Res Model Again

Sub-SiderSub-Sider Join Date: 2002-11-28 Member: 10162Members
<div class="IPBDescription">Everybody uses different formulars.</div> I noticed that different formulars are used in all the discussion i've read so far... I want to know which one is the correct (1.04) one...

A team is getting how much ressources:
per minute: 10 + (2.3 * num_players * num_resnodes) * (enemy_player/own_player)
per tick: 1 + (0.23 * num_players * num_resnodes) * (enemy_player/own_player)

Now, is this right? the base income (10 per minute) is not influenced by the number of players or the Team-Balance? Is the factor 0.23 confirmed?
And num_players? On a 6vs6 game, should i take 12 or 6? I've tested it: i'm getting 4 res per tick, and with my calculations (num_players=6), i'm getting 3.76 ... quite ok, in contrast to the 6.52 i should get when using 12 in the formular.

3.76 ... That's getting me to the next question: how to handle floating points? Round up, round down, just round? I never notices any changes in the income (in the test, i got 4 each tick, and not 4 then 3 then 4 etc., so the 3.76 cant be just added. They have to get rounded. The test say: 3.76 ^= 4 ... that tells me that i round to 0.5 or always round up. Hmmm, so far.
Now what about a minimum of 1 income? Because if you take alien-distribution into consideration: 4vs4, 1 RT, 1 gorge, the 3 remaining skulks would get a 0.32 each, of the total 1.92 incoming? As far as i know, the skulks get some ressources ... so is there a minimum? Or really a round up? And in that case, when does the rounding takes place? Before or after the distribution? Is it possible that the Total Income is rounded to the .5, but float points in the distribution are taken as they are and just be added?
Question over question.

I would really love to hear your oppinions about this topic. Perhaps you can give me more test-data to figure out some of my questionmarks... i would apretiate it.

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Comments

  • RyoOhkiRyoOhki Join Date: 2003-01-26 Member: 12789Members
    Just when I thought i'd figured the res model out..
    it takes into account the number of enemy players divided by the number of your players? Ah, yes, now I see. Excellent.

    Sorry this post wasn't about clearing up the question, I'm sure the peopleon this forum who know about this stuff will happily post in here <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • TeoHTeoH Join Date: 2002-12-30 Member: 11640Members
    <!--QuoteBegin--Ryo-Ohki+Feb 4 2003, 06:20 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ryo-Ohki @ Feb 4 2003, 06:20 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Just when I thought i'd figured the res model out..
    it takes into account the number of enemy players divided by the number of your players? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    There is a resource handicapp system, disabled in clan play, which i assume is reflected in that formula.

    Flayra must surely have this formula down somewhere? Is it alot of hassle to paste it?
  • Sub-SiderSub-Sider Join Date: 2002-11-28 Member: 10162Members
    edited February 2003
    i tested some more, and was wonder surprised to see a difference between the income of aliens and marines ... (Can anybody confirm my observation?) :

    i joined alien team, and noticed that aliens get res every !5! seconds. And then on the marine team, they get them every !6! seconds. (i've used a radio controled clock)

    Dont know if it has any effect on the income (per tick or per minute). I also noticed a fluctuatin income on the alien team: i went gorge on a 4vs4, and gave the other enough time to max out their res bar. They had no opportunity to spend them (i observed them closely), so i expected to get the 1.96 res from my 1 RT + Base income... BUT again i was surprised, that not so often but repeatly i got 1 res or even no res at a 5 seconds tick. Hmm, what's going on on my server?

    Another Data: using the formular above, i joined a 6vs6 server as marine, 1 RT ... Income every 6 seconds: 2res. Now adding 2 people to a 7vs7, 2res income. Another 2 people, now getting 3res per tick. My calculations: 6vs6 - 2.38; 7vs7 - 2.61; 8vs8 - 2,84 ... a discrepancy with my 7vs7 where i should get 3 but getting 2 res.
    Last test: kicked all but one marine player for a 8vs1 game, still getting only 3 res in contrast to a 9.84 (or if you want a minimum cap of 4 player, 3.84) ... hmmm???
  • Sub-SiderSub-Sider Join Date: 2002-11-28 Member: 10162Members
    it seems that nobody really knows, right???
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