Bhopping?
sYnborf
Join Date: 2002-12-18 Member: 11072Banned
<div class="IPBDescription">=/ Not the real problem</div> Aside from silent bunny hopping, I dont see whats wrong with marine bunnyhop. If anything, aliens can bhop just as fast if not faster (due to faster base/initial speed). The real problem is when a skulk bites a marine that is jumping (regular or bhop), it throws the marine back quite a distance making the skulk have to cover the distance again. This usually means a good marine will always kill a skulk when this happens.
Reducing overall jumping speeds and getting rid of bunnyhopping in a game like CS might have been a good idea due to the nature of the game in competitive play (need to slow the game down a little)... Hoewver I think NS needs exactly the opposite...
Speed the game up to make it intense and not a borefest like CS has become to me.
Reducing overall jumping speeds and getting rid of bunnyhopping in a game like CS might have been a good idea due to the nature of the game in competitive play (need to slow the game down a little)... Hoewver I think NS needs exactly the opposite...
Speed the game up to make it intense and not a borefest like CS has become to me.
Comments
As for your totally incorrect statement, in TFC (A HL mod) bhopping is a major part of the game.
Just because its not part of your game doesnt mean it shouldnt be in there. -_-
No I didn't create the game.
Flayra did. And he has weighed in on this subject, repeatedly. Watching a bunch of marines skip merrily down the hall just doesn't fly with him.
End o' discussion.
As for your totally incorrect statement, in TFC (A HL mod) bhopping is a major part of the game.
Just because its not part of your game doesnt mean it shouldnt be in there. -_- <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
yes its part of TFC.... but FYI bunny hopping was not intentionally programmed into the game.
I also know what Flayra thinks of it, and Im sure he doesnt agree with me totally... which is why Im posting in the first place. Maybe he might reconsider some of the changes he has in store for bhopping.
|MaTT|: Many games (and im sure in NS also), some things were not 'intentionally' meant to be... doesnt make it a bad thing. People have to stop being so narrowminded and adapt.
yes its part of TFC.... but FYI bunny hopping was not intentionally programmed into the game.
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Neither was hand-held concing.
You have just gotta look and see if its good and positive for the game, i say yes it is some say no it isnt. I think it adds skill i think others prefer a dumbed down game.
A bunnyhopping skulk is significantly faster and more manouverable than a bunnyhopping marine.
=/
Speed the game up to make it intense and not a borefest like CS has become to me. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Right. The 3 minute matches weren't fast enough. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
And if we want to make things fast, so NS doesn't become boring, lets allow a whole bunch of other neat glitches. Man ... getting res takes wayy too long for my tastes so, <i>I think</i> donating should be put back and allowed for bothsides - but pressing F4 that wouldnt be skilled enough ... oh! Maybe if you wave your mouse around like a maniac the donation will be bigger! Also, building things takes waayyy too long, slowing down the pace of NS so <i>I think</i> all structures should be built instantly - which involves some neat waving of the mouse or rapid rolling of the mousewheel so it's a skill!
What? Thats rediculous you say? Nonsense! You obviously want this game to become a borefest and we <i>cant have that</i> now can we! <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
Maybe if you wave your mouse around like a maniac the donation will be bigger!
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I hate to break it to you but you don't score forum bonus points for being a complete idiot.
Borf, i tend to be in favour of various forms of knockback as it usually creates interesting game situations. But in the case of skulk bite vs. marine you are probably right. Removing the knockback is justifiable.
Those kinds of matches just means one team was more skilled than the other... by quite a bit.
As for the rest of your 'post', you could maybe provide some useful discussion rather than sarcastic drivel.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->A bunnyhopping skulk is significantly faster and more manouverable than a bunnyhopping marine. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
This is irrelevant. A happy accident (I wont call it a bug because that <i>will</i> get people flying out of the woodwork) should not give the Marines the ability to travel around the map at MACH 2. It's bad enough that vents are a safe haven for marines when they should actually be the opposite.
The thing is: Ns tries to blend atmosphere and gameplay into one, which is probably just as unique as the RTS/FPS element. The way marines move backwards so slow is an almost perfect example. Look at how you have to either fight or flee. Retreating backwards would take half the game <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Bunny hopping backwards removes this element that they so carefully implemented. Also I'm in complete agreement with Flayra... and yes, I do occasionally bunny hop to try to get down to that res node being chomped by skulks a little faster.
Yet I really won't miss it when it's removed, mayhaps by then Flayra will tweak weapon weights and it'll be worth it to throw aside the LMG and go with the pistol to cover ground just a little faster.
oh the irony of it all
And yes, I do bunny hop myself, but only started recently so I wouldn't be distraught if it was taken out.
<span style='color:purple'>*Nemesis Zero opens his mouth.</span>
<span style='color:purple'>*Nemesis Zero hesistates.</span>
<span style='color:purple'>*Nemesis Zero shrugs and <b>walks</b> away.</span>
'Why'?
Any particular gameplay reason, or do you just not like the look of it? Its hardly mach 2, and averages out at only around 40% faster than a running marine.
Speed is entirely relative, if the base speed of the marine had been 40% faster in general without hopping, and the skulk speed 40% faster to compensate, then you would probably be considering that the norm right now. And not thinking of it as anything out of the ordinary. Yet when the speed is attained through jumping, it suddenly becomes "too fast"?
Moving silently is another issue altogether, but i would imagine all we are discussing here is regular hopping for speed.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
2) the aliens not having as much as an advantage over marines (speedwise) as they should.
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
The advantage is still kept, unless you wrongly assume that bunnyhopping is "a marine thing" that doesn't assist aliens in any way. The only significant difference is the possiblity of moving backwards quickly, which isnt really a hopping issue as you can do exactly the same thing with a simple strafe jump backwards.
oh the irony of it all <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
heh.... im not the one whining.... I get get on with the game and play!
<b>Please don't spam the clickable smilies.</b>
You didnt extend anything... thats a totally irrelevant and incorrect statement you just said there... it just shows your extreme bias since you think of it as a 'cancer' =/
This is the reason why bunny hopping is a No-No.
Someone mentioned that bunny-hopping was never intended and it's true, NO in game exploits were never intended and by extention should never be practiced in the game. It's just another form of cheating.
The whole reason skulks move faster than marines is because they are SUPPOSED to. If you want to move quickly, be a skulk.