Will Fps Get Me A Mistress?

MMZ_TorakMMZ_Torak Join Date: 2002-11-02 Member: 3770Members
Is there any validity to all these FPS comments that have been cropping up or is it just the latest witch hunt? I never really played any other HL mod for any extended period; until NS I hated HL. Now I am extremely happpy I bought HL, but I am kinda out of the loop with known problems.
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Comments

  • TeoHTeoH Join Date: 2002-12-30 Member: 11640Members
    edited February 2003
    It was almost turning into a witch hunt :)

    There is nothing new here, just alot of people suddenly realising effects that have been around for a while. Unless you have an absolutely horrible framerate, the only significant change that your fps has is on the amount of thrust you get off a jetpack. Build times for structures depend on your fps, but the difference doesn't become dramatic till your fps becomes truely horrible (20). Below 20, you'll also barely be able to lift off the ground with a JP.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    I never really played any other HL mod for any extended period; until NS I hated HL. Now I am extremely happpy I bought HL, but I am kinda out of the loop with known problems.
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Also, i'm in the same boat as you in this respect. I'm quite enjoying NS, but prior to NS had been disgusted by all things HL.
  • sufussufus Join Date: 2003-01-08 Member: 12021Members
    LMAO, FPS doesnt affect anything ingame. That's the most ridicilous thing I've ever heard!
  • kolokolkolokol Join Date: 2002-11-18 Member: 9166Members
    ROFL
    that was a most impressive post <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
    Fps does affect some aspects of ns, i have a fps of about 20 and i build about 3 times as slowly as most other people and jetpack flying is a pain.
  • Malicious_DubMalicious_Dub Join Date: 2002-12-21 Member: 11279Members, Constellation
    If you don't think FPS has any effect go on LAN and get a jetpack set fps to 100 and hover then set it to 15 and try it... ridiculous
  • sufussufus Join Date: 2003-01-08 Member: 12021Members
    Yea I tried that. No effect. Sorry buddy.
  • Malicious_DubMalicious_Dub Join Date: 2002-12-21 Member: 11279Members, Constellation
    ALright now you're just being ridiculous. I know you can't be serious I was just saying to people who think its a witch hunt.
  • TeoHTeoH Join Date: 2002-12-30 Member: 11640Members
    <!--QuoteBegin--sufus+Feb 3 2003, 10:23 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (sufus @ Feb 3 2003, 10:23 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> LMAO, FPS doesnt affect anything ingame. That's the most ridicilous thing I've ever heard! <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Ladies and Gentlemen, don't feed the troll
  • sufussufus Join Date: 2003-01-08 Member: 12021Members
    Dont feed the fanbois
  • MausMaus Join Date: 2002-11-03 Member: 5599Members
    k, sufus. Whatever.

    Online I dwell in the pits of 15-25fps, and I know for sure that other people build faster than me. I don't really have JP problems though, although I don't use them that often.
  • GreyPawsGreyPaws Join Date: 2002-11-15 Member: 8659Members
    I would say latency effects stuff more than FPS, I have definatley noticed a big diffrance in build times between people who are getting 20-30 ping and people who are getting 120-130 ping.

    And how can you pleople say you hate HL?

    HL changed the face of the shooter scene forever, and HL still has no rival when it comes to shooters (red faction was the only game to come remotley close)
  • MMZ_TorakMMZ_Torak Join Date: 2002-11-02 Member: 3770Members
    I prefered Quake2 to HL; I just enjoyed the mods more. I never liked the models movement or the game physics. It's all just personal preference. I bought HL on the reccomendation of a friend, didn't like the single player, didn't like CS, DoD was alright. NS 0wnz me hardcore! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • Marik_SteeleMarik_Steele To rule in hell... Join Date: 2002-11-20 Member: 9466Members
    edited February 2003
    <!--QuoteBegin--GreyPaws+Feb 3 2003, 12:57 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (GreyPaws @ Feb 3 2003, 12:57 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> [...]

    And how can you pleople say you hate HL?

    HL changed the face of the shooter scene forever, and HL still has no rival when it comes to shooters (red faction was the only game to come remotley close) <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Agreed, it did change the face of the shooter scene. But saying it still has no rival? In terms of stuff like popularity, mod-ability, etc. it certainly is still on top. But in other areas like graphics, sound, storyline, depth, open-endedness, and countless other areas, HL has been swiftly beaten multiple times with an ugly stick by some of its newer competition.

    Give credit where credit is due.
  • ZelZel Join Date: 2003-01-27 Member: 12861Members
    my friend hosting a lan game on a 2.4ghz w/ 768 ddr and gf4mx, getting 95 fps, built a res tower one second faster than i built an infantry portal (800 mhz 450 sdram, gf3ti, 24 fps)
  • GreyPawsGreyPaws Join Date: 2002-11-15 Member: 8659Members
    <!--QuoteBegin--Marik_Steele+Feb 3 2003, 01:05 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Marik_Steele @ Feb 3 2003, 01:05 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--GreyPaws+Feb 3 2003, 12:57 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (GreyPaws @ Feb 3 2003, 12:57 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> [...]

    And how can you pleople say you hate HL?

    HL changed the face of the shooter scene forever, and HL still has no rival when it comes to shooters (red faction was the only game to come remotley close) <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Agreed, it did change the face of the shooter scene. But saying it still has no rival? In terms of stuff like popularity, mod-ability, etc. it certainly is still on top. But in other areas like graphics, sound, storyline, depth, open-endedness, and countless other areas, HL has been swiftly beaten multiple times with an ugly stick by some of its newer competition.

    Give credit where credit is due. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    love when you dont give examples. Name a few games that you think are better than HL. and Im not talking fancy lighting effects and shiny water models.

    HL had a non liniar plot. realistic map desighn. An original story/plot. Emmersive enviorment and sound. Awesome AI (for its time) physics are still unmatched (except for Operation Flashpoint, but that was more of a simulator than an FPS) Maybe Dues Ex, but that wasnt really an FPS.

    HL was also the first FPS where you could actually use strategy in the multiplayer scene. Meaning the sniper rifle in Unreal istotally useless because of the pace of the game, its all tweaked out and fast, and those games have always been "Get the most ammo out of your weapon as fast as possible to kill"

    HL was the first BIG game to make locational damage a big part of the game. That meant that I could take down a guy with my glock while he had a shotgun and a missile launcher. Try and kill soemone in Quake with your basic gun when they have a chain gun or nail gun or whatever that crap is.

    I could rant forever....

    anyway im sure you get my point
  • TraneTrane Join Date: 2002-02-01 Member: 148Members
    edited February 2003
    <!--QuoteBegin--Zel+Feb 3 2003, 06:12 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zel @ Feb 3 2003, 06:12 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> (800 mhz 450 sdram, gf3ti, 24 fps) <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    HOW THE CRAP ARE YOU ONLY GETTING 24 FPS? Back when i had a 450 mhz and an ati rage pro 128 i got 30 fps in cstrike.... With 800 mgz and a gf3ti you should be rocking the fps no matter what mod.... maybe its your internet connection?

    2ndly, I think we can all agree HL was a really good game and did the fps genre alot of good. I think we can also agree that there have been better games since HL (if you think HL owns everything else, go play a game other then HL). We can also agree that HL is still the most popular fps online and without it online gaming as well as the fps genre both wouldn't be as far along as they are now. AND, finally we can agree everyone is entitled to their oppinion, so lets not do the Halflife owns you and your dog vs. Halflife eats crap rant war. Or go do it in the Off Topic board or something.... *grumble*
  • virusvirus Join Date: 2002-04-01 Member: 370Members
    *remembers those great days of gaus jumping*
    HL soloplay, DM and TFC rocked terribly hard <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    I can't remeber any game that offered so many new things, which kept me excited for nearly 5 years now <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
    Maybe Tribes2 and Deus Ex got close, but sadly T2 was crippled from its release and deus ex never got a big MP community.

    oh, and ur FPS rate is most often the little kick towards victory or defeat :/ High FPS usually allow a better performance due to smoother gameplay...
  • TerrTerr Arthritic Skulk Join Date: 2002-11-07 Member: 7486Members
    edited February 2003
    I'm just feeling like nit-picking here... I'll ignore the spelling issues.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->HL had a non liniar plot.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Erm...in the sense that you could EITHER escape Black Mesa, or stay inside and make friends with the headcrabs? And the very ending is hardly a 'branching plotline'--it's just an interesting ending.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->realistic map desighn.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    You're saying no other games have had equally realistic or better map designs? Uhm... sure, "realistic' for a hypothetical government agency with fictional technology and aliens! Wow! How realistic! I see those things every day! Look, MORE red and black rocky stuff!

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> An original story/plot.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    You are being chased by Aliens/Zombies (pick one or both) You need to escape/kill-them (pick one or both). Wow. Original.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Emmersive enviorment and sound.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I've found many games before and after HL to be immersive... why does this stand out for you?

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->physics are still unmatched<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Blatant falsehood. The current applications of the physics in Half Life is wrong on so many levels. Projectiles puncture the wall three feet thick but not the three inch-thick walls... Bunnyhopping for speed... bullets which hit you when you are midair which then do things to your momentum which are physically impossible...

    Moving around in midair like Super freakin Mario? Due to a default-to-on sv_airaccelerate? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    If you're seriously claiming HL has an 'unmatched' physics engine, then Valve and everyone else must be seriously underusing it.
  • Malicious_DubMalicious_Dub Join Date: 2002-12-21 Member: 11279Members, Constellation
    Don't know how we got so far off topic... but here's my contribution anyways. Half-life stills owns numbers-wise, but it probly has a lot to do with the fact that people are too broke to buy a new game and their friends say HL still owns so they go and get it cheap and download a bunch of free mods. Graphically it's obviously dated, and the plot is as linear as any other FPS, I don't think there is such a thing as a branching FPS from what I have played unless you add another element to it, like Deus Ex.

    Just helping to push us off-topic a little more. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • TerrTerr Arthritic Skulk Join Date: 2002-11-07 Member: 7486Members
    Indeed. The free mods do it--the variety of them. Not the engine itself (insofar as it does not relate to mods).
    But I do wish they'd start selling it at less than full price by now <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> I consider the CS retail box to be an example of how sierra's marketing department doesn't mind misleading people about what they truly need to buy to play.
  • MMZ_TorakMMZ_Torak Join Date: 2002-11-02 Member: 3770Members
    So, other than the obvious preformance issues, FPS issue seems to be:

    When you have a low FPS, you will Build slower and have some issues with the Jet Pack, but when you have a High FPS it doesn't necessarly give you an advantage.

    Any further Clairfaction?

    /me tries to drag this hijacked post back on topic <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo-->
  • GreyPawsGreyPaws Join Date: 2002-11-15 Member: 8659Members
    Terr: Ive enjoyed most of your posts, but again you listed no examples of what you thought was better.

    And Doom was liniar (map1 map2 map3) HL was ONE facility and the surrounding area and you spent quite a bit of time going back and forth across it.

    Air friction and acceleration made HL stand out from all the other grbage that was out ther.

    And as far as map design goes, like I said before it was a fasility, not some neogothik no place with gigantic arches and walkways that hung at impossible angles.

    PLEASE list some actual game names that you feel can stand up to HL. Thats all Im saying, and I was only responding to people saying they "hated HL" before NS came out, if it wasnt for HL none of this crap would be around right now.
  • GreyPawsGreyPaws Join Date: 2002-11-15 Member: 8659Members
    Sorry for hijacking the post.

    Like I mentioned up top, Ive noticed a major diffrance in people building stuff at diffrent latency.

    Seems anything above 80 ping slows down the rate at wich stuff is built. since FPS/Latency are related im sure both have an effect on the game.
  • SilentErAsErSilentErAsEr Join Date: 2002-12-05 Member: 10483Members, Constellation
    my only reply is map realism can be what you want ...abet rough as you can take a picture of the thing your making IRL and put it to the brush... so its as real as they want ....i would assume that is true of any game tho.. HL MODs notice the mods part i didnt even play 2% of the single or dm part but there are so many mods for it I need not buy another game.....well till doom 3 comes out rotflmfao doom was the first before half life and BTW guys from my understanding the half life engine is the quake engine nerfed.....before you flame me notice the from my understanding ...i could be wrong.......
  • TempusTempus Join Date: 2003-01-21 Member: 12540Members
    FPS determining build speed is a well-known issue in NS. I hope they fix it.

    To the person wondering how the guy with the 800MHz can only get 24fps. I have a p4 2.0 with a Gf3 ti-200 and I usually average only 40 or so, so go figure.
  • Cry_HavocCry_Havoc Join Date: 2003-01-22 Member: 12593Members
    I am disgusted by those who didn't enjoy HL and its mods before NS.

    <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo-->

    <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • GreyPawsGreyPaws Join Date: 2002-11-15 Member: 8659Members
    <!--QuoteBegin--Tempus+Feb 3 2003, 02:51 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Tempus @ Feb 3 2003, 02:51 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> FPS determining build speed is a well-known issue in NS. I hope they fix it.

    To the person wondering how the guy with the 800MHz can only get 24fps. I have a p4 2.0 with a Gf3 ti-200 and I usually average only 40 or so, so go figure. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    make sure your vertical sync is off, and turn off anti aliancing if you have it on.

    p4 2.4
    geforce4


    100 fps steady
  • wlibaerswlibaers Join Date: 2002-11-15 Member: 8685Members
    Well, I played Half-Life after Thief and Deus Ex. Both of those are, IMHO, much better than the singleplayer game of HL. On a large scale, they're all linear: level one, level two,... In the levels HL is far more linear than Deus Ex or Thief, as you have fewer paths and fixed objectives that will require taking almost every path. In Thief and Deux Ex, you also get objectives, but there is more freedom to choose your own path, and sometimes you can even disobey orders in Deus Ex. For realistic architecture, try Rainbow Six, Rogue Spear. Not perfect, but much better than anything in HL.
    HL did have some good points, the soldier AI for example. And some bad points, like the absolutely horrible jumping levels.
    Operation flashpoint is also a very good game, but can't really be compared to HL, as it's an outdoor game. Great terrain, horrible buildings, just the opposite of HL.

    A major factor in the popularity are the low system requirements. Many people can afford to buy a new game, but a new computer is more expensive. (Though some mods *cough* ns *cough* do increase the requirements for smooth play significantly. And the fact that it's been hyped like the best game ever. But the more advanced mods are starting to bump into the limitations of the HL engine (just ask some ns mappers).

    FPS games are heavily technology driven, and I can't think of any old FPS games that haven't been improved upon later. Unlike other genres such as RTS, where Total Annihilation still compares favourably with, well, anything available now.
  • TeoHTeoH Join Date: 2002-12-30 Member: 11640Members
    <!--QuoteBegin--GreyPaws+Feb 3 2003, 02:39 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (GreyPaws @ Feb 3 2003, 02:39 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Air friction and acceleration made HL stand out from all the other grbage that was out ther. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    heh...

    You do realise that HLs physics, air control, etc. Are simply a (somewhat broken) section of code ripped directly from Q1? Which valve inherited when they wrote their engine out of scraps of id's work?

    Air control and physics are near identical to Q1, except for HLs somewhat broken handling of ramp physics, and the hacked in speed limits which valve added a long time after release when CS players started complaining. The netcode is weak, only saved by a rather messy hitscan prediction code that has prompted mod makers to base games around hitscan weapons. The 3d rendering is weak, software and D3D are horribly broken and the OpenGL mode is very inefficient by todays standards. Of course, it isnt particularly fair to compare HL by todays standards, considering it is an old engine well past its sell by date, but thats exactly what you were doing when you stated "HL still has no rival".

    HL had a well written single player mode, it was well marketed, and valves support of the mod scene was excellent. These things are what made HL the success it was, not the aging engine, or the utterly dreadful multiplayer mode. I don't play single player games, and the strength of a game's story is completely unrelated to its suitability as a mod platform, or multiplayer game. HLs dominance of the multiplayer scene is a case of quantity over quality. The game's single player mode drew in people new to the fps scene by the bucketload, and the aggressive marketing of its multiplayer mods managed to shuffle all of these new players through to 1 of the pre-packaged mods which valve 'adopted'.

    What resulted was a new generation of FPS players who grew up playing counterstrike instead of the more demanding FPS'ers that the rest of the community were brought up on. Many of the people who were introduced to the scene via HL will never learn the sort of playing style which created the online shooter scene, where new players came to a game expecting to have to learn it, rather than expecting the game to change to accomodate them.

    There are only 2 main advantages that HL offers over any other engine on the market at the moment:

    It has a massive player base.
    Nobody expects anything special of it graphically, and system requirements are naturally low.
  • MMZ_TorakMMZ_Torak Join Date: 2002-11-02 Member: 3770Members
    This thread got so far off course, I expect to see a guy in a sailor's hat and a red shirt riding a coconut bicycle any time now. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • ZelZel Join Date: 2003-01-27 Member: 12861Members
    <!--QuoteBegin--TeoH+Feb 3 2003, 05:51 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TeoH @ Feb 3 2003, 05:51 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The netcode is weak, only saved by a rather messy hitscan prediction code that has prompted mod makers to base games around hitscan weapons. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    speaking of the wonderful netcode, if i didnt have gamespy arcade i would ahve thrown out my HL cd years ago (about the third time i beat HL single player, redemption, and opfor).

    and who cares if the thread is off topic? obviously people are still enjoying and conversing in a non flamatory manner <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
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