like in a forum. You get to spout from your soapbox to the world.
We are looking for some people who have the writing bug to contribute articles, editorials, rambling diatribes, etc. to readyroom.org. After the first notice, I expected some vague interest but no one has exactly beaten the door down about it. So, here are some starter topics to get you thinking:
1. How NS might benefit clan play - what are the implications of dissimilar teams, commander mode, the hivemind, etc.
2. Making the jump to NS - how will a CS world be able to adapt to Natural Selections gameplay format
3. Form vs. Function - What makes a good mod? Is it the maps? The models? The gameplay? What kills one? Where does NS stand?
4. 10 things you can do to pass the time while waiting for NS to come out. An attempt at humor.
5. Why does MonsE rock out on so many levels? Why does Mike W. keep a collection of goat porn in a shoebox?
And so on...
Be sure to go <a href="http://www.natural-selection.org/cgi-bin/ikonboard/ikonboard.cgi?act=ST;f=14;t=185" target="_blank">here</a> for more info on how to submit. If you'd like editorial help, that's what I'm here for (the English minor may finally pay off). The nice thing about writing an article is not having to worry about reponses to it, like in a forum. You get to spout from your soapbox to the world.
Comments
Errrr...
/me goes and schtupps his hands into the Word
/me diggity
Bah.
I' ll write some stuff for ya, just don't know enough 'bout NS....
I' ll write some stuff for ya, just don't know enough 'bout NS....<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
Actually, I'm the opposite of bored. I'm just too busy with other NS aspects to write as many articles as I have in the past. These articles will act to provide the community with good content that I don't always have time to do.
For all of you who have sent in work - <b>thanks!</b> I will be going through them all tonight, doing some editorial work, and sending back my comments and such. Hang in there. From what I've seen so far, these look really good.