Wol Dispeling The Myth.
Alpha_1
Join Date: 2002-12-18 Member: 11041Members, Constellation
I've been playing NS since early December, I realize this means I'm not really a 'vet' BUT, there is one thing I just do not understand. The continual reference of OC/DC/MC/SC as a wall of lame.
Oh mighty veterans of NS 1.02 and before please enlighten this humble 1.03 joiner as to why this term is used. Lame means something is cheap or done solely to interfere with game play, like hacking. Hacking/cheating IS lame however building an offensive defensive beach head is not. Turret farming is not called lame, I guess if they could stack them it would be different, but still. A valid, tactically sound alien turret farm (for want of a better term than WoL) to cover a choak point is called a wall of lame. Please enlighten us.
I will point out 2 things though before a vet does so.
1) Alien structures can be demolished very fast with a siege cannon from a SAFE distance, sure it costs the rines resources to do so but so did the ATF (alien turret farm). Infact the ATF generally costs MORE than a TF and siege if it is set up to do the right job.
2) Aliens can only build a limited number of structures of a particular type in a given area (wish I knew the dimensions of that). So an ATF will always have a maximum size that can not be expanded over.
Marines do not have either of these failings.
Oh mighty veterans of NS 1.02 and before please enlighten this humble 1.03 joiner as to why this term is used. Lame means something is cheap or done solely to interfere with game play, like hacking. Hacking/cheating IS lame however building an offensive defensive beach head is not. Turret farming is not called lame, I guess if they could stack them it would be different, but still. A valid, tactically sound alien turret farm (for want of a better term than WoL) to cover a choak point is called a wall of lame. Please enlighten us.
I will point out 2 things though before a vet does so.
1) Alien structures can be demolished very fast with a siege cannon from a SAFE distance, sure it costs the rines resources to do so but so did the ATF (alien turret farm). Infact the ATF generally costs MORE than a TF and siege if it is set up to do the right job.
2) Aliens can only build a limited number of structures of a particular type in a given area (wish I knew the dimensions of that). So an ATF will always have a maximum size that can not be expanded over.
Marines do not have either of these failings.
Comments
As far as I'm aware, the term began simply because chambers weren't meant to be stacked on top of each other.
Besides. It's a fun name!
how many things can a DC heal at once right now? ~_^
Besides, if you round a corner and get a face full of offence chambers generally what comes to mind is "lame" as you wait for respawn -_^
-K
Naah, the acronym just doesn't have the same ring to it - WoP. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
As far as I'm aware, the term began simply because chambers weren't meant to be stacked on top of each other.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
bah, that is the only reason they are usefull!
*wishes he could stick them to walls and such too*
(that's rhetorical, btw)
1. A defense chamber could heal any number of other chambers, including itself, with every pulse. This doesn't seem important, but think about it. if a total of 12 chambers are in the area, and they are all damaged (by any degree), then every pulse of the D chamber would heal 120 hp. The amount healed (in total) would increase with every D chamber. This made destroying multiple chambers at the same time difficult. Even focusing on a single chamber took a long time, even with a group of marines. Currently, def chambers can only heal three things at a time, and not themselves, so no matter the number of nearby things, a D chamber can only heal a max of 30 health a pulse.
2. Siege turrets were messed up. Sometimes, a siege turret would create the blast, but would cause minor or no damage to buildings. Aliens were damaged per-usual. It was fixed.
3. GL damage was reduced, effectiveness aginst buildings was removed, was not upgradeable. This made the GL much weaker. The current GL does 200 damage a grenade and gets the arms lab bonuses, making it significantly more effective.
Simply put, invincible walls of lame don't exist anymore because the patches have worked them out.
EDIT: I can't spell "Invincible". At all.
Thank you SoulSkorpion.
After all I like to WoP the marines just as much as the next alien.
I thought the 'Wall of Lame' meant <i>whomever got killed by a WoL was pretty lame</i>. I mean think about it. As a marine you should be moving in a team, you shouldn't by rounding blind corners by rushing around it, and it's not a huge mystery where potential WoLs could be.
WoL are meant to slow Marines down, they aren't really meant to kill people, it happens but it's not the point.
It's like a Machine Gun in real life. It is not meant to take out enemy soldiers, an MGs function is to use its' high rate of fire to keep the enemy soldier's head down and keep them from moving (Pinned Down). This way your infantry (skulks) can flank them and take'm out.
If you get killed by a WoL it wasn't the Wall that was lame, it was you. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
That's what I thought it meant.
As far as I'm aware, the term began simply because chambers weren't meant to be stacked on top of each other. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Why on earth do people keep saying that? Because you dont like the way the underside of the model looks?
Basiclly, they aint supposed to do that, and it wasnt planned on, but it happened.......