Gorge Script

HEAD_d_bHEAD_d_b Join Date: 2003-02-01 Member: 12967Members
edited February 2003 in NS General Discussion
<div class="IPBDescription">script to make build faster and easier</div> before I post this one I want some feedback


The script toggles between build menu and weapon menu with a key

Weapon menu
Makes the mouse wheel cycle through all your weapons like a normal mouse wheel

Build menu displays a echo menu
Allowing you to select your building from the menu using only your mouse wheel

e.g.:
1. Resource Tower...
2. Offence Tower.......
3. Defence Tower......
4. Sensory Tower......<--------------
5. Movement Tower..
6. Hive.......................

Every time the mouse wheel is pressed down that building is planted until a new one is selected

Allows the user to plant builds especially of the same type quickly and easily

What do u think u going to call it a cheat

Comments

  • MausMaus Join Date: 2002-11-03 Member: 5599Members
    <!--QuoteBegin--HEAD d^_^b+Feb 2 2003, 12:59 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (HEAD d^_^b @ Feb 2 2003, 12:59 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> What do u think u going to call it a cheat <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Only thing I'd call it is rather pointless. It takes one second, maybe two at the outside to use the pie menu. Plus, this script looks like it has the potental to end up with wrong structures being built by accident.
  • HEAD_d_bHEAD_d_b Join Date: 2003-02-01 Member: 12967Members
    edited February 2003
    u have to use the pie menu every time u want to build a offence tower

    1sec each time around 4 towers in a group thats 4 sec just looking at meuns which most the time they get **** up and dont close porperly


    where as with the script u only need to press one button 4 time 1sec at max + u can aim and shoot people while doing it makes the gorge very good at offence



    the big arrow helps prevent u picking the wrong building
  • Coyote399Coyote399 Join Date: 2002-12-11 Member: 10627Members
    i think that would be great


    <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo-->
  • Killer_Chalupa1Killer_Chalupa1 Join Date: 2002-10-10 Member: 1468Members
    I don't see any real point in it. Te pre-existing menus in NS are perfectly fine. I don't really see why they need to be improved upon.
  • OnumaOnuma Join Date: 2003-01-18 Member: 12428Members
    Just another lame script...yay.
  • HEAD_d_bHEAD_d_b Join Date: 2003-02-01 Member: 12967Members
    not realy and improvement in the menu

    but an improvement in efficency as u can build multipull building of the same type with out haveing to go in the the menu after every building

    eg: u select your building and press the button and out plops a the building press the same button again out plops another etc
  • OnumaOnuma Join Date: 2003-01-18 Member: 12428Members
    So you lay down your 4 defense chambers in, instead of 4 seconds, 2 seconds, maybe 1 1/2 or 1? It's really not necessary. They're still going to have to take the time to build, or you'll leave them on their own to build...either way 2 seconds will not make much of a difference.
  • TyphonTyphon Join Date: 2002-11-01 Member: 1899Members
    AFAIK, building structures is not a frantic thing where split second timing of stuff counts. Therefore, i see no reason why this script would be cheating, but i also have no idea why anyone would use it.
  • HEAD_d_bHEAD_d_b Join Date: 2003-02-01 Member: 12967Members
    not much difrence when u all ready have all the time in the world

    but your hive has no defence and 10 marines are on there way

    droping 4 off chambers insted of 2 could prevent or hold them off just long enough


    dont like it dont use it

    just wanted some feed back on what people thought
  • lochnesslochness Join Date: 2002-12-13 Member: 10753Members
    id like to see this script, you should just post it
  • HEAD_d_bHEAD_d_b Join Date: 2003-02-01 Member: 12967Members
    ok here u go

    //HEAD d^_^b's Gorge Mousewheel Script v1.0
    con_notifytime 999
    contimes 6

    alias dv1 "developer 1"
    alias dv0 "developer 0"

    alias res "impulse 90"
    alias off "impulse 91"
    alias def "impulse 92"
    alias sen "impulse 93"
    alias mov "impulse 94"
    alias hiv "impulse 95"

    alias tog6 "dv1; echo 6. Resource Tower...; dv0"
    alias tog5 "dv1; echo 5. Offence Tower.....; dv0"
    alias tog4 "dv1; echo 4. Defence Tower.....; dv0"
    alias tog3 "dv1; echo 3. Sensory Tower.....; dv0"
    alias tog2 "dv1; echo 2. Movement Tower...; dv0"
    alias tog1 "dv1; echo 1. Hive.......................; dv0"


    alias tog6p "alias build res; dv1; echo 6. Resource Tower...<--------; dv0"
    alias tog5p "alias build off; dv1; echo 5. Offence Tower.....<--------; dv0"
    alias tog4p "alias build def; dv1; echo 4. Defence Tower.....<--------; dv0"
    alias tog3p "alias build sen; dv1; echo 3. Sensory Tower.....<--------; dv0"
    alias tog2p "alias build mov; dv1; echo 2. Movement Tower...<--------; dv0"
    alias tog1p "alias build mov; dv1; echo 1. Hive.......................<--------; dv0"
    alias build ""

    alias menu1 "6blank; tog1; tog2; tog3; tog4; tog5; tog6p; set_menu1"
    alias menu2 "6blank; tog1; tog2; tog3; tog4; tog5p; tog6; set_menu2"
    alias menu3 "6blank; tog1; tog2; tog3; tog4p; tog5; tog6; set_menu3"
    alias menu4 "6blank; tog1; tog2; tog3p; tog4; tog5; tog6; set_menu4"
    alias menu5 "6blank; tog1; tog2p; tog3; tog4; tog5; tog6; set_menu5"
    alias menu6 "6blank; tog1p; tog2; tog3; tog4; tog5; tog6; set_menu6"

    alias set_menu1 "alias menuup menu6; alias menudown menu2"
    alias set_menu2 "alias menuup menu1; alias menudown menu3"
    alias set_menu3 "alias menuup menu2; alias menudown menu4"
    alias set_menu4 "alias menuup menu3; alias menudown menu5"
    alias set_menu5 "alias menuup menu4; alias menudown menu6"
    alias set_menu6 "alias menuup menu5; alias menudown menu1"

    alias blank "dv1; echo ;dv0"
    alias 6blank "blank; blank; blank; blank; blank; blank"



    alias menuup "menu1"
    alias menudown "menu6"

    alias mousetog "weap"
    alias bmenu "bind MWHEELUP menuup; bind MWHEELDOWN menudown; bind mouse3 build; alias mousetog weap; 6blank; dv1; echo Build Menu; dv0"
    alias weap "bind MWHEELUP invup; bind MWHEELDOWN invdown; bind mouse3 blank; alias mousetog bmenu; 6blank; dv1; echo Weapon Menu; dv0"


    bind "mouse1" "+attack"
    alias invup "invnext; +attack; wait; -attack"
    alias invdown "invprev; +attack; wait; -attack"

    bind "z" "mousetog"



    try that and tell me what u think

    im considering puting in like a dead click between the menu items to make 100% sure u got the one u wanted tell me how u find it
  • Big_Game_HunterBig_Game_Hunter Join Date: 2002-12-11 Member: 10539Members, Constellation
    edited February 2003
    I'm not sure I like the con_notifytime at 999, that could get kind of annoying. Also, how would one insert a dead click, I have a problematic mouse wheel which would need that.


    To make the menu less obtrusive how about changing:

    alias tog6p "alias build res; dv1; echo 6. RESOURCE TOWER; dv0"
    alias tog5p "alias build off; dv1; echo 5. OFFENCE TOWER; dv0"
    alias tog4p "alias build def; dv1; echo 4. DEFENCE TOWER; dv0"
    alias tog3p "alias build sen; dv1; echo 3. SENSORY TOWER; dv0"
    alias tog2p "alias build mov; dv1; echo 2. MOVEMENT TOWER; dv0"
    alias tog1p "alias build mov; dv1; echo 1. HIVE; dv0"

    alias tog6 "dv1; echo 6. Resource Tower; dv0"
    alias tog5 "dv1; echo 5. Offence Tower; dv0"
    alias tog4 "dv1; echo 4. Defence Tower; dv0"
    alias tog3 "dv1; echo 3. Sensory Tower; dv0"
    alias tog2 "dv1; echo 2. Movement Tower; dv0"
    alias tog1 "dv1; echo 1. Hive; dv0"


    eg:
    1. Resource Tower
    2. Offence Tower
    3. DEFENCE TOWER
    4. Sensory Tower
    5. Movement Tower
    6. Hive



    and lastly there is an error on this line:

    alias tog1p "alias build mov; dv1; echo 1. Hive.......................<--------; dv0"

    should be:

    alias tog1p "alias build hiv; dv1; echo 1. Hive.......................<--------; dv0"
  • death1death1 Join Date: 2002-11-16 Member: 8920Members
    nice script... I can't imagine anyone would view it as an exploit

    for myself, however, i've got buildings bound to different keys and all sorts of crazy stuff set on my mouse; still practicing dropping those OCs ON the marine rudely interrupting whatever important business i'm on

    don't be shy, raise your hand if you've been chambered by a gorge

    -d$
  • LucidLucid Join Date: 2002-12-11 Member: 10534Members, Constellation
    I have mixed feelings about sripts but this one seems ok. Think chamber rush against a 2 hive lockdown. You can't turn while in the right click menu which can be a real pain. This script may not be the end all NS tool, but thats not what its supposed to be. I'd use it.
  • HEAD_d_bHEAD_d_b Join Date: 2003-02-01 Member: 12967Members
    <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=1&t=22046' target='_blank'>http://www.unknownworlds.com/forums/in...=ST&f=1&t=22046</a>
  • reborebo Join Date: 2002-11-01 Member: 2734Members
    Thanks for going to the effort. I certainly appreciate it.
  • lochnesslochness Join Date: 2002-12-13 Member: 10753Members
    tested this script, and it works WONDERS on the gorg rush <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    just run in, spam mouse3 a few times, and you already got buildings everwhere. I had to tweak it just a little to my liking, I.E. turning down con_notifytime when you go back into weapon mode, but other than that its nice.
  • foolfool Join Date: 2003-01-18 Member: 12447Members
    its what ever is better for you. you can either bind the structured to you keyboard, or bind them to your mouse. both have the same affect, so just pick your choice.
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