What Happened To The Story?
Eater1
Join Date: 2002-12-18 Member: 11106Members
<div class="IPBDescription">Great story, but where is it used?</div> If you read the Natural Selection manual, you'll find that it has a pretty cool storyline (although at times a bit lacking in the realism area), but in game, that story line seems like little more than an excuse to allow the marine commander to drop buildings and for hive locations to have that goo in them before a hive is even built. In fact, this is probably true - the story seems tailored to the game, not the other way around - but couldn't the story be used more in the game than it is now? How about making something out of the whole nano-battle with the bacteria and the humans' nano-thingies? There are just so many ways this aspect of the game can be developed, and most of all it will be far more original and will end the claims that NS is just Starcraft or AvP ripoff as far as theme and story goes.
Eater.
Eater.
Comments
People are so conservative...
People are so conservative...<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Realistic would be a more accurate term. Notice how much roleplaying you get in MMORPGs? And those are more intellectual than shooters. How much do you expect 12 year olds to care about, much less follow, story in a half-life fragfest?
Are you relating this whole argument of not having some story-like elements in game because of little kids?
Are you relating this whole argument of not having some story-like elements in game because of little kids?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Quite simply people don't care about a story in a shooter. They play it to shoot people.
Multiplayer FPS games cant have anything like cutscenes as not all players are in the same place at once, and you cant just give one person the scene because he would stop for a bit.
[EDIT] And if you think there is anything remotely intellectual about MMPOG, you're dillusional
Eater.
Eater.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
More intellectual than a FPS at least if not highly stimulating to the brain.
1. make it so that players can influence this battle.
2. alter the backstory to make it possible to clear the gridlock permanently.
the first just adds more complexity, something NS doesn't really need at this point, and the second i'd prefer not to do, because as you described the story is great and i'd hate to see it mucked with just to add more gameplay elements.
After all, the theme 'Natural Selection' easily lends itself to slow modifications of each side's weaponry and tactics over time -- in other words, evolution.
I can see it now -- the TSA develops a flamethrower for close-quarters work, and move toward the Kharaa homeworlds (new, strategically different, maps set in caverns, canyons and natural environments). In response, new mutations that express heat-tolerant carapace and thermal-based vision gain an advantage in these new undeveloped locations, where there is no existing infrastructure for lights and the Marines find it harder to see. This becomes the new front line of conflict.
I dunno. That's not really a seriously considered proposal, just something that might be cool, in the NS 'mood', and fitting with the idea of natural selection, the slow whittling away of those that are not well adapted.
Thoughts?
Eater.