How Does Alien Armor Really Work?
Lev
Join Date: 2003-01-27 Member: 12814Members
Ok as a dedicated <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo--> player i need to understand how armor upgrades work for my minions. Can someone explain to me how it works in detail please.
Thanks for your time.
-Leviathan
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Thanks for your time.
-Leviathan
<!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo-->
Comments
Well, in the 1.04 patch (newest), skulks have, i believe, 10 armor to start with . a level 1 upgrade (you have one defense chamber), carapace will increase it to 16... with another D chamber (level 2) it goes to 23 (i think)... and with a third Defense chamber, it becomes 30 armor.
Gorge, fade, lerks, onos.. i really don't know off hand <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
(mainly worried about killing at this point, not dieing)
As far as how the armor WORKS.. i think mainly the same as marine armor does.
Keep in mind that the manual is OLD and OUTDATED, and those are old values.
I *know* there's a site that displayed all of the stats for each alien evolution, not sure what it is, though.
Armor absorbs a certain percentage and then the REST of that percentage is taken off the health. So why even have armor, why not just have health?
Think about it, it makes sence. Every single shot IS hitting you. That is 100% damage regardless of where it is taken from; armor or health. Eventually you die because you have 0 health which 99.999% of the time also means you have no armor.
I know I know armor is a way to make the game more interesting, I just never understood having it. And I dont just mean this mod, I mean any GAME period.
Just an observation I made a long time ago with other games I've played.
Armor absorbs a certain percentage and then the REST of that percentage is taken off the health. So why even have armor, why not just have health?
Think about it, it makes sence. Every single shot IS hitting you. That is 100% damage regardless of where it is taken from; armor or health. Eventually you die because you have 0 health which 99.999% of the time also means you have no armor.
I know I know armor is a way to make the game more interesting, I just never understood having it. And I dont just mean this mod, I mean any GAME period.
Just an observation I made a long time ago with other games I've played. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
I think I see where you are coming from. For the marines it makes sense because of the 2 different ways you can "fix" them, welding and med packs. But for the aliens it makes less sense because the armor is healed the same way the heatlh is. But think of it this way too: having 70/30 instead of 100 health will kill you quicker because you can still die with some armor. I think falling doesn't hurt armor too (not sure)
for every hit the damage is split depending on the level of armor...so lets say you have 60% armor. Lets do a simple example....10 dmg to a skulk that has armor that takes 60%. Ok so 6 damage goes to the armor AND then is halfed...taking 3 armor away....the rest is taken directly off health(4). I forget the exact numbers for alien armor think highest is like 60 or 66. Mighta been changed *shrug*.
<a href='http://www.geocities.com/kitsune/104estats.htm' target='_blank'>http://www.geocities.com/kitsune/104estats.htm</a>
Enjoy!. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Keep in mind that the manual is OLD and OUTDATED, and those are old values.
I *know* there's a site that displayed all of the stats for each alien evolution, not sure what it is, though. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
yeah you're right... I thought they'd update the manual...