Mwip: Hmg For Replacement Set.

KaineKaine Join Date: 2002-08-07 Member: 1096Members, Constellation
edited January 2003 in NS Customization
<div class="IPBDescription">need feedback/input :)</div> Okay, some of you may have seen my grenade launcher on this set, ( <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=19&t=20823' target='_blank'>Linkage</a> ) and this is the much-anticipated hmg version. its still in-progress, and i would like some ideas for a; the sights, and b; details for the receiver.
<span style='color:red'>*edit* oops, forgot polycount, its 1450, without any optimizations.</span>


Render1: Raytrace shadows, shows ugly no-detail receiver, but still purdy <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
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Comments

  • GWARGWAR Join Date: 2002-11-01 Member: 2297Members, Contributor
    <!--QuoteBegin--TalShiar+Jan 27 2003, 09:20 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TalShiar @ Jan 27 2003, 09:20 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ah, so thats why they never hit anything in the movies. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    People in the movies hit walls most of the time....

    I love the model BTW
  • sufussufus Join Date: 2003-01-08 Member: 12021Members
    No bipod please, theyre ugly and stupid because you cant use them.
  • KaineKaine Join Date: 2002-08-07 Member: 1096Members, Constellation
    well FINE. it now has a buttstock AND a bipod!!! but if you don't want it I'LL TAKE IT OFF AGAIN. i only spent ALL NIGHT GETTING IT RIGHT. oh and the buttstock is staying, 'cause i like it.

    SO THERE.

    pics:
  • KaineKaine Join Date: 2002-08-07 Member: 1096Members, Constellation
    edited January 2003
    another pic;

    oh, and its about 1900 faces, not optimized.
  • KamakazieKamakazie Join Date: 2002-11-25 Member: 9958Members
    edited January 2003
    I love it! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
    BTW I can tell I am never going to outlive this....
  • KaineKaine Join Date: 2002-08-07 Member: 1096Members, Constellation
    Heheheh <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> . Oh, great, now my email is gonna be hell spammed :\
  • KamakazieKamakazie Join Date: 2002-11-25 Member: 9958Members
    Sorry bout that.... I hate when that happens... lol <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> DOH
  • TalShiarTalShiar Join Date: 2002-11-09 Member: 7953Members
    i agree with wind on all points (gg kamikaze) I like what you added the model, makes it look very rugged - further suggestions:
    - perhaps cut down on the number of holes cut in the side, or change them, there are so many they are freaking me out.
    - stock is too small, make larger! this is a big mean heavy machine gun remember
    - make aimpoint larger and perhaps a bit more interesting (consider adding an acog style thing)
  • KaineKaine Join Date: 2002-08-07 Member: 1096Members, Constellation
    okay, the aimpoint bit had me for a while, but an acog? what the? i'll see what i can do with stock, without making it stupid. i'm fast running out of polys here. its about 1900 already <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->

    the aimpoint will change, but not much. point me out an acog and i'll check it out. and the holes stay. if you had any idea how hard that was to get them the way they are you would never, ever, ever mention them again <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo-->
  • TalShiarTalShiar Join Date: 2002-11-09 Member: 7953Members
    acog scope:
    <img src='http://odspec.com/TacticalSights/TAO1NSN.jpg' border='0' alt='user posted image'>

    as for the holes i just noticed that they didnt go through the entire model like i originally suspected (atleast it appears they taper a bit) , im guessing by your reaction you must have done something like individually surfaced all the vertices. next time id suggest connecting the holes together to make 1 hole that goes all the way through and slide the barrel through that, it will halve the number of polys you have to use. other thoughts, cut down on number of cylanders, i mean the detail ontop of clip can go - should give you another 50 -100 polys at least, maybe reduce barrels to 6 sided stuff, you also put holes in the grip of the gun, they wont be seen ingame much anyway, they can go and i noticed a few faces with beveling that wasnt really necessary. Put those polygons into places where they make a big difference <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • Crm_GreyCrm_Grey Join Date: 2003-01-05 Member: 11890Members
    Look pretty cool (for not avp2 stuff) , it could also be a good lmg skin <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • CodemanCodeman Join Date: 2002-11-21 Member: 9497Members, Constellation, Reinforced - Shadow
    i pretty much expected it to take that shape (GL with longer barrel + chunky ammo box) but i had been pushing the idea at you since i saw the GL <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    very nice indeed Kaine... i'm looking forward to seeing the whole set of models (and getting a better comptuer so that it can handle the polycounts....)

    having a row of tiny pics of the aliens (specially skulks and fades) that looked like stencil+spray paint (in blue, red or white maybe) would look very cool also (just do a set number of aliens, not one of each but since it represents kill count) - it's probly a thing for the skinners to worry about but what do you think of it?

    -- Codeman
  • KaineKaine Join Date: 2002-08-07 Member: 1096Members, Constellation
    Render2: to show you basically the angle you'll get for the view model. very slick if i don't say so myself. Just screams "I'm gonna **** YOU UP!" doesn't it? ('scuse french)
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    Nice work...
    Now make the pistol^_^
  • TalShiarTalShiar Join Date: 2002-11-09 Member: 7953Members
    looks interesting, though 2 things that bother me - the first and largest convern is that there is no stock, id suggest adding something that looks like a g36 or perhaps m4 style stock. As for sights, an aimpoint would look neat. you may consider adding a bipod. whats the polycount on it?
  • ArgOnatHArgOnatH Join Date: 2003-01-02 Member: 11720Members
    <!--QuoteBegin--TalShiar+Jan 27 2003, 04:01 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TalShiar @ Jan 27 2003, 04:01 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> acog scope:
    <img src='http://odspec.com/TacticalSights/TAO1NSN.jpg' border='0' alt='user posted image'>

    as for the holes i just noticed that they didnt go through the entire model like i originally suspected (atleast it appears they taper a bit) , im guessing by your reaction you must have done something like individually surfaced all the vertices. next time id suggest connecting the holes together to make 1 hole that goes all the way through and slide the barrel through that, it will halve the number of polys you have to use. other thoughts, cut down on number of cylanders, i mean the detail ontop of clip can go - should give you another 50 -100 polys at least, maybe reduce barrels to 6 sided stuff, you also put holes in the grip of the gun, they wont be seen ingame much anyway, they can go and i noticed a few faces with beveling that wasnt really necessary. Put those polygons into places where they make a big difference <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Whats the god dam point of adding a scope?!!!??! <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo--> YOU DONT EVEN USE IT!

    dont bother about adding that, theres no point, the gun looks ace how it is atm! KEEP it how it is.

    and plus who want a stupid bipod, but at least you've kept it consealed Kane!

    DONT ADD THE SCOPE!

    if TalShiar wants his god dam scope, get him to add it him self! <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo-->
  • Jack_HandeyJack_Handey Join Date: 2002-12-14 Member: 10786Members
    How about a buttstock for it?
  • jimbobjimbob Join Date: 2002-11-15 Member: 8824Members
    dude..................... chill, make 2 releases with scope and without would be a small task.
  • CForresterCForrester P0rk(h0p Join Date: 2002-10-05 Member: 1439Members, Constellation
    <!--QuoteBegin--ArgOnatH+Jan 27 2003, 12:36 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ArgOnatH @ Jan 27 2003, 12:36 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--TalShiar+Jan 27 2003, 04:01 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TalShiar @ Jan 27 2003, 04:01 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> acog scope:
    <img src='http://odspec.com/TacticalSights/TAO1NSN.jpg' border='0' alt='user posted image'>

    as for the holes i just noticed that they didnt go through the entire model like i originally suspected (atleast it appears they taper a bit) , im guessing by your reaction you must have done something like individually surfaced all the vertices.  next time id suggest connecting the holes together to make 1 hole that goes all the way through and slide the barrel through that, it will halve the number of polys you have to use.  other thoughts, cut down on number of cylanders, i mean the detail ontop of clip can go - should give you another 50 -100 polys at least, maybe reduce barrels to 6 sided stuff, you also put holes in the grip of the gun, they wont be seen ingame much anyway, they can go and i noticed a few faces with beveling that wasnt really necessary.  Put those polygons into places where they make a big difference <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Whats the god dam point of adding a scope?!!!??! <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo--> YOU DONT EVEN USE IT!

    dont bother about adding that, theres no point, the gun looks ace how it is atm! KEEP it how it is.

    and plus who want a stupid bipod, but at least you've kept it consealed Kane!

    DONT ADD THE SCOPE!

    if TalShiar wants his god dam scope, get him to add it him self! <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Don't be a llama, silly boy. A scope is a visual attraction, and for a few hundred extra polys, can make a model look better than it already is.
  • jimbobjimbob Join Date: 2002-11-15 Member: 8824Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> looks interesting, though 2 things that bother me - the first and largest convern is that there is no stock, id suggest adding something that looks like a g36 or perhaps m4 style stock. As for sights, an aimpoint would look neat. you may consider adding a bipod. whats the polycount on it? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->How about a buttstock for it? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    This is the future, we fire from the hip now <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • TalShiarTalShiar Join Date: 2002-11-09 Member: 7953Members
    ah, so thats why they never hit anything in the movies.
  • TalShiarTalShiar Join Date: 2002-11-09 Member: 7953Members
    hundreds of models use items that arent even used ingame because they add a certain element to the gun, for example it is both logical and for most people cool looking to have bipods, aimpoints, etc on a hmg. After all this is the future and futuristic weapons have futuristic sights, hmgs have much recoil it is logical that it would have a bipod even if ns does not use it. Alot of people would agree with me that it makes it look cool, and if every model we eliminated the things that werent use in game there wouldnt be much to a model at all would there.
  • enfurnoenfurno Join Date: 2003-01-25 Member: 12729Members
    thats wicked, make a matching lmg skin and pistola
  • enfurnoenfurno Join Date: 2003-01-25 Member: 12729Members
    also when you skin this, make the top portion, the portion that looks like a skin over the rifle blue, noone makes cool blue models anymore...just dont make the whole thing black, were in space for gods sake, killing aliens...lol there was my rant for the day
  • cataystcatayst Join Date: 2002-11-12 Member: 8298Members
    /me likes <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    i think i'm using this fellas little brother as my LMG at the moment and i bloody love it! its nice and short so you can still see what your shooting at and i think it makes the weapon feel better.
  • KaineKaine Join Date: 2002-08-07 Member: 1096Members, Constellation
    edited January 2003
    Latest Incarnation; 1870 polys, still not totally optimized, but it'll be about that, unless i do something drastic like cut the non-visible side off <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    This will probably be the last version, 'cause you can't please everybody and i'm happy with it. now i need a skinmesher. someone... pleeeeeeeeeeeeease mesh it for me... pleeeeeeeeease. i have a few ppl lined up to skin, i just need a mesher <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> I've tried, but i can't get it right. :\

    *edit* New pic...
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    hm imo the scope should be a bit "bigger". stretched a bit more to the front of the gun. know what I try to explain? <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • CodemanCodeman Join Date: 2002-11-21 Member: 9497Members, Constellation, Reinforced - Shadow
    very seckseh.... i guess once its been tried in-game you could see if its worth optimizing it hardcore ... for people like me with the slower comptuers it might be a good idea to cut polycount - but until the mdoels playtested we won't know will we....)

    -- Codeman
  • TalShiarTalShiar Join Date: 2002-11-09 Member: 7953Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->now i need a skinmesher. someone... pleeeeeeeeeeeeease mesh it for me... pleeeeeeeeease<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    i can mesh it given time and if you can find a skinner :\ pm me if you still need it meshed.
  • KamakazieKamakazie Join Date: 2002-11-25 Member: 9958Members
    I like it! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> nice work
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