Mic Script

HEAD_d_bHEAD_d_b Join Date: 2003-02-01 Member: 12967Members
<div class="IPBDescription">I know u dont like scrips so here u go</div> alias voicetog "voiceon"
alias voiceon "volume 0.1; +voicerecord; alias voicetog voiceoff"
alias voiceoff "volume 1.0; -voicerecord; alias voicetog voiceon"

bind ? "voicetog"

turn the mic button it to a toggle and turn the game volume down when u are talking so u dont get feed back

adjust the volume numbers to your likeing

0.0 no sound to 1.0 full sounf

Comments

  • TikiTorchBobTikiTorchBob Join Date: 2002-11-13 Member: 8527Members
    Cool, maybe this will make my mic stop buzzing! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • MausMaus Join Date: 2002-11-03 Member: 5599Members
    Ah, now <i>that's</i> a perfect example of a good completely halpful and in no way exploitative script. Looks very useful.
  • HEAD_d_bHEAD_d_b Join Date: 2003-02-01 Member: 12967Members
    here are a few more i just knock up

    alias disquit "disconnect; wait; wait; wait; quit"

    bind "f10" "disquit"

    a one button close script


    alias nameswap "name1"
    alias name1 "name HEAD; alias nameswap name2"
    alias name2 "name HEAD-is-ACE; alias nameswap name1"

    bind "x" "nameswap"

    name swaper script


    alias wpnview "wpnoff"
    alias wpnoff "r_drawviewmodel 0; alias wpnview wpnon"
    alias wpnon "r_drawviewmodel 1; alias wpnview wpnoff"

    bind "=" "wpnview"

    removes your gun for that extra fps + lack of teath ;-)

    not realy cheating but a lame trick with will be removed + you cart see your HUD
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    edited February 2003
    <b>Of course its an exploit.</b> <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
    Not understanding each other in the middle of a fight is a natural and essential game feature. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
    ok there are marine helmets with good mics, there are ones with bad mics, there are one without mics.
    who cares.

    r_drawviewmodel 0 user go home !!!
  • HEAD_d_bHEAD_d_b Join Date: 2003-02-01 Member: 12967Members
    edited February 2003
    <!--QuoteBegin--Ollj+Feb 2 2003, 04:29 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ollj @ Feb 2 2003, 04:29 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <b>Of course its an exploit.</b> <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
    Not understanding each other in the middle of a fight is a natural and essential game feature. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
    ok there are marine helmets with good mics, there are ones with bad mics, there are one without mics.
    who cares.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    never said u use it

    just saying it is available

    <b>Be nice. And do not dodge the swear filter.</b>
  • JimJim Join Date: 2002-11-26 Member: 9989Members
    <!--QuoteBegin--HEAD d^_^b+Feb 2 2003, 04:23 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (HEAD d^_^b @ Feb 2 2003, 04:23 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> here are a few more i just knock up

    alias disquit "disconnect; wait; wait; wait; quit"

    bind "f10" "disquit"

    a one button close script <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    or alternatively, bind "f10" "exit".
  • HEAD_d_bHEAD_d_b Join Date: 2003-02-01 Member: 12967Members
    <!--QuoteBegin--Jim+Feb 2 2003, 04:51 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Jim @ Feb 2 2003, 04:51 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--HEAD d^_^b+Feb 2 2003, 04:23 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (HEAD d^_^b @ Feb 2 2003, 04:23 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> here are a few more i just knock up

    alias disquit "disconnect; wait; wait; wait; quit"

    bind "f10" "disquit"

    a one button close script <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    or alternatively, bind "f10" "exit". <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    ahhh-- learn something new every day
  • TeoHTeoH Join Date: 2002-12-30 Member: 11640Members
    OHNOS, you have the unfair advantage of people being able to hear what you're trying to say!
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    <!--QuoteBegin--HEAD d^_^b+Feb 2 2003, 03:57 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (HEAD d^_^b @ Feb 2 2003, 03:57 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> alias voicetog "voiceon"
    alias voiceon "volume 0.1; +voicerecord; alias voicetog voiceoff"
    alias voiceoff "volume 1.0; -voicerecord; alias voicetog voiceon"

    bind ? "voicetog"

    turn the mic button it to a toggle and turn the game volume down when u are talking so u dont get feed back

    adjust the volume numbers to your likeing

    0.0 no sound to 1.0 full sounf <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    im confused...
    fear my n00bish questioning...when it comes to scripts anyway <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    can you explain in more detail?...
  • AcrylicAcrylic Join Date: 2002-11-03 Member: 6400Members, Constellation, NS2 Playtester, Reinforced - Supporter, Reinforced - Shadow
    edited February 2003
    If you have and use a mircophone you should use this srcipt to minimize the feedback:

    alias voicetog "voiceon"
    alias voiceon "volume 0.1; +voicerecord; alias voicetog voiceoff"
    alias voiceoff "volume 1.0; -voicerecord; alias voicetog voiceon"

    bind "q" "voicetog"

    What that script does is turns the in-gmae sound down so you can talk with not a lot of feedback. So when you hit and hold 'q' it turns the in-game sound low and when you let go it turns the sound back to full volume. You can change both of the numbers, 'volume 0.1' is very low and 'volume 1.0' is 100%. I usually have my volume at '0.8'

    EDIT: change 'q' to whatever key you want.
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    thanks...i understand now....ands it may help my mic <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • HEAD_d_bHEAD_d_b Join Date: 2003-02-01 Member: 12967Members
    edited February 2003
    <!--QuoteBegin--Acrylic+Feb 2 2003, 07:04 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Acrylic @ Feb 2 2003, 07:04 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If you have and use a mircophone you should use this srcipt to minimize the feedback:

    alias voicetog "voiceon"
    alias voiceon "volume 0.1; +voicerecord; alias voicetog voiceoff"
    alias voiceoff "volume 1.0; -voicerecord; alias voicetog voiceon"

    bind "q" "voicetog"

    What that script does is turns the in-gmae sound down so you can talk with not a lot of feedback. So when you hit and hold 'q' it turns the in-game sound low and when you let go it turns the sound back to full volume. You can change both of the numbers, 'volume 0.1' is very low and 'volume 1.0' is 100%. I usually have my volume at '0.8'

    EDIT: change 'q' to whatever key you want. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    it makes it a toggle u dont need to hold the key down

    if u find it is turning the game sound down to much try changing the volume command 0.0 is no sound 1.0 is full sound

    just say if u want me to change it
  • TerrTerr Arthritic Skulk Join Date: 2002-11-07 Member: 7486Members
    edited February 2003
    You may also wish to simply check out the already-existing voice variables: For instance:

    <!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->
    voice_overdrive 1 // Lowers other sound when someone speaks. Above one lowers volume, under one raises.<!--c2--></td></tr></table><span class='postcolor'><!--ec2-->
    When used in conjunction with voice_loopback 1, then you will get a similar effect to that short macro.

    Here's a cut-paste from voice section of my config file--I loaded it with every variable I could find and then commented them with a description... I had time on my hands.

    <!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->
    //
    // Voice comm settings
    //
    alias +voicealias "+voicerecord;"
    alias -voicealias "wait;wait;wait;-voicerecord"
    bind "mouse3" "+voicealias" // Key to use for voice comm. I use these aliases
       // because the end of my speech tends to get cut off.
    sv_voiceenable 1 // For any listen servs.
    voice_modenable 1 // I don't know how this differs from voice_enable. Maybe one for sending, other for recieving?
    voice_enable 1  // Enables voice.
    voice_loopback 1 // Allows you to hear your own words.
    voice_scale 3  // VOICE ONLY volume multiplier
    voice_overdrive 1 // Lowers other sound when someone speaks. Above one lowers volume, under one raises.
    voice_overdrivefadetime 0 // Time during which overdrive settings fade in and out.
    voice_maxgain 1   // Maximum gain to apply. Gain softens sound, less hard noises.
    voice_avggain .25 // Average gain to apply. Too low, too jarring, to high, too soft.
    voice_fadeouttime 0 // How YOUR voice fades in/out when starting and stopping talking.
    <!--c2--></td></tr></table><span class='postcolor'><!--ec2-->
  • GeronimoGeronimo Join Date: 2002-12-18 Member: 11056Members
  • HEAD_d_bHEAD_d_b Join Date: 2003-02-01 Member: 12967Members
    the main advantage is that it turn your mic button in to a toggle so u dont have to hold it down all the time u want to talk

    u are correct the volume of the game when the mic is on can be changed with that command
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