What Happened To The Story?

Eater1Eater1 Join Date: 2002-12-18 Member: 11106Members
<div class="IPBDescription">Great story, but where is it used?</div> If you read the Natural Selection manual, you'll find that it has a pretty cool storyline (although at times a bit lacking in the realism area), but in game, that story line seems like little more than an excuse to allow the marine commander to drop buildings and for hive locations to have that goo in them before a hive is even built. In fact, this is probably true - the story seems tailored to the game, not the other way around - but couldn't the story be used more in the game than it is now? How about making something out of the whole nano-battle with the bacteria and the humans' nano-thingies? There are just so many ways this aspect of the game can be developed, and most of all it will be far more original and will end the claims that NS is just Starcraft or AvP ripoff as far as theme and story goes.

Eater.

Comments

  • Minstrel_KnightMinstrel_Knight The truth and nothing but the truth... Join Date: 2002-11-21 Member: 9562Banned
    This is a multiplayer shooter. There is no story used in the game.
  • AllUrHiveRblong2usAllUrHiveRblong2us By Your Powers Combined... Join Date: 2002-12-20 Member: 11244Members
  • Eater1Eater1 Join Date: 2002-12-18 Member: 11106Members
    <!--QuoteBegin--Minstrel Knight+Jan 25 2003, 08:14 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Minstrel Knight @ Jan 25 2003, 08:14 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->This is a multiplayer shooter. There is no story used in the game.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    People are so conservative...
  • Minstrel_KnightMinstrel_Knight The truth and nothing but the truth... Join Date: 2002-11-21 Member: 9562Banned
    <!--QuoteBegin--Eater1+Jan 25 2003, 08:35 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Eater1 @ Jan 25 2003, 08:35 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--Minstrel Knight+Jan 25 2003, 08:14 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Minstrel Knight @ Jan 25 2003, 08:14 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->This is a multiplayer shooter.  There is no story used in the game.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    People are so conservative...<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Realistic would be a more accurate term. Notice how much roleplaying you get in MMORPGs? And those are more intellectual than shooters. How much do you expect 12 year olds to care about, much less follow, story in a half-life fragfest?
  • Hozart1Hozart1 Join Date: 2002-12-14 Member: 10820Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->How much do you expect 12 year olds to care about, much less follow, story in a half-life fragfest? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Are you relating this whole argument of not having some story-like elements in game because of little kids?
  • Minstrel_KnightMinstrel_Knight The truth and nothing but the truth... Join Date: 2002-11-21 Member: 9562Banned
    <!--QuoteBegin--+Hozart++Jan 25 2003, 08:53 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (+Hozart+ @ Jan 25 2003, 08:53 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->How much do you expect 12 year olds to care about, much less follow, story in a half-life fragfest? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Are you relating this whole argument of not having some story-like elements in game because of little kids?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Quite simply people don't care about a story in a shooter. They play it to shoot people.
  • GreedoGreedo Bounty Hunter Join Date: 2002-01-24 Member: 37Members, NS1 Playtester, Contributor
    It wouldn't be an easy task to merge a story into the game. There are thoughts and ideas rolling around on how this could be accomplished, but they aren't much more than thoughts or ideas, really.
  • TyphonTyphon Join Date: 2002-11-01 Member: 1899Members
    Basically, the storyline is so integral to the gameplay that you cannot just wander around and go 'oh hey look, theres some storyline over there'. Everything you see in the game is part of the story, from respawning, to falling ammo packs, to fog of war, to cloaking, to the reason the game is played at all.

    Multiplayer FPS games cant have anything like cutscenes as not all players are in the same place at once, and you cant just give one person the scene because he would stop for a bit.
  • Eater1Eater1 Join Date: 2002-12-18 Member: 11106Members
    edited January 2003
    No, you people are not getting it. I'm not talking about making the game "story oriented" (however the hell you intend to do that) - I'm talking about making it more original. I'm talking about using some of what the story in the manual talks about, instead of just utilizing it as an excuse to have strange things (such as Tfs and medpacks droping from the sky) happen. The story is actually (relatively) original, and it's a shame that very little of that originality, theme-wise, is passed on to the actual game (as many people have commented, it feels a bit like a Starcraft or AvP ripoff). How about incorporating the idea of a microscopic battle between those nano-thingies (whatever you call them) and bacteria, so that if aliens somehow manage to clear the nanites, their bacteria can destroy structures (or something like that... I'm sure someone else could come up with better ideas as to how this could actually be used in-game), or some of the other things that the manual talks about.

    [EDIT] And if you think there is anything remotely intellectual about MMPOG, you're dillusional

    Eater.
  • Minstrel_KnightMinstrel_Knight The truth and nothing but the truth... Join Date: 2002-11-21 Member: 9562Banned
    <!--QuoteBegin--Eater1+Jan 25 2003, 11:52 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Eater1 @ Jan 25 2003, 11:52 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->[EDIT] And if you think there is anything remotely intellectual about MMPOG, you're dillusional

    Eater.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    More intellectual than a FPS at least if not highly stimulating to the brain.
  • TyphonTyphon Join Date: 2002-11-01 Member: 1899Members
    Well, that would involve changing the storyline. The 'nanogridlock' is, as described in the backstory, a war between the alien 'bacteria' and the marine 'nanothingies'. It is a battle that explains fog of war, among other things. The problem is that to make this gridlock battle 'winnable' by a side, you'd have to do 2 things:

    1. make it so that players can influence this battle.

    2. alter the backstory to make it possible to clear the gridlock permanently.

    the first just adds more complexity, something NS doesn't really need at this point, and the second i'd prefer not to do, because as you described the story is great and i'd hate to see it mucked with just to add more gameplay elements.
  • porpporp Join Date: 2002-11-06 Member: 7445Members
    I'd always assumed that further developments of the story would continue as the game was refined, or as new versions of the game came out, either in mod form or retail.

    After all, the theme 'Natural Selection' easily lends itself to slow modifications of each side's weaponry and tactics over time -- in other words, evolution.

    I can see it now -- the TSA develops a flamethrower for close-quarters work, and move toward the Kharaa homeworlds (new, strategically different, maps set in caverns, canyons and natural environments). In response, new mutations that express heat-tolerant carapace and thermal-based vision gain an advantage in these new undeveloped locations, where there is no existing infrastructure for lights and the Marines find it harder to see. This becomes the new front line of conflict.

    I dunno. That's not really a seriously considered proposal, just something that might be cool, in the NS 'mood', and fitting with the idea of natural selection, the slow whittling away of those that are not well adapted.

    Thoughts?
  • heathenSlayerheathenSlayer Join Date: 2002-11-03 Member: 6088Members
    Having fun playing the game is more important than having a story to explain why you are having fun.
  • Eater1Eater1 Join Date: 2002-12-18 Member: 11106Members
    You people are not reading my posts... I'm not talking about making gameplay more "story oriented" or anything like that, I'm talking about adding more originality to the game, by using elements from the storyline.

    Eater.
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