Using Comm Chair As A Shield
Paq
Join Date: 2002-12-15 Member: 10876Members
Not sure has anybody ever mentioned this? (i did some search).
It may sound little weird <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo--> ... if you have factory in some corner and there are turets around it so skulks can't destroy it, but fades/lerks can shoot out of turrets range directly to factory. What about putting com chair in front of that factory?? It will take forever to destroy a com chair with acid rocets/spikes. Com chair "only" costs 30rp. I mean that if you have, lets say about 10 turrets there 30 rp is not much for protecting factory.
What do you guys think? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->
Ok...there is one problem: commander will hear all the time that "commader chair is under attack" <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
It may sound little weird <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo--> ... if you have factory in some corner and there are turets around it so skulks can't destroy it, but fades/lerks can shoot out of turrets range directly to factory. What about putting com chair in front of that factory?? It will take forever to destroy a com chair with acid rocets/spikes. Com chair "only" costs 30rp. I mean that if you have, lets say about 10 turrets there 30 rp is not much for protecting factory.
What do you guys think? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->
Ok...there is one problem: commander will hear all the time that "commader chair is under attack" <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
Comments
Paq - My goodness. What sort of games are you playing where the comm builds 10 turrets in one place? An additional CC (especially 2) is really a waste of resources. Put a phase down for cheap and you have marines in an instant when you need backup for your tf.
<!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
Ok lets say 5 turrets then <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo--> ....it was just an excample that how cheap com chair is compared with bunch of turrets. If marines lock down two hives i have several times seen more than 10 turrets. And protecting those turret factories you can defend them by com chair, if there is few fades alive or they are trying to attack with lerks <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
He put 2 CC in each door , and that was hell useful , well , it just prolongated our defeat . A few guys with welders repairing the CC can hold the aliens out till they get the 3rd hive and spore <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo-->
It was great , if you need to defend urself till the end ( and not pressing F4 ) then using this helps a lot.
I guess for a last ditch effort this isn't too bad...but at the same time if you have 30 x 4 = 120 (or however many CC's worth) resources wouldn't you just give 3 Hamjets (HMG + JP = Hamjet <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->) or 2 HAHMG + Welders? They can do the damage required to take out a hive or 2...or 3 if they work together with help from health spamming comm.
Maybe I'm wrong but that's my opinion.
...what?
They can be stacked? Argh. Glad I haven't seen this yet, although I've seen a single CC used at a mini-base in a similar fashion.
Everyone has is own strategy lol <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
Like i said: "Not sure has anybody ever mentioned this?"
Skulk maze!!!11!1!!!!11!
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<!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo-->
But seriously. I HAVE seen this done. Our commander (this is on eclipse) blicked the Marine spawn doors with CC's during a lull in the endgame Fade/onos rush. We set em two CC's high and we had guys with welders behing the CC's <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
We ended up lasting pretty long but ultimately losing <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
Now Picture this. If it takes 17 acid rockets to destroy a turret, how many would it take to destroy a CC...?
Hell!! 3-4 of them can even take down caraspaced Fade easily
Most Comm are flaw in the sene that they believe mass sensory turret is better than weapon upgrade.. IT IS COMPLETELY FALSE!!! Get that Motion Tracker up early and get lvl 1 weapon upgrade fast.. Not only turrets become more effective, your marines will love you for doing so.. Also with Motion Tracking you can see mass skulk rush coming EASILY from your mini map. A mass turreted hive can't take 5-6 skulks rush unless there are marines defending close by.. And you won't see mass skulk rush coming unless you have motion tracker! (also it's good to prepare against base rush..
Remember!! It is always too late when 2-3 skulks are biting the phase gate.. You want to make sure your marines are there before the skulks got within the range.. How do you do that?? Motion tracking!
Skulk maze!!!11!1!!!!11!
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<!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo-->
But seriously. I HAVE seen this done. Our commander (this is on eclipse) blicked the Marine spawn doors with CC's during a lull in the endgame Fade/onos rush. We set em two CC's high and we had guys with welders behing the CC's <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
We ended up lasting pretty long but ultimately losing <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Now Picture this. If it takes 17 acid rockets to destroy a turret, how many would it take to destroy a CC...? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> you still remember that game with me then <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> was messing around and trying 2 save time to get HA/HMG's and full level upgrades which came. whilst they was all fully upgraded n w8ing 2 leave base had another amrine snekaing around with jpack 2 st up a phasegate in there hive so we could rush it but he died as a alien respawned :/.
I would join another server or eject the comm...