Junk Files In C:\
PJJ
Join Date: 2002-11-21 Member: 9579Members
<div class="IPBDescription">And they contain NS data....</div> Ok. This is very strange. On my old system I noticed a few junk files in my C:\ directory, but I deleted them and ignored it.
Now, on my new system, I just noticed they are popping up again, so I decided to open one up and give it a look. To my astonishment, they contained NS binary data. Here are some excerpts:
<!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->From C:\t13o
================================================================
Hello, PJ, Welcome to CHI MAYHEM NS
Located in Chicago IL USA; Operating since March 2000.
Our community website is at [URL=http://CHIMAYHEM.com]http://CHIMAYHEM.com[/URL]
There are 14 of 14 players on
ns_caged, 14 minutes into a game.
There are 6 Marines and 7 Aliens.
The next map is likely ns_eclipse
================================================================
Now connecting you...
**
************** NOTICE >>>>>>>>>>>>
** This server is set to allow an admin to run commands on your client! **
************** NOTICE <<<<<<<<<<<<
BUILD 2056 SERVER (0 CRC)
Server # 66
.Bà\ÂòÖ‰Œ"ÐT‚!üÊoRÇnsCHI MAYHEM NSmaps/ns_caged.bspns_caged
...
nMplayer/role6_spawn1.wav¥À6Ç–W&÷"÷ÆVfó–æãrf`
Ž–player/role6_wound1.wav§@¼Ç–W&÷"÷ÆVfó•FÆVãrf€
N€player/role6_move2.wav©À‘Ç–W&÷"÷ÆVfóÕöfWãrf
iplayer/role7_die2.wav« jÇ–W&÷"÷ÆVvóE–VãrfÀ
ˆ™player/role7_spawn1.wavÀGÇ–W&÷"÷ÆVvó–æãrfà
*uplayer/role7_wound1.wav¯ òÇ–W&÷"÷ÆVvó•FÆVãrf
uplayer/role7_move2.wav± 5Ç–W&÷"÷ÆVvóÕöfWãrf
<!--c2--></td></tr></table><span class='postcolor'><!--ec2-->
<!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->From C:\t1jo.1
.¥X@ÿòÖ‰Œ"ÐT‚!üÊoRÇnsNatural Selection v1.03maps/ns_bast.bsp// Instruction for using mapcycle.txt
// No, you can't change maxplayers on the server, but you can skip maps that don't fit the current # of players
// If no suitable match is found anywhere in your mapcycle file, then the server just moves to the next map in the file anyway.
// Minplayers or maxplayers set to 0 mean don't restrict based on that parameter. You don't have to include minplayers or maxplayers if you
// are not making a restriction. They default to 0 if missing.
// You can list a file twice in the rotation now
// You can issue a command ( rather than setting key value pairs ) at the server console by bracketing it with a blank
// key value: e.g., \mycommand\
// minplayers and maxplayers are special tokens and are parsed and removed before the commands are executed
// Commands are executed just after the changelevel command occurs.
// Be sure to remove conflicting settings from any server.cfg or listenserver.cfg files you use since those values will stomp
// on the ones you set here
// The double quotes are necessary
// BTW, the old format will still work
// Here's an example for the first map
// Put bast last, so servers can start with bast, then have it rotate alphabetically
ns_caged
ns_eclipse
ns_hera
ns_nancy
ns_nothing
ns_tanith
ns_bast
<!--c2--></td></tr></table><span class='postcolor'><!--ec2-->
Etc. All the junk characters you see are Binary data. this is what it looks like when it gets pasted as text.
I asked a friend who I play NS with a lot, and he has similar files with similar content. These are obviously be generated in relation to NS somehow. Either a bug in the mod, or a HL problem or something.
Does anyone have these type of files with this type of content on their system? Does anyone know of a way to get rid of them?
-PJ
Now, on my new system, I just noticed they are popping up again, so I decided to open one up and give it a look. To my astonishment, they contained NS binary data. Here are some excerpts:
<!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->From C:\t13o
================================================================
Hello, PJ, Welcome to CHI MAYHEM NS
Located in Chicago IL USA; Operating since March 2000.
Our community website is at [URL=http://CHIMAYHEM.com]http://CHIMAYHEM.com[/URL]
There are 14 of 14 players on
ns_caged, 14 minutes into a game.
There are 6 Marines and 7 Aliens.
The next map is likely ns_eclipse
================================================================
Now connecting you...
**
************** NOTICE >>>>>>>>>>>>
** This server is set to allow an admin to run commands on your client! **
************** NOTICE <<<<<<<<<<<<
BUILD 2056 SERVER (0 CRC)
Server # 66
.Bà\ÂòÖ‰Œ"ÐT‚!üÊoRÇnsCHI MAYHEM NSmaps/ns_caged.bspns_caged
...
nMplayer/role6_spawn1.wav¥À6Ç–W&÷"÷ÆVfó–æãrf`
Ž–player/role6_wound1.wav§@¼Ç–W&÷"÷ÆVfó•FÆVãrf€
N€player/role6_move2.wav©À‘Ç–W&÷"÷ÆVfóÕöfWãrf
iplayer/role7_die2.wav« jÇ–W&÷"÷ÆVvóE–VãrfÀ
ˆ™player/role7_spawn1.wavÀGÇ–W&÷"÷ÆVvó–æãrfà
*uplayer/role7_wound1.wav¯ òÇ–W&÷"÷ÆVvó•FÆVãrf
uplayer/role7_move2.wav± 5Ç–W&÷"÷ÆVvóÕöfWãrf
<!--c2--></td></tr></table><span class='postcolor'><!--ec2-->
<!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->From C:\t1jo.1
.¥X@ÿòÖ‰Œ"ÐT‚!üÊoRÇnsNatural Selection v1.03maps/ns_bast.bsp// Instruction for using mapcycle.txt
// No, you can't change maxplayers on the server, but you can skip maps that don't fit the current # of players
// If no suitable match is found anywhere in your mapcycle file, then the server just moves to the next map in the file anyway.
// Minplayers or maxplayers set to 0 mean don't restrict based on that parameter. You don't have to include minplayers or maxplayers if you
// are not making a restriction. They default to 0 if missing.
// You can list a file twice in the rotation now
// You can issue a command ( rather than setting key value pairs ) at the server console by bracketing it with a blank
// key value: e.g., \mycommand\
// minplayers and maxplayers are special tokens and are parsed and removed before the commands are executed
// Commands are executed just after the changelevel command occurs.
// Be sure to remove conflicting settings from any server.cfg or listenserver.cfg files you use since those values will stomp
// on the ones you set here
// The double quotes are necessary
// BTW, the old format will still work
// Here's an example for the first map
// Put bast last, so servers can start with bast, then have it rotate alphabetically
ns_caged
ns_eclipse
ns_hera
ns_nancy
ns_nothing
ns_tanith
ns_bast
<!--c2--></td></tr></table><span class='postcolor'><!--ec2-->
Etc. All the junk characters you see are Binary data. this is what it looks like when it gets pasted as text.
I asked a friend who I play NS with a lot, and he has similar files with similar content. These are obviously be generated in relation to NS somehow. Either a bug in the mod, or a HL problem or something.
Does anyone have these type of files with this type of content on their system? Does anyone know of a way to get rid of them?
-PJ
Comments
The server mentioned in the first code block is the main place I play on and I am an admin there. My friend who has the files plays there sometimes, but is not an admin.
If you look in the demo files(opening them in wordpad) you see the same stuff.
NS References of course
TFC References (so its not an NS thing)
MY MAP COMPILING STATUS (so its not even a half-life.exe thing)
and.. the binary for my map...
all strung together in one big glob...
perhaps its the WinXP scandisk way of 'fixing' things? heh
NS had frozen the last time I used my computer; when I rebooted, the C:\WINDOWS\System.ini was overwritten with junk about ns_bast and a string of trash characters. I restored the file from my backup facilites and have had no trouble since, but its still odd.
BlueGhost
if only monse were here to set us all straight.
No matter, it must be some HL cache.
its not a bug of anykind theyre SUPPOSED to be created when you play or do almost anything with HL
but like voogru said theyre usually deleted when you exit
its not a problem its not a bug its just some tiny irritating files
Maybe I'll try it out and see what happens.
Probably safe to go ahead and delete them. If you shut down your computer improperly you'll see simular files showing up again.
BTW howdy PJ! I look forward to CHOMPING you on CHIMAYHEM <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->