Spot The Skulk
Maus
Join Date: 2002-11-03 Member: 5599Members
<div class="IPBDescription">1.04 cloaking - oh, how it rocks</div> I did a quick search to see if anyone had posted something like this already, so don't flame me if I missed it please <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
Anyway, the general consensus in the testing we did earlier tonight is that the new cloak ROCKS. Sure, it's always slightly visible, but you've got to have a very good eye to spot aliens, especially if they've cosen a good spot to hide. And everyone whined about how they'd nerfed the cloak.
Secondly, the cloaking speed now is fantastic - you can parasite someone and be cloaked again before they've even noticed. I've had a night of everyone fooling around with cloaks, making the marines' lives a misery, and it's been <i>so</i> much fun. Just like it was right at the beginning before the D-M-S build order seemed to get set in stone.
Anyway, the general consensus in the testing we did earlier tonight is that the new cloak ROCKS. Sure, it's always slightly visible, but you've got to have a very good eye to spot aliens, especially if they've cosen a good spot to hide. And everyone whined about how they'd nerfed the cloak.
Secondly, the cloaking speed now is fantastic - you can parasite someone and be cloaked again before they've even noticed. I've had a night of everyone fooling around with cloaks, making the marines' lives a misery, and it's been <i>so</i> much fun. Just like it was right at the beginning before the D-M-S build order seemed to get set in stone.
Comments
Where did you get the baldy marine guys in your screenshot? They're rather cool. I recognise the moritas, but I don't think I've seen those marines before.. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Check into the modelling forum. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
I haven't seen much of the new cloaking, and don't have a stance quite yet. However I'd just like to re-state that a still picture is very different from the game itself when showing cloaking--because in a still picture you can't tell if that blotch of tinted area on a wall is due to texture or due to a semitransparent alien--but if you're in the game you will see the blotch move at a different rate than the wall due to parallax.
prota
prota<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
well they dont provide health no....but with the fear of marine rushes.. movements will get u back quicker 2 yr hive. sorta like instant reinforcements
prota<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
You could have the gorge act as a forward healer while building resource towers
It is a bit risky for the gorge, but mostly skulks are smart enough to protect him (her?)
Instead of the hive healing for 8 per shot, it now heals for 20 per shot. Granted, a few DC's would heal that much just as quickly, but it's no longer considered a necessity to make clumps of DC's at the beginning.
IMO, movement is now the best starting chamber for most situations. If you've got a few good Skulks on your team, then sensory is better. Defense chambers are helpful, but no longer a necessity.
For example, a cloaked Onos under the red light of the marine spawn in Eclipse (near Com chair) is pretty dang hard to miss--just because of the coloration due to the light compared to the darkness behind it. It looks downright ethereal.
-When you move over a certain speed, you always decloak. <b>This shouldn't make a difference if you move slowly when cloaked.</b>
It does make a difference. Now I cant move at all without getting decloaked. Not the tiniest bit at the slowest maxium possible...
You could have the gorge act as a forward healer while building resource towers
It is a bit risky for the gorge, but mostly skulks are smart enough to protect him (her?)
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
1.1 and its making more then one gorge a viable option will probably make this more common. Wich is a good thing, if youre a bug.
I haven't seen much of the new cloaking...
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Isn't that the point? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
And about parallax -- it's not much of an issue, because the skulk is SO close to the wall that you can't even tell. I've yet to encounter cloaked aliens while playing as marines, but even playing as aliens the things are hard to see. I've seen fades shift to cloaked right in front of me and they're still really really hard to see.
I like the change <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->The problem with SCs is that the chamber itself doesn't provide any real advantages compared to DCs and MCs (and the upgrades themselves are a little lame). I think that all the upgrade chambers should aid OCs, like DCs do. Example: OC + MC = OCs shoot faster. SC + OC = more accurate OC. I would really like to see SCs buffed up. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I like this idea... but instead of Sensory chambers making the accuracy better, say they cloak the offensive chambers... kinda in a progressive way the we used to cloak in 1.03... or keep them cloaked till the OC's fire. Maybe even just have SC's slightly cloak anything that's around them... while moving? This would make the marines use more then one observatory. With the increase in scanner sweep, building observatories at marine outposts would start to come in handy.
Would be some nice changes to see with our underused chambers. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
I've played with sensory first and it was ok as skulk. Then we got two hives and by democratic vote the gorge built movement. After waiting a looong time to get those 54 res I went fade, got one kill and died from lack of carapace/redemption. I think we still won that one, but it was a long and painful win. Fades dieing all over the map, marines popping an ocasional ha/hmg that took forever to kill, etc. Had we had DC/MC initially it'd have been game over quickly, as they didn't have money ha/hmg everyone at the time.
What would really work better is allowing all three chambers to be built initially and limiting upgrades to one type per hive per alien. So you can get cloaking if you wish, after you die you can get silence if the are MCs already, etc. With two hives you get two upgrades of choice, and you get them all at 3 hives. Of course, the gorg will still have to build all those chambers, so in the early game you won't be fighting uber-skulks in 2 minutes.
For those that think this would be too powerful, consider 6 DC's skulks are practically invincible if they hide around 6 DC's so i dont see why they cant be completely invisible if they hide round 6 SC's.
WOW I didn't think cloaking was this good but once again I'm showed the error of my ways <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo-->
WOW I didn't think cloaking was this good but once again I'm showed the error of my ways <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Don't forget that you "lose" some of the skulk due to image compression.
Where did you get the baldy marine guys in your screenshot? They're rather cool. I recognise the moritas, but I don't think I've seen those marines before..