Gorge Script
HEAD_d_b
Join Date: 2003-02-01 Member: 12967Members
<div class="IPBDescription">script to make build faster and easier</div> before I post this one I want some feedback
The script toggles between build menu and weapon menu with a key
Weapon menu
Makes the mouse wheel cycle through all your weapons like a normal mouse wheel
Build menu displays a echo menu
Allowing you to select your building from the menu using only your mouse wheel
e.g.:
1. Resource Tower...
2. Offence Tower.......
3. Defence Tower......
4. Sensory Tower......<--------------
5. Movement Tower..
6. Hive.......................
Every time the mouse wheel is pressed down that building is planted until a new one is selected
Allows the user to plant builds especially of the same type quickly and easily
What do u think u going to call it a cheat
The script toggles between build menu and weapon menu with a key
Weapon menu
Makes the mouse wheel cycle through all your weapons like a normal mouse wheel
Build menu displays a echo menu
Allowing you to select your building from the menu using only your mouse wheel
e.g.:
1. Resource Tower...
2. Offence Tower.......
3. Defence Tower......
4. Sensory Tower......<--------------
5. Movement Tower..
6. Hive.......................
Every time the mouse wheel is pressed down that building is planted until a new one is selected
Allows the user to plant builds especially of the same type quickly and easily
What do u think u going to call it a cheat
Comments
Only thing I'd call it is rather pointless. It takes one second, maybe two at the outside to use the pie menu. Plus, this script looks like it has the potental to end up with wrong structures being built by accident.
1sec each time around 4 towers in a group thats 4 sec just looking at meuns which most the time they get **** up and dont close porperly
where as with the script u only need to press one button 4 time 1sec at max + u can aim and shoot people while doing it makes the gorge very good at offence
the big arrow helps prevent u picking the wrong building
<!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo-->
but an improvement in efficency as u can build multipull building of the same type with out haveing to go in the the menu after every building
eg: u select your building and press the button and out plops a the building press the same button again out plops another etc
but your hive has no defence and 10 marines are on there way
droping 4 off chambers insted of 2 could prevent or hold them off just long enough
dont like it dont use it
just wanted some feed back on what people thought
//HEAD d^_^b's Gorge Mousewheel Script v1.0
con_notifytime 999
contimes 6
alias dv1 "developer 1"
alias dv0 "developer 0"
alias res "impulse 90"
alias off "impulse 91"
alias def "impulse 92"
alias sen "impulse 93"
alias mov "impulse 94"
alias hiv "impulse 95"
alias tog6 "dv1; echo 6. Resource Tower...; dv0"
alias tog5 "dv1; echo 5. Offence Tower.....; dv0"
alias tog4 "dv1; echo 4. Defence Tower.....; dv0"
alias tog3 "dv1; echo 3. Sensory Tower.....; dv0"
alias tog2 "dv1; echo 2. Movement Tower...; dv0"
alias tog1 "dv1; echo 1. Hive.......................; dv0"
alias tog6p "alias build res; dv1; echo 6. Resource Tower...<--------; dv0"
alias tog5p "alias build off; dv1; echo 5. Offence Tower.....<--------; dv0"
alias tog4p "alias build def; dv1; echo 4. Defence Tower.....<--------; dv0"
alias tog3p "alias build sen; dv1; echo 3. Sensory Tower.....<--------; dv0"
alias tog2p "alias build mov; dv1; echo 2. Movement Tower...<--------; dv0"
alias tog1p "alias build mov; dv1; echo 1. Hive.......................<--------; dv0"
alias build ""
alias menu1 "6blank; tog1; tog2; tog3; tog4; tog5; tog6p; set_menu1"
alias menu2 "6blank; tog1; tog2; tog3; tog4; tog5p; tog6; set_menu2"
alias menu3 "6blank; tog1; tog2; tog3; tog4p; tog5; tog6; set_menu3"
alias menu4 "6blank; tog1; tog2; tog3p; tog4; tog5; tog6; set_menu4"
alias menu5 "6blank; tog1; tog2p; tog3; tog4; tog5; tog6; set_menu5"
alias menu6 "6blank; tog1p; tog2; tog3; tog4; tog5; tog6; set_menu6"
alias set_menu1 "alias menuup menu6; alias menudown menu2"
alias set_menu2 "alias menuup menu1; alias menudown menu3"
alias set_menu3 "alias menuup menu2; alias menudown menu4"
alias set_menu4 "alias menuup menu3; alias menudown menu5"
alias set_menu5 "alias menuup menu4; alias menudown menu6"
alias set_menu6 "alias menuup menu5; alias menudown menu1"
alias blank "dv1; echo ;dv0"
alias 6blank "blank; blank; blank; blank; blank; blank"
alias menuup "menu1"
alias menudown "menu6"
alias mousetog "weap"
alias bmenu "bind MWHEELUP menuup; bind MWHEELDOWN menudown; bind mouse3 build; alias mousetog weap; 6blank; dv1; echo Build Menu; dv0"
alias weap "bind MWHEELUP invup; bind MWHEELDOWN invdown; bind mouse3 blank; alias mousetog bmenu; 6blank; dv1; echo Weapon Menu; dv0"
bind "mouse1" "+attack"
alias invup "invnext; +attack; wait; -attack"
alias invdown "invprev; +attack; wait; -attack"
bind "z" "mousetog"
try that and tell me what u think
im considering puting in like a dead click between the menu items to make 100% sure u got the one u wanted tell me how u find it
To make the menu less obtrusive how about changing:
alias tog6p "alias build res; dv1; echo 6. RESOURCE TOWER; dv0"
alias tog5p "alias build off; dv1; echo 5. OFFENCE TOWER; dv0"
alias tog4p "alias build def; dv1; echo 4. DEFENCE TOWER; dv0"
alias tog3p "alias build sen; dv1; echo 3. SENSORY TOWER; dv0"
alias tog2p "alias build mov; dv1; echo 2. MOVEMENT TOWER; dv0"
alias tog1p "alias build mov; dv1; echo 1. HIVE; dv0"
alias tog6 "dv1; echo 6. Resource Tower; dv0"
alias tog5 "dv1; echo 5. Offence Tower; dv0"
alias tog4 "dv1; echo 4. Defence Tower; dv0"
alias tog3 "dv1; echo 3. Sensory Tower; dv0"
alias tog2 "dv1; echo 2. Movement Tower; dv0"
alias tog1 "dv1; echo 1. Hive; dv0"
eg:
1. Resource Tower
2. Offence Tower
3. DEFENCE TOWER
4. Sensory Tower
5. Movement Tower
6. Hive
and lastly there is an error on this line:
alias tog1p "alias build mov; dv1; echo 1. Hive.......................<--------; dv0"
should be:
alias tog1p "alias build hiv; dv1; echo 1. Hive.......................<--------; dv0"
for myself, however, i've got buildings bound to different keys and all sorts of crazy stuff set on my mouse; still practicing dropping those OCs ON the marine rudely interrupting whatever important business i'm on
don't be shy, raise your hand if you've been chambered by a gorge
-d$
just run in, spam mouse3 a few times, and you already got buildings everwhere. I had to tweak it just a little to my liking, I.E. turning down con_notifytime when you go back into weapon mode, but other than that its nice.