New Engine For Ns?
Tharnex
Join Date: 2002-11-03 Member: 6334Members
<div class="IPBDescription">engine for NS</div> Hi, i was just thinking the other day. Since the HL engine is so old and it's code is open source (really old), is there a chance that this mod will be switched over to a different engine like UT2K3 or Doom 3 (wishfull thinking). Just think of the atmosphere and the textures that this new engine would provide. As soon as you can make a mod for either of these engines a great effort should be made to convert this great mod to a new engine. Just my thoughts on the subject.
Comments
I don't believe such a beast exists yet, however. And besides, the HL engine is working very well. It looks good (for once), still plays well, has very few bugs in itself, and is HUGE as far as playerbase. There is no reason to change until something bigger and better comes along.
Vipr, this has been discussed to death. NS is not moving in any foreseeable future.
Half-Life has great mod support, very customizable code, the engine might look fugly but it still runs great on old machines, and it took them two or more years to get NS done just for Half-Life, with a wide coding database already available. Imagine how long for a fresh game would take to code NS into.
Plus the playerbase is immense. It has nearly 4x the amount of players then the other top 9 online (FPS) games online at any given moment.
I'd love to play Natural Selection with the Unreal Warfare engine, or Doom3 engine. How badassw ould that be??
Hell i rember playing tribes1 while reading about it...
So the dev team just release the beta 1.0 just at Halloween then only in 4 months to spend another 2 years on a new engine.
Think carefully do you think it’s gonna happen?......... Hell I’ll answer it for ya not in at lest another year or two at lest
Oh yer doom 3 engine from what I heard lol 2 on 2 NS game yer
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Just remember that the NS team has copyright, trademark, and licenses... And I'm sure any unofficial illegal NS ports would be flamed mercilessly.
some people i know made a full fledged first person rpg out of the tribes 1 engine, and it still has about ten servers, they have been trying to port it into t2 for over a year, changing code is simple enough but then building the maps and recreating all of the models in different higher quality formats simply takes a ****load of effort and skill and time (time is what amateur developers simply do not have)
learn to make your halflife look nicer through graphics options and dont expect a new project.
Different way of mapping and different way of coding. The difference is huge.
If you manage to make a NS clone on UT2k3, do let us know, but I guess it is going to be a while before we hear from you.
Technically speaking, the unreal engine is better than the half life engine.
Hell i rember playing tribes1 while reading about it... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
lolx
yo trojan2.. jus part of wut army were u in ? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Now that is actually a good idea.
I could see this hitting HUGE, since people would have a new engine while keeping the old one. Graphics & physics would perhaps change for the better, but not much else in this case...'cept the money in your wallet would drop by $40-50 hehe.