you're gonna have to wait a while - EVERYONE wants to know this <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
since it's really not easy to figure out, you'll probably have to wait for the devs to release some info on this.
I thought this was discussed before? wasnt it 30% effective at lvl 3? but im starting to think its completly random cause the other day some guy was using it on my team and he redemtioned 8 TIMES IN A ROW until it failed..... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
I can make up some numbers, based on what I've seen <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
1) Redemption only takes effect when you are below a certain % health. This should be obvious. 2) I'm pretty sure you have a chance of being teleported after each time you get hit. This means that HMG is more likely to kill you before you teleport than an LMG, and a shotgun is either certain doom (if it counts it all as once) or really easy escape (whole lot of little damages), depending on how it calculates damage for it. I think it's the big burst damage, myself, from playing with drawnumericdamage. 3) It doesn't work for onos. This should be obvious too, but sometimes you have to state it anyways. 4) Relative effectiveness depends on your evolution. A skulk, which takes barely any fire to die, will be a waste of redemption, because most of the time it will fail (and you're almost free, anyways). One bullet is a large percent of your health, and you have fewer chances to be redeemed. Fades and gorges seem to get the most use out of it, because you have a decent amount of health and armor to start with, and it can save you a lot of res (potentially, but sometimes other evolutions reduce the chances of your death more. Depends on how much backup you have, and your playing style. Redemption is best for being caught alone with no place to heal). 5) Lag might prevent you from redeeming. If you eat lots of bullets at one time, and your computer calculates that you redeem (ie, you see your body in the hive), that doesn't mean you won't be dead when you pop back up. This happens, and is really annoying. But I can't promise it's true either, it might just be a display error. Either way, lag is bad for you. 6) The 1.04 version of redemption is waaay better than any previous ones. It used to seem like a 30% chance of getting redeemed before you die (which is sad), but now it appears to be better than 50%, I'd guess closer to 70%.
i used to take redem untill i noticed how horrible it was compared to caraspace.
i wasn`t really lagging all that much and i`am sure a 1700 cpu is enough to process damage but it was going like this. they shoot i take damage they shoot i take damage, they shoot again and this must be when redem sees the below point so i hear the noice and i`am whipped safely away back into the comfort of slimy bacterium infected defevated area of a hive then i die and see the who killed who with what at top right. DAMN guy shot me and i kept dieing after i had redemmed!
that really **** me off while i was in hive and died
That's exactly the example I meant. I think it's a network latency rather than computer latency problem however. I'll have to see if it still happens playing on LAN.
I never bothered with it but the other day I tried it and it worked well. As a gorge, when I finally had res points because beginning of the game 2 guys went gorge and said it was a new and deadly secret strategy. 10 mins later we have only the one node by the hive and no chambers. dudes just set us back. So I went gorge and needed to live after slowly building that res. Saved me about 5 times before I was finally killed. I actually went after marines, and if I was redemed, no biggy, cuz now the hive heals by 20. Ive never tried it with a fade though.
Redemption is best used for Fades and Gorges as someone said so it still has its uses. With the higher cost of Fades, it's best to set the first batch of Fades to use redemption first. I'm not sure for lerk, I haven't tried, but the lerk benefits a lot more from carapace since its armor exceeds its health.
Ok guys, its alot easier than you think. Here is how i think it works. Every few seconds, with redemption, the server pulses. when it does this it checks everyone with redemption and checks their health. If their health is below 30% (or about that) then it grabs them and brings em to a hive. the pulse is quite slow with 1 D chamber, but with 3 it goes about as fast as the pulse of healing that D chambers give. If you attack a bunch of HMG/gren with redemption then your less likely to be redeemed than if you go up against a few LMG that just manage to peck away at your health. So if your low on health and you have redemption, do anything ou can do get yourself behind cover/out of the fight, then redemption will have time to save you.
Well I just wanted numbers. And it works on onos. Guaranteed, tried it myself( and some noob marine saw onos dissapear saying: wtf?) But trying it on a skulk it was hilarious. I redeemed with skulk 25+ times in a row. jep I was using redemption celerity skulk on ns_bast. At any spawn I used movement to get to engine hive and from there to marine base throug the vent. Marines got REALLY **** off, cos I was in their base every 20 sec biting them(celerity improves the rate of harrasement hehe). I kept redeeming for 5 or 10 min of straight attacking. I think with skulk is when u drop below 30 % health is starts checking every regeneration beat. With lvl 1 redemtion it u just have lower chances not rarer checks. And lower the life goes better the chances, though never 100%. And so skulk with celerity is so fast that he get little damage here and there so he will redeem often, just don't run straight in the guns. It is hilarious how well can one skulk attack gate bases near hive. Just attack redeem, attack. I like to take it when marines rush hive, since aliens die a lot and u can wait for a long time to spawn, with redemption u strengthten the sream of skulks toward marines a lot. Now hives heal 20.
I don't think lower life has anything to do with it. if you have 30% hp you have the same odds of being redeemed as if you have 20% hp or 10% or even 1 point of health. Its all got to do with how long between pulses the server has. He is right about the skulk though, with celerity you will be redeemed more because they can't get a steady stream of fire on you and it gives you more time to get helped by the next pulse of redeem. It'll be quite hard to get numbers on this, but like i said before, about the same amount of time as a d chamber will heal is how fast redeem works with 3 chambers.
Comments
since it's really not easy to figure out, you'll probably have to wait for the devs to release some info on this.
1) Redemption only takes effect when you are below a certain % health. This should be obvious.
2) I'm pretty sure you have a chance of being teleported after each time you get hit. This means that HMG is more likely to kill you before you teleport than an LMG, and a shotgun is either certain doom (if it counts it all as once) or really easy escape (whole lot of little damages), depending on how it calculates damage for it. I think it's the big burst damage, myself, from playing with drawnumericdamage.
3) It doesn't work for onos. This should be obvious too, but sometimes you have to state it anyways.
4) Relative effectiveness depends on your evolution. A skulk, which takes barely any fire to die, will be a waste of redemption, because most of the time it will fail (and you're almost free, anyways). One bullet is a large percent of your health, and you have fewer chances to be redeemed. Fades and gorges seem to get the most use out of it, because you have a decent amount of health and armor to start with, and it can save you a lot of res (potentially, but sometimes other evolutions reduce the chances of your death more. Depends on how much backup you have, and your playing style. Redemption is best for being caught alone with no place to heal).
5) Lag might prevent you from redeeming. If you eat lots of bullets at one time, and your computer calculates that you redeem (ie, you see your body in the hive), that doesn't mean you won't be dead when you pop back up. This happens, and is really annoying. But I can't promise it's true either, it might just be a display error. Either way, lag is bad for you.
6) The 1.04 version of redemption is waaay better than any previous ones. It used to seem like a 30% chance of getting redeemed before you die (which is sad), but now it appears to be better than 50%, I'd guess closer to 70%.
i wasn`t really lagging all that much and i`am sure a 1700 cpu is enough to process damage but it was going like this.
they shoot i take damage they shoot i take damage, they shoot again and this must be when redem sees the below point so i hear the noice and i`am whipped safely away back into the comfort of slimy bacterium infected defevated area of a hive then i die and see the who killed who with what at top right.
DAMN guy shot me and i kept dieing after i had redemmed!
that really **** me off while i was in hive and died
10 mins later we have only the one node by the hive and no chambers. dudes just set us back. So I went gorge and needed to live after slowly building that res. Saved me about 5 times before I was finally killed.
I actually went after marines, and if I was redemed, no biggy, cuz now the hive heals by 20. Ive never tried it with a fade though.
ive been redeemed a few seconds after a firefight.