Kharaa Cannot Stop Marine Ha/gl/welder Rush
JRock
Join Date: 2002-11-26 Member: 10032Members
<div class="IPBDescription">which can be done WAY before hive #2.</div> This is ridiculous and is clearly the next thing that needs to be fixed.
Just played a game where it was proven to all in attendance that Marines can outfit 5 Marines with HA/welders and another with HA/GL long before a 2nd hive is completed for the aliens, and slowly walk to a hive while everyone welds each other and any skulks that try to attack, and the Comm drops health on them.
Hopefully 1.05 will be released soon and will fix this, perhaps by making the welder deal NO DAMAGE to alien creatures. At least that would be a start towards fixing this. :mad:
Just played a game where it was proven to all in attendance that Marines can outfit 5 Marines with HA/welders and another with HA/GL long before a 2nd hive is completed for the aliens, and slowly walk to a hive while everyone welds each other and any skulks that try to attack, and the Comm drops health on them.
Hopefully 1.05 will be released soon and will fix this, perhaps by making the welder deal NO DAMAGE to alien creatures. At least that would be a start towards fixing this. :mad:
Comments
Sounds like you got caught in a welder rush.
Anyways, chill out. Welder damage was reduced from 10 to 7 in 1.04, and if they have heavy armor with grenade launchers, you've effectively lost the game anyways.
HA/Welder requires the comm to drop masses of health, and by that point you should at LEAST have Hive2 up & ready, with a couple fades. If they're using grenades the best tactic is to just rush them hard with acid and claws at range. Once you start taking down 1, the others will be beaten into submission.
I never said it was easy though <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
or 1.04LA27
What were your team gorges doing? And how many gorges you had? Because having that kind of equipment like Scarface121 said takes LOTS of time.
If your team would have one gorge and he builds two res towers and then goes to the hive, there is no way that marines can have that kind of a stuff in that time before second hive is up
What was the rest of the skulks/lerks on your team doing? What was your first chamber? Defence/Sensory/movement? Where they all attacking singularly or in a pack?
Mostly curious as I've not seen a rush as you've described yet, I dread the game I actually do witness it, as it will most likely be a short game. I play mostly on Voogroo's servers (when I can find an opening.). I've only seen a phase gate rush to one of the hives and lock it down as quickly as possible.
Take care all.
Give'm hell. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
LS
Our comm didn´t cap ANY hives, he just took res nodes. I think like 4-5 in total.
He literally refused to take a hive even if 4 marines were jumping around in it! The alien team was pretty dumb. We ramboed around and killed them like flies (no joke). The comm droped some shottys and I went on a 10min tour around the hives. I killed about 3-4 gorges and lots of skulks before I had to go back to base to get some ammo.
When the aliens (finally) had 2 hives we allready had HA/HMG + full upgrades - the game was over.
It worked because we were able to interupt the alien expansion seriously throughout the whole game. Against a good and organized alien team this would have not possible.
I love my shotty - love my shotty. <!--emo&:p--><img src='http://www.natural-selection.org/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Yeah, someone explain to me how exactly the hell this thread is a duplicate of something I posted last night? I don't get it. :confused:
Oh wait I think I know what happened - it looks like someone closed the thread but then another mod must have re-opened it. I dunno. I certainly did NOT make the thread twice.
Just played a game where it was proven to all in attendance that Marines can outfit 5 Marines with HA/welders and another with HA/GL long before a 2nd hive is completed for the aliens, and slowly walk to a hive while everyone welds each other and any skulks that try to attack, and the Comm drops health on them.
Hopefully 1.05 will be released soon and will fix this, perhaps by making the welder deal NO DAMAGE to alien creatures. At least that would be a start towards fixing this. :mad: <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Sure. Not a problem. As long as you have enough players on the servers .. the time needed to equip .. you said five marines with HA/HMG/Welder? Lets assume no fortifications,and rushing as quickly as possible to HA/HMG.
This is how long time it takes depending on team-size and average res nodes held
<!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->
_____ 01,00 02,00 03,00 04,00 05,00 06,00
04,00 24,98 17,66 13,93 11,66 10,14 09,04
05,00 22,43 15,28 11,83 09,79 08,45 07,50
06,00 20,38 13,48 10,29 08,45 07,25 06,41
07,00 18,68 12,08 09,12 07,44 06,36 05,61
08,00 17,27 10,95 08,20 06,65 05,67 04,99
09,00 16,06 10,02 07,45 06,02 05,12 04,49
10,00 15,02 09,24 06,83 05,51 04,67 04,09
11,00 14,12 08,59 06,31 05,07 04,30 03,76
12,00 13,32 08,02 05,87 04,71 03,98 03,48
13,00 12,62 07,53 05,49 04,40 03,71 03,24
14,00 12,00 07,10 05,16 04,12 03,48 03,03
15,00 11,44 06,72 04,87 03,89 03,27 02,85
16,00 10,93 06,38 04,62 03,67 03,09 02,69
<!--c2--></td></tr></table><span class='postcolor'><!--ec2-->
As can be seen, if the marines rush for HA/HMG, don't build fortifications, and capture a SINGLE resnode, they can certainly get HA/HMG/Welders before the 2nd hive is even built... if they have at least 10 players on their team.
Take a look at <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=1&t=21847' target='_blank'>this article</a> for more information and a proposed solution.
Anyways, chill out. Welder damage was reduced from 10 to 7 in 1.04, <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
i didnt think this was possible, but not even 5 minutes into a game, we had 8 HAers with welders in our base, it was insane. all the while thousands of medpacks were raining in, we somehow managed to stop them, and we has marines pouring in with LMG's, we all tried to stop them, to no avail, all i can say was it was the biggest load of BS ive ever seen, we were all experienced alien players, all i ca say is.. unless the admin was cheating, this was just insane exploitation.. and i'll never play NS the same again..
again i repeat, this was done not even 5 minutes into the game..
i think they should reduce welder dmg to 1
and i think that HA should need way more research put into it to be gained.
a HA has more dmg soaking potential then a Fade, with a higher dmg output when equipped with HMG.
<I>and if they have heavy armor with grenade launchers, you've effectively lost the game anyways. </I>
and this can be done not 5 mins into the game? thats balance?
[edit] meh if this sounds like a rant, i'm sorry but i only just left that server in disgust, my bites were taking no effect, 1 bullet was seemingly killing me, alot of crap was going on, this just took the buiscuit, we were all playing well, and yet this crap was seemingly possible.. so dont take it too offensively >_>
IP - 22
Armory - 25
Upgrade armory - 35
Arms Lab - 45
Proto Lab - 45
HA Research - 50
6 x HA suits - 150
6 x Welders - 60
5 x HMGs - 125
1 x GL 33
That adds up to 590 res!!!!
If the comm went around cappin nodes, it would take slightly less time, but not by much, due to the res taken away from building them.
If this can actually happen without much expansion, say 2 nodes, then it is wrong, but any more expansion, and the aliens aint playing well enough. I mean they cant protect more than 2 nodes and base with 10 ppl?? Remember, no PGs! Interesting to say the least.........
I think the only thing that needs fixing is the resource system for the teams (Which will be addressed in 1.1) So its only a matter of time before these tactics are proven null and void (or at least too much of a gamble to take on) For now, just play on smaller servers, smaller servers usually have more tactics involved, as opposed to larger, spam fest, kill frenzy type servers.