Has Anyone Seen This?
Mad_Hatter1
Join Date: 2002-11-12 Member: 8327Members
<a href='http://gamespot.com/gamespot/stories/previews/0,10869,2907730,00.html' target='_blank'>http://gamespot.com/gamespot/stories/previ...2907730,00.html</a>
This is a link to gamespot.coms preview of a game called savage which for lack of a better description, is a clone of NS. Now i havent posted here in awhile but some of the stuff in the article angered me because gamespot choose to ignore NS. Thats fine, but however playing savage off as "Savage's unusual hybrid gameplay is clearly very ambitious". They totally decided to ignore NS, my friend argued this with the "gamespot does not cover mods" arguement. Btw, im sorry if someone has already posted this. I just thought i would bring it to your attentions if you were not aware of it yet.
This is a link to gamespot.coms preview of a game called savage which for lack of a better description, is a clone of NS. Now i havent posted here in awhile but some of the stuff in the article angered me because gamespot choose to ignore NS. Thats fine, but however playing savage off as "Savage's unusual hybrid gameplay is clearly very ambitious". They totally decided to ignore NS, my friend argued this with the "gamespot does not cover mods" arguement. Btw, im sorry if someone has already posted this. I just thought i would bring it to your attentions if you were not aware of it yet.
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Skulk = zergling
Lerk = mutalisk
Gorge = drone
Onos = ultralisk
umbra = dark swarm (defiler in SC)
parasite = parasite (queen in SC)
hive mind = starcraft/starship troopers
webbing = webbing (queen in SC)
xenocide = xenocide (infested terran in SC)
acid rockets = acid spines (hydralisk in SC)
To sum it up, games are influenced, and borrow from, other games.
The tone of the article is a little disrespectful in the sense that it's going out of its way to pretend that NS doesn't exist, but I have no problems with the game itself. As it's slated for mid-year, chances are good that they came up with the concept some time ago. Basic similarities could easily be coincidence - and probably are.
Skulk = zergling
Lerk = mutalisk
Gorge = drone
Onos = ultralisk
umbra = dark swarm (defiler in SC)
parasite = parasite (queen in SC)
hive mind = starcraft/starship troopers
webbing = webbing (queen in SC)
xenocide = xenocide (infested terran in SC)
acid rockets = acid spines (hydralisk in SC)
To sum it up, games are influenced, and borrow from, other games. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
And what's your point? We're just saying MODs don't get any recognition.
Commander - Commander in Total Annihilation
Siege Turret - Intimidator, Big Bertha, Annihilator. Any of those fit the description.
Sentry Turret - Gaat Gun, Sentinel.
The NS Resource Model fits the Unique Resource Model Of Total Annihilation, or even better Total Annihilation Kingdoms.
Commander - Commander in Total Annihilation
Siege Turret - Intimidator, Big Bertha, Annihilator. Any of those fit the description.
Sentry Turret - Gaat Gun, Sentinel.
The NS Resource Model fits the Unique Resource Model Of Total Annihilation, or even better Total Annihilation Kingdoms. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Nah, TA is totally different. The Commander in NS is NOT a gigantic, deathgun wielding robot, the Siege Turrets are not gigantic artillery pieces that fire all the way across a map for defensive purposies, and the sentry turrets... well, they're in every game pretty much ever, so saying it's from TA isn't that accurate.
The resource model is very similar, though. Heck, TA Geothermal vents are just about identical to NS Resource Nodes, come to think of it. Gotta love never-ending resources <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
...Influences include Starcraft ™, Aliens ™, Advanced Space Crusade ™ and Gloom ™<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
<a href='http://web.archive.org/web/20030128210404/http://www.overmind.org/strathl/Humans%20vs.%20Aliens.htm' target='_blank'>http://web.archive.org/web/20030128210404/...s.%20Aliens.htm</a>
Eater.
NS > all
Oh and if Gamespot "does not cover mods" then why has CounterStrike been covered? Only because it went retail maybe? Nonetheless.
lol, yeah your right... cause NS is sooooooooo simple. ; )
especially because the first game i joined i was instantly killed by an onos.
P.S. : Serious Sam was also a mod. So counterstrike isnt alone in that department.
<a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=1&t=16988&hl=savage' target='_blank'>http://www.unknownworlds.com/forums/in...16988&hl=savage</a>
<a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=1&t=4111&hl=savage' target='_blank'>http://www.unknownworlds.com/forums/in...=4111&hl=savage</a>
<a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=1&t=5216&hl=savage' target='_blank'>http://www.unknownworlds.com/forums/in...=5216&hl=savage</a>
And they did NOT steal this from NS. I thought of this game concept well before NS was conceptualized. It's just a good idea... and the technology is right for it now.
Flayra is a programmer, sure hes very good at it.
But when it comes down to balancing (and everything non-coding) hes about as useless as they come.
His beta testing enviroment are his 'mates', which is why theres so many obvious balance flaws. if you've ever taken warcraft 3, about 500* more complex, it's impressively balanced only because they're listened to the best of the best during beta, and none of flayra's friends are incredibly impressive at NS anymore to be completely truthful.
I did hear flayra is now listening to clans for 1.1, which should make the patch increases NS community size somewhat. (well lets hope)
'Grunts' can buy their own equipment/characters (Renagade?)
'Comms' can build & research and order (Any RTS)
'Comms' need to harvest stone and gold (Warcraft?)'
'Comms' need to order grunts
You got man vs beasts (no need to comment)
Lot's of ppl playing (that's nice)
ok, u got comm vote and all, but I really don't see the point in yelling about that it's stolen and all.
I admit it's unfair to ignore NS, but to say all is stolen is kinda wrong, the concept is totally different.
You'll probarbly have the same tech as human and beast, totally different than the alien/marine part of NS.
I think NS is way more original. You ppl don't really think that those developers saw NS, and thought, what the heck, let's build a game like that. Get real, u know how much time something like that would take?
Now hush all, it's commonly known that good things get copied a million times, so why yell about it, it's no use.
Give me 2 weeks, about 40 top/average class players, a few hours of flayra's coding time every day, and i'll have this game balanced well enough people will be going woah at most games in NS. Where teamwork is the key aspect of every game, not unfair balance. A game which has to push everyone to there skill limit to overcome the enemy instead of having a huge advantage from the word go.
It doesn't matter how many hives the aliens have (well to a point it shouldn't), and throughout the game, it has to be extremely close-faught more over resource nodes than the aliens hive. Since when it comes to resource nodes it allows plently of 'small' wars that doesn't neccesarily have an outcome of 'win'.
But that will never happen because Flayra remains constant on his newbie-playtest team, and frankly I don't care. It's his mod, he's put his lifesavings into it, let him do to it as he pleases.
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->This was my point. The problem with your testing would be that you're not counting the less-than-average players. You can balance a game for clan matches, but pubs is another story. You never know what balance of good/bad players you're going to get. (and I'm not talking lop-sided teams)
<img src='http://www.bol.ucla.edu/~mrolek/nsnuke.jpg' border='0' alt='user posted image'>