Has Anyone Seen This?

Mad_Hatter1Mad_Hatter1 Join Date: 2002-11-12 Member: 8327Members
<a href='http://gamespot.com/gamespot/stories/previews/0,10869,2907730,00.html' target='_blank'>http://gamespot.com/gamespot/stories/previ...2907730,00.html</a>

This is a link to gamespot.coms preview of a game called savage which for lack of a better description, is a clone of NS. Now i havent posted here in awhile but some of the stuff in the article angered me because gamespot choose to ignore NS. Thats fine, but however playing savage off as "Savage's unusual hybrid gameplay is clearly very ambitious". They totally decided to ignore NS, my friend argued this with the "gamespot does not cover mods" arguement. Btw, im sorry if someone has already posted this. I just thought i would bring it to your attentions if you were not aware of it yet.

Comments

  • AcKzAcKz Join Date: 2002-11-27 Member: 10079Banned
    uhh.. did you see the commander interface? its the same as ns... wtf?
  • airyKairyK Join Date: 2002-12-19 Member: 11126Members
    crazy looking game but it maybe fun......time will only tell
  • LikuLiku I, am the Somberlain. Join Date: 2003-01-10 Member: 12128Members
    The game looks like ALOT of fun, but I don't think any computer can handle it.
  • heathenSlayerheathenSlayer Join Date: 2002-11-03 Member: 6088Members
    Please don't complain. NS is a clone of Starcraft in looks, abilities, and units. The First Person strategy style of NS is very similar to Art of War for Quake 3 which was released a year ago.

    Skulk = zergling
    Lerk = mutalisk
    Gorge = drone
    Onos = ultralisk

    umbra = dark swarm (defiler in SC)
    parasite = parasite (queen in SC)
    hive mind = starcraft/starship troopers
    webbing = webbing (queen in SC)
    xenocide = xenocide (infested terran in SC)
    acid rockets = acid spines (hydralisk in SC)

    To sum it up, games are influenced, and borrow from, other games.
  • OG17OG17 Join Date: 2002-11-01 Member: 2024Members
    If anything, interface looks like it was stolen off Blizzard. And NS wasn't even the first to mix a commander mode into a FPS (though it's probably done so best).

    The tone of the article is a little disrespectful in the sense that it's going out of its way to pretend that NS doesn't exist, but I have no problems with the game itself. As it's slated for mid-year, chances are good that they came up with the concept some time ago. Basic similarities could easily be coincidence - and probably are.
  • LikuLiku I, am the Somberlain. Join Date: 2003-01-10 Member: 12128Members
    <!--QuoteBegin--heathenSlayer+Jan 28 2003, 11:14 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (heathenSlayer @ Jan 28 2003, 11:14 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Please don't complain. NS is a clone of Starcraft in looks, abilities, and units. The First Person strategy style of NS is very similar to Art of War for Quake 3 which was released a year ago.

    Skulk = zergling
    Lerk = mutalisk
    Gorge = drone
    Onos = ultralisk

    umbra = dark swarm (defiler in SC)
    parasite = parasite (queen in SC)
    hive mind = starcraft/starship troopers
    webbing = webbing (queen in SC)
    xenocide = xenocide (infested terran in SC)
    acid rockets = acid spines (hydralisk in SC)

    To sum it up, games are influenced, and borrow from, other games. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    And what's your point? We're just saying MODs don't get any recognition.
  • SirusSirus Join Date: 2002-11-13 Member: 8466Members, NS1 Playtester, Constellation
    First, people have been making some noise about that for a while and second the command interface is your basic RTS, They all look like that to some degree.
  • foolfool Join Date: 2003-01-18 Member: 12447Members
    you forgot total annihilation

    Commander - Commander in Total Annihilation
    Siege Turret - Intimidator, Big Bertha, Annihilator. Any of those fit the description.
    Sentry Turret - Gaat Gun, Sentinel.


    The NS Resource Model fits the Unique Resource Model Of Total Annihilation, or even better Total Annihilation Kingdoms.
  • Rabid_LlamaRabid_Llama Join Date: 2002-11-02 Member: 4340Members
    <!--QuoteBegin---fool-+Jan 29 2003, 04:56 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (-fool- @ Jan 29 2003, 04:56 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> you forgot total annihilation

    Commander - Commander in Total Annihilation
    Siege Turret - Intimidator, Big Bertha, Annihilator. Any of those fit the description.
    Sentry Turret - Gaat Gun, Sentinel.


    The NS Resource Model fits the Unique Resource Model Of Total Annihilation, or even better Total Annihilation Kingdoms. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Nah, TA is totally different. The Commander in NS is NOT a gigantic, deathgun wielding robot, the Siege Turrets are not gigantic artillery pieces that fire all the way across a map for defensive purposies, and the sentry turrets... well, they're in every game pretty much ever, so saying it's from TA isn't that accurate.
    The resource model is very similar, though. Heck, TA Geothermal vents are just about identical to NS Resource Nodes, come to think of it. Gotta love never-ending resources <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • foolfool Join Date: 2003-01-18 Member: 12447Members
    ya its great. now all we need is a fusion plant and a bussaw.
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Flayra - Last updated, January 21, 2001 6:58 PM -
    ...Influences include Starcraft ™, Aliens ™, Advanced Space Crusade ™ and Gloom ™<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    <a href='http://web.archive.org/web/20030128210404/http://www.overmind.org/strathl/Humans%20vs.%20Aliens.htm' target='_blank'>http://web.archive.org/web/20030128210404/...s.%20Aliens.htm</a>
  • foolfool Join Date: 2003-01-18 Member: 12447Members
    i still think there is some resmemblance of TA in this mod.
  • ZelZel Join Date: 2003-01-27 Member: 12861Members
    if its any input at all, i describe the game to my friends as a hybrid of Starcraft and Counterstrike, a mix it pulls off incredibly well!
  • LikuLiku I, am the Somberlain. Join Date: 2003-01-10 Member: 12128Members
    Whatever, as long as I don't have to buy NS is better than anything else like it! Besides, who wants a Complicated NS-type game?
  • Eater1Eater1 Join Date: 2002-12-18 Member: 11106Members
    The reason mods don't get a lot of recognition on sites like Gamespot is because, unless a mod goes commercial and makes it big (and the only mod, in history, that has done that is Counter-Strike), there is almost no money in it. And Gamespot does like the money.

    Eater.
  • OnumaOnuma Join Date: 2003-01-18 Member: 12428Members
    Damn...this game needs to get murdered.

    NS > all

    Oh and if Gamespot "does not cover mods" then why has CounterStrike been covered? Only because it went retail maybe? Nonetheless.
  • TraneTrane Join Date: 2002-02-01 Member: 148Members
    <!--QuoteBegin--Liku+Jan 29 2003, 05:48 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Liku @ Jan 29 2003, 05:48 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Besides, who wants a Complicated NS-type game? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    lol, yeah your right... cause NS is sooooooooo simple. ; )
  • LikuLiku I, am the Somberlain. Join Date: 2003-01-10 Member: 12128Members
  • foolfool Join Date: 2003-01-18 Member: 12447Members
    my first day i had no fricken idea what was going on.

    especially because the first game i joined i was instantly killed by an onos.
  • Mad_Hatter1Mad_Hatter1 Join Date: 2002-11-12 Member: 8327Members
    edited January 2003
    Actually when my friend argued that gamespot doesnt cover mods, or at least the ones that dont get released to make money. I countered with the idea that it is wrong of gamespot to claim the game ambitous because it is 5% different from that of NS. As for NS being a clone of starcraft, well all good games have their roots. Its called movements, but the difference between NS and starcraft is that they are two totally different genres. NS was the first game, or mod, that effectively took the 2 and combined them into something really nice. I was upset that gamespot was so willing to ignore the orignal and call the copy a ambitous movement.

    P.S. : Serious Sam was also a mod. So counterstrike isnt alone in that department.
  • Alpha_1Alpha_1 Join Date: 2002-12-18 Member: 11041Members, Constellation
    Actually Serious Sam was made by the same people that designed the engine that ran it. Croteam is the originator of Serious Sam and the engine it was built on.
  • OrcristOrcrist Join Date: 2002-12-18 Member: 11050Members
    And there's Gunman Chronicles as a mod that went retail AFAIK...
  • PseudoKnightPseudoKnight Join Date: 2002-06-18 Member: 791Members
    edited January 2003
    There's already 3 or more threads on this game.

    <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=1&t=16988&hl=savage' target='_blank'>http://www.unknownworlds.com/forums/in...16988&hl=savage</a>

    <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=1&t=4111&hl=savage' target='_blank'>http://www.unknownworlds.com/forums/in...=4111&hl=savage</a>

    <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=1&t=5216&hl=savage' target='_blank'>http://www.unknownworlds.com/forums/in...=5216&hl=savage</a>

    And they did NOT steal this from NS. I thought of this game concept well before NS was conceptualized. It's just a good idea... and the technology is right for it now.
  • KadanKadan Join Date: 2003-01-26 Member: 12775Members
    edited January 2003
    lol, what do you guys expect.

    Flayra is a programmer, sure hes very good at it.

    But when it comes down to balancing (and everything non-coding) hes about as useless as they come.

    His beta testing enviroment are his 'mates', which is why theres so many obvious balance flaws. if you've ever taken warcraft 3, about 500* more complex, it's impressively balanced only because they're listened to the best of the best during beta, and none of flayra's friends are incredibly impressive at NS anymore to be completely truthful.

    I did hear flayra is now listening to clans for 1.1, which should make the patch increases NS community size somewhat. (well lets hope)
  • J2pcJ2pc Join Date: 2002-12-05 Member: 10485Members
    I think it's more a C&C Renagade kinda game, but now WITH a commander.

    'Grunts' can buy their own equipment/characters (Renagade?)
    'Comms' can build & research and order (Any RTS)
    'Comms' need to harvest stone and gold (Warcraft?)'
    'Comms' need to order grunts
    You got man vs beasts (no need to comment)
    Lot's of ppl playing (that's nice)


    ok, u got comm vote and all, but I really don't see the point in yelling about that it's stolen and all.

    I admit it's unfair to ignore NS, but to say all is stolen is kinda wrong, the concept is totally different.
    You'll probarbly have the same tech as human and beast, totally different than the alien/marine part of NS.
    I think NS is way more original. You ppl don't really think that those developers saw NS, and thought, what the heck, let's build a game like that. Get real, u know how much time something like that would take?

    Now hush all, it's commonly known that good things get copied a million times, so why yell about it, it's no use.
  • PseudoKnightPseudoKnight Join Date: 2002-06-18 Member: 791Members
    Kadan, I would say that NS is more complex to balance since you have huge variables to deal with: Human units. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> But I understand what you're saying.
  • KadanKadan Join Date: 2003-01-26 Member: 12775Members
    edited January 2003
    <!--QuoteBegin--PseudoKnight+Jan 29 2003, 03:10 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (PseudoKnight @ Jan 29 2003, 03:10 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Kadan, I would say that NS is more complex to balance since you have huge variables to deal with: Human units. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> But I understand what you're saying. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Give me 2 weeks, about 40 top/average class players, a few hours of flayra's coding time every day, and i'll have this game balanced well enough people will be going woah at most games in NS. Where teamwork is the key aspect of every game, not unfair balance. A game which has to push everyone to there skill limit to overcome the enemy instead of having a huge advantage from the word go.

    It doesn't matter how many hives the aliens have (well to a point it shouldn't), and throughout the game, it has to be extremely close-faught more over resource nodes than the aliens hive. Since when it comes to resource nodes it allows plently of 'small' wars that doesn't neccesarily have an outcome of 'win'.

    But that will never happen because Flayra remains constant on his newbie-playtest team, and frankly I don't care. It's his mod, he's put his lifesavings into it, let him do to it as he pleases.
  • PseudoKnightPseudoKnight Join Date: 2002-06-18 Member: 791Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Give me 2 weeks, about 40 top/average class players, a few hours of flayra's coding time every day, and i'll have this game balanced well enough people will be going woah at most games in NS. Where teamwork is the key aspect of every game, not unfair balance. A game which has to push everyone to there skill limit to overcome the enemy instead of having a huge advantage from the word go.
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->This was my point. The problem with your testing would be that you're not counting the less-than-average players. You can balance a game for clan matches, but pubs is another story. You never know what balance of good/bad players you're going to get. (and I'm not talking lop-sided teams)
  • GreedoGreedo Bounty Hunter Join Date: 2002-01-24 Member: 37Members, NS1 Playtester, Contributor
    Okay, I don't really care how this topic devolved from a Savage related topic (which has been brought up numerous times in the past) to a Flayra/playtester bashing topic. I don't terribly care for personal insults.

    <img src='http://www.bol.ucla.edu/~mrolek/nsnuke.jpg' border='0' alt='user posted image'>
This discussion has been closed.