How Do U Stop A Jp+hmg Rush?
BelrickNZ
Join Date: 2002-12-19 Member: 11156Members
<div class="IPBDescription">When your hive is viaduct?</div> Serious question, no troll but it seems to me that this is incredibly hard to stop. It comes fairly early and sure it doesnt work vs cargo but damn we lost 2 hives (viaduct and silo just started building) in 5min, us poor skulks stood little chance.
Only one of us was lerk and admitingly he did get the second JP+HMG (nice job) but if skulks go lerk early it costs the gorgs a bucket load.
(7 x 33 res)
Suggestions?
Only one of us was lerk and admitingly he did get the second JP+HMG (nice job) but if skulks go lerk early it costs the gorgs a bucket load.
(7 x 33 res)
Suggestions?
Comments
It's not easy, but it can be done.
Oh yeah, and NO ONE should go Lerk until either second hive is done, or if marines get JP+HMG. Everyone I see who goes Lerk as soon as they have 33 dies less than 2 minutes later, and then they are not only hurting the team by replenishing resources that could be going to the gorge, but they wont have enough res to go Lerk when the team actually needs them to do so. There isn't much we can do about this, except wait for the updated alien resource model that may not effect the team as much if a player should do this. All we can do now is teach people how the current resource system works, and why going Lerk early is a game-losing mistake.
Eater.
We had no chance to survive.