Heavy Armor Sound...

AutumnTwilightAutumnTwilight Join Date: 2002-08-27 Member: 1244Members, Constellation
Just a quick question. Wasn't Heavy Armor supposed to make a different noise at one point, and if so, is this still planned? I, for one, would love to be a light armored marine and hear a heavy *clump* *clump* accompanied by the whine of power servos as a Heavy Armor marine came to save my squad.

Likewise, I would thrill at being terrified by the same sound coming from down a dark hallway as a skulk defending the hive.

When I heard it talked about, I believe one of the dev team said that they planned on it sounding something like the power lifter in the Aliens movie, which I think would be fantastic. This isn't something that would really change balance, although I suppose you might hear HA's coming a little sooner now. Personally, I think that NS has so many well done sounds, ambient and otherwise, and that this would just really add to the atmosphere of the game.

Any word on this, guys?

Twilight
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Comments

  • FlayraFlayra Game Director, Unknown Worlds Entertainment San Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
    Yep, we'll definitely put this in, though I'm not sure which version. It would make them feel much "heavier".
  • LinkLink Join Date: 2002-10-16 Member: 1510Members
    Actually, I don't think this would effect balance that much, but not only would it sound fantastic, it would be a handy way of knowing whether dropping on that yellow circle about to come through the door your over would be be a good survival stategy.
  • AutumnTwilightAutumnTwilight Join Date: 2002-08-27 Member: 1244Members, Constellation
    Great! Thanks for the response, Flayra. I'm very glad that this has not been overlooked and is being thought of. Just didn't want something this simple, yet fun, to slip through the cracks...

    Twilight
  • MausMaus Join Date: 2002-11-03 Member: 5599Members
    Of course, someone would then have to make a Robocop replacement model, and maybe some custom taunts.

    *clomp clomp clomp*
    "Dead or alive you're coming with me"
    *clomp clomp*
  • KitsuneKitsune Join Date: 2002-11-09 Member: 7843Members
    Excellent, it would be great to have a convincing stompy noise for the HAs. Their current silence makes it hard to hear them coming, and is sorely lacking in the means to provide some good old fashioned terror to people who hear a bunch of them rolling down a hallway.
  • StoneburgStoneburg Join Date: 2002-11-11 Member: 8174Members
    Since we're on the topic of heavies...

    I was thinking about the same thing as Twilight, the power lifter from Aliens is *exactly* the sound I imagined. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    However...

    One thing that spoils the "HA experience" a bit is the jumping. Would it be feasible to remove the jumping ability of the HA and add some armor to compensate? That would make them into the juggernauts they are supposed to be <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    (like 250/280/310/340)
  • eXogeneXogen Join Date: 2002-11-23 Member: 9712Members
    KAA-CHUNK KAA-CHUNK KAA-CHUNK <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • TerrTerr Arthritic Skulk Join Date: 2002-11-07 Member: 7486Members
    edited February 2003
    I'm neutral on having HEAVY heavy armor sounds as opposed to simply clunky ones--I mainly object to them being quieter than normal marines. That said, removing jumping for HA armor would be unfeasible--I regard it as similar (though not half as bad) as removing the Onos' ability to climb ladders.
  • MasterEvilAceMasterEvilAce Join Date: 2002-11-29 Member: 10268Members, Reinforced - Shadow
    <!--QuoteBegin--Terr+Feb 1 2003, 03:36 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Terr @ Feb 1 2003, 03:36 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'm neutral on having HEAVY heavy armor sounds as opposed to simply clunky ones--I mainly object to them being quieter than normal marines. That said, removing jumping for HA armor would be unfeasible--I regard it as similar (though not half as bad) as removing the Onos' ability to climb ladders. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    if onos could not climb ladders they would be screwed in a lot of maps
  • Eater1Eater1 Join Date: 2002-12-18 Member: 11106Members
    But an Onos climbing ladders produces laughter followed by screams of terror, while a jumping heavy marine produces puzzled looks followed by frustration at the b-hopping.

    Eater.
  • zippyzippy Forum Police. Join Date: 2003-01-06 Member: 11956Members, Constellation
    it would be nice to hear a HA comming <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->

    zippy
  • AkalamanaiaAkalamanaia Join Date: 2003-01-04 Member: 11833Members
    You could rip sounds from stargate series,because Jaffa Armor weights 100-200kg,they got nice sound for their walking in series,and if ya add helmet its 50kg more.
  • DraxoDraxo Join Date: 2002-11-22 Member: 9653Members
    dont disablethe jumping, they have power servo's

    Just make jumping slower, with a larger delay, quite simple.. though i am unsure of how feasable it is.

    Same goes for Onos jumping.

    As for Onos climbing ladders.. these arent elephants we're talking about, these guys are very highly evolved, and adaptable.. i think that it should merely require some energy for em to climb ladders.. though am again, unsure of how feasable that is.

    Plus, 1/2 the time the Onos seems to get stuck climbing, or falls =p
  • StoneburgStoneburg Join Date: 2002-11-11 Member: 8174Members
    Actually I'd like the Onos ability to climb ladders removed as well. Yeah it would make it more difficult for them on some maps, which would actually require *thinking*. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • OnumaOnuma Join Date: 2003-01-18 Member: 12428Members
    You know...I don't recall heavy armor *having* any sound at all. Last time I donned HA I recall not hearing my own footsteps, but I did hear the footsteps of the light marine in front of me.

    HA should definitely have some sort of interesting and cool sound. How about <b>ROBOCOP</b> footsteps! That'd be very tight.
  • ireValireVal Join Date: 2002-09-30 Member: 1390Members
    edited February 2003
    <!--QuoteBegin--Destroyder121+Feb 1 2003, 08:33 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Destroyder121 @ Feb 1 2003, 08:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> You could rip sounds from stargate series,because Jaffa Armor weights 100-200kg,they got nice sound for their walking in series,and if ya add helmet its 50kg more. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    ripping sound from starcraft would raise the average daily "NS IS LIKE STARCRAFT!" posts from 4 to 200
  • StoneburgStoneburg Join Date: 2002-11-11 Member: 8174Members
    gate... not craft...
  • MedHeadMedHead Join Date: 2002-12-19 Member: 11115Members, Constellation
    edited February 2003
    Do they rip sounds? I thought this was entirely original...

    <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=1&t=22017' target='_blank'>http://www.unknownworlds.com/forums/in...=ST&f=1&t=22017</a>
  • XCanXCan Join Date: 2002-11-03 Member: 5904Members, Constellation
    Something like this. UUNGGG BOOM UUNGGG BOOM UUNGGG BOOM. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • TerrTerr Arthritic Skulk Join Date: 2002-11-07 Member: 7486Members
    As stated before on the forums...

    Some sounds in NS might be sounds from other places. BUT NOT BECAUSE THEY WERE STOLEN. The NS producers have gotten some sounds from freely availible and licensed sound libraries compiled by companies in the business of making neat sounds. It is entirely possible that you may hear a sound that is in NS somewhere else, and both sounds may indeed be the same sound--but purchased from another company which licenses their use.
  • LadyskunkLadyskunk Join Date: 2002-11-01 Member: 3528Members
    If you took the HA's ability to jump, how would the poor sod get by some of the machinery that as been built? There are times you have to be able to jump in order to get over/through them.
  • AkiraAkira Join Date: 2002-11-15 Member: 8678Members
    It's a bad idea to totally remove jumping from HA Marines, too often they'd just get trapped by terrain and structures; imagine how stupid it would it be when a HA Marine has to suicide just because he can't jump over a "1 foot" tall step?

    An alternative solution would be to restrict jumping to once every 2-3 seconds? Thus no bunny hopping and looks more realistic (not that this game is based on realism) since the marine has to stop and muster all his strength to jump in tonnes of armour, and they wouldn't get "trapped".

    Ak.
  • RyoOhkiRyoOhki Join Date: 2003-01-26 Member: 12789Members
    Well I wouldn't want to remove jumping, but definitly make the sound more beefy, really add to the atmosphere <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • AutumnTwilightAutumnTwilight Join Date: 2002-08-27 Member: 1244Members, Constellation
    I don't really think removing the ability to jump with HA's is feasible, as so many of you have pointed out, since this makes them very susceptible to getting trapped by architecture, etc. However, slowing down their jumping, as mentioned, might work. Even if I get nothing changed but the addition of sound, I would be very happy...

    Twilight
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    HAs make no noise when they walk because their walking speed falls below the built-in threshold of "sound or no sound." It'll be fixed.

    As for jumping - I wouldn't mind seeing a little "jump-jet" effect when they jumped, from their backs or under their ribcage on the sides. (:
  • TerrTerr Arthritic Skulk Join Date: 2002-11-07 Member: 7486Members
    Forget limiting the jumping rate--I think the important part is to make sure that backpedal-limits apply when the marines are jumping backwards (they currently do not, meaning marines can leap backwards while firing, pretty much avoiding the slowdown of moving backwards.)
  • RyoOhkiRyoOhki Join Date: 2003-01-26 Member: 12789Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I was thinking about the same thing as Twilight, the power lifter from Aliens is *exactly* the sound I imagined<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Right on, fired up my copy the other day and (apart from me and my mates exclaiming the similarity to NS in parts) the power lifter sounded perfect for the heavy armour sound. Just pure class, I know if I was a skulk and I heard that coming I'd be diving for the nearest vent and wishing to god my team had built sensory first <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • mojojojomojojojo Join Date: 2002-11-01 Member: 2017Members
    Yay, heavy armour noises would be great.

    And when they jump they should make a boing noise, like a pogo stick.
  • TestamentTestament Join Date: 2002-11-02 Member: 4037Members
    I think somebody could for now, make a custom sound that makes their steps whirr. Sort of like, Clumpwhirrr, clumpwhirrr. It'd sound awesome. That's how I always imagined them to sound.
  • TalesinTalesin Our own little well of hate Join Date: 2002-11-08 Member: 7710NS1 Playtester, Forum Moderators
    Actually, I'd base jumping on weight of the weapon carried. Figure that HA has powered servos supporting its own (considerable) weight. Leaving the Marine to hoist his own gun. Perhaps set it so that if you're carrying an HMG (or GL?) you cannot jump.
    Would put a neat end to HMG/JPers flitting all over the map, managing to wield a huge freaking gun mid-flight while at the same time keeping stability mid-air due to the weight imbalance, much less the energy exerted when you fire.
    If you need to get over some bit of architecture or building, get up close, drop the gun, jump over, pick up on the other side. If a jetpack-equipped Marine needs a speedy getaway, dump the HMG and zip up into the air with a pistol. Pick off the Skulk coming at you, then pick up the Heavy when you're (relatively) safe.

    Delving into realism slightly, to fire something like an HMG, you're GOING to need both feet firmly on the ground, or risk being knocked on your rump from that pesky 'equal and opposite reaction' from spitting out 50-100 rounds wildly. Just removing jump while carrying the HMG would stop the hop-firefirefire-hop-firefirefire that would undoubtedly happen if it were limited to firing while you were on the ground.
    And as for combat dodging... anyone ever tried to dodge a rabid dog coming straight at your face, while carrying fifty-plus pounds of metal in your hands, trying to keep a perfect bead on it as you throw yourself down and roll aside? Didn't think so. Try picking up a big bag of dog food instead, put duct tape on the outside (facing outward) and to start, duck and roll without having it pick up any ground-dirt. Or even just go prone in under a second, still keeping the bag clean. NOT gonna happen, without a lot more practice than most of these Marines have gotten, if you read through the backstories.
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