Ns_complex

SidSid Corwid of the Free Join Date: 2003-01-28 Member: 12903Members, Constellation
<div class="IPBDescription">Overview</div> -The Red paths are Vents
-The Black lines on the vents means you can weld that part shut
-The White squres in the middle of the vents means that they are points where you can crawl out of the vents
-The white squares with the black dot in them are just like normal "Drop offs" (as above) but you can weld these shut
-The black lines on the map represent doors that you can "Use" to open/close them.

The background:
On the desert world of Terra Alpha 6 lies an underground research facility dubbed "Thor". Thor rests nearly 1 km underground, to protect it's inhabinats fromt he scorching crust of TA6. Their research involves Terra Forming technology to make alien worlds breathable to humans, and various other things aswell, like climate control to customize a planet's temerature. Only known to the Confederancy Goverment, and only 4 employees of Thor, they have recently been tampering with Alien Specimens found in space by a scout crew.
The Marines got the distress call 4 days too late. As they manuvered thier Dropship through the automatic bay doors; opening on the scorching surface, they noticed a strange growing organism covering the entire walls of the underground complex. Thats when all hell broke loose...

In this map, the Aliens have a great an easy acess to most of it. Most of the corriders have square corners, making it look like a more "rushed" building. Some corners (as you can see) are rounded off. These are the main walk ways, and a bright-ish texture will be used to make it look "cheery" when it was built. As you near the hives; the walls will be covered with the green stuff; not to mention some green bits around the docking bay (Commander start location). Maybe we should through in a quick Dropship model?

If you think *I'M* going to map this, you got another thing coming! I have troubles making BOXES with HL....

I'll make more map overviews for you guys, but they're going to be pretty simple. This is the best I can do, but expect me to get better. I'm a concept artist, so tell me what you want and I'l do my best to make it for you.

Thanks for your time,
-Sid

Comments

  • RevenantRevenant Join Date: 2003-01-13 Member: 12249Members
    maybe a bit small? and that long corridor just to the right of the center ofur layout will kill ur r_speeds being so long.
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    edited January 2003
    I hope you will never release that because:
    - I want to call my map ns_complex... it is really is complex compared to yours. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
    - you obisiously have no idea about r_speeds, gameplay and map editing if you want to keep that straight corridoors and crossings. change this.
    - Bad hive placement if it coems to hive to hive and hive to CC distances. not moaning about siefind the NE hive.
    - worst ressource and path placement Ive ever seen. Best thing marines can do from the start is nonstop suiciding.

    go redesign it or make a killbox map.
  • LikuLiku I, am the Somberlain. Join Date: 2003-01-10 Member: 12128Members
    <!--QuoteBegin--Ollj+Jan 29 2003, 12:14 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ollj @ Jan 29 2003, 12:14 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I hope you will never release that because:
    - I want to call my map ns_complex... it is really is complex compared to yours. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
    - you obisiously have no idea about r_speeds, gameplay and map editing if you want to keep that straight corridoors and crossings. change this.
    - Bad hive placement if it coems to hive to hive and hive to CC distances. not moaning about siefind the NE hive.
    - worst ressource and path placement Ive ever seen. Best thing marines can do from the start is nonstop suiciding.

    go redesign it or make a killbox map. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Kinda harsh don't you think!?
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    edited January 2003
    *I should learn to be a nice critic*
  • SidSid Corwid of the Free Join Date: 2003-01-28 Member: 12903Members, Constellation
    Indeed. Well, maybe I'll just stick to concept drawing of Objects for now. I'll stop making map overviews and continue doing what I'm good-ish at. Still, though, that was a bit harsh. Remember,t his is my first map overview, and as I said, i am not going to make it. It is simply an idea, so calm down man.

    -Sid
  • KnowedgeKnowedge Join Date: 2003-01-07 Member: 11977Members
    isint nice critic an oxymoron? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • SidSid Corwid of the Free Join Date: 2003-01-28 Member: 12903Members, Constellation
    ....Just like "Military Intellegence" <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • SidSid Corwid of the Free Join Date: 2003-01-28 Member: 12903Members, Constellation
    Oh, guys, What are "r_speeds"?
  • RevenantRevenant Join Date: 2003-01-13 Member: 12249Members
    the amount of brushes you put in your map is the easiest (less complex, less detailed) way of saying it for you to understand. no needto confuse you, try to keep them under 600-700. to view them compile your map and do this

    sv_cheats 1
    r_speeds 1
  • SidSid Corwid of the Free Join Date: 2003-01-28 Member: 12903Members, Constellation
    Sorry for the misunderstanding, but I *AM NOT* making this map. I cannot map. I can hardly make a box in HL. I'm only drawing map overviews as Ideas for other mappers.
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