Is It Possable To Win In This Situation?

V_MANV_MAN V-MAN Join Date: 2002-11-03 Member: 6217Members, Constellation
Okay, you start the round as marine there is no comm and none wants to do it so you jump in but you are faced with a marine team that can follow waypoints but choose to do their own thing when they dont have one. They have difficulty taking down one skulk when they out number it 5 to 1. The alien team is experienced and knows what it is doing (ambushes etc along routes to hives from marine start). There are a couple of marines that have the ability to aim but they tend not to listen to waypoints. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->

Is this a hopeless situation? I do like commanding but I find it extremely frustrating when people are crap at aiming/not following orders. As a person who only plays skulk when aliens I know most of the good ambush spots for the maps and try to tell the marines this, I even tell them if I can hear a skulk near their location but alas in the above situation they didn't listen.

Is there a solution to this problem other than logging out and leaving the server Or recycling the infantry portals (bit lame I think)?

Comments

  • FlatlineUTDFlatlineUTD Join Date: 2002-11-08 Member: 7695Members
    It's hopeless, IMO.

    Even if you know a few tricks to get them to work as a team, if the entire group of them still has trouble against a Skulk, you're not going to have much luck.

    If they work as a team when moving to waypoints, then immediately go off and do their own thing, they obviously haven't played much NS and are still learning. Against competent opposition, they don't stand a chance.

    Your best bet is to ask the aliens nicely if they want to help teach your noobs how to play. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • V_MANV_MAN V-MAN Join Date: 2002-11-03 Member: 6217Members, Constellation
    <!--QuoteBegin--Flatline[UTD]+Feb 3 2003, 04:19 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Flatline[UTD] @ Feb 3 2003, 04:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Your best bet is to ask the aliens nicely if they want to help teach your noobs how to play. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Funniest thing I have read all day lol
  • TryonTryon Join Date: 2002-11-05 Member: 7040Members
    Typically, I'm of the mindset that nothing is ever hopeless. Keep trying, keep fighting and you will either win the day or go down in your opponents memory as the guy that fought to the bitter end.

    In your case, yer screwed.

    I hate to say it but this <i>is</i> a team game and if your team isnt willing to work as one, you dont have much of a chance to win. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • FirewaterFirewater Balance Expert Join Date: 2002-12-12 Member: 10690Members, Constellation
    I'm the kind of player that never says die, and will never give up unless in extreme circumstances.

    This is one of the rare exteme circumstances where i would throw in the towel.

    If your marines cannot shoot, they cannot win, A team of roleplayers are builders are not gonna do a damn bit good if everything they build gets destroyed because of lack of protection.
  • RenmauzoRenmauzo Join Date: 2002-12-27 Member: 11571Members
    It's pretty hopeless.. You gotta realize individual skill still matters a bit in this game.. not as much as CS and stuff.. but it is still a pretty important factor
  • ObliteraterObliterater Join Date: 2002-11-22 Member: 9652Members
    Give them HMG's and tell them to push the fire button if they see something that moves, looks like it moves, or is thinking about looking like moving. now give them a wp and tell them they can have Jetpacks if they go there. (but dont ever really give Marines jetpacks, jetpacks seem to turn off the little Follow Orders swich inside thier head)
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