Vents, Aliens, And You
DaStompa
Join Date: 2003-01-22 Member: 12591Members
<div class="IPBDescription">plea from a kharaa player</div> I do not know why, but mappers seem to have the great urge to put a small "boarder" along vents on the ceiling and/or walls. Not to be critical, but doing this makes it excessivly difficult to get into them, expecially without leap, you can forget about scrambling into them as well. If you feel the need to place them, make them walk-throughable (Dont know what the exact property is offhand)
Just a small request from a normal alien player who gets killed feebly trying to get into vents, all the time :-(
Just a small request from a normal alien player who gets killed feebly trying to get into vents, all the time :-(
Comments
Mother interface node has to be the worst. Of course, the upside of Nancy's vents are that they can take you practically anywhere in the map. Too bad they are such a maze that I still can't navigate them. I'd say Nancy overdoes its vents. But that's a bit offtopic.
About the subject: I feel vents that are hard to get contribute nothing but frustration to the game experience. It would be similar of having places that require really precise jumps from marines in order for them to get there. Difficult vents don't really fit in the idea of NS as a game that doesn't reward this kind of individual skill. I mean, there are other, more fun aspects of skill you can reward than the ability of *gasp* getting into difficult a vent!
GSH
not really, it is simple to get into as a leaping skulk, lerk, or jetpacker, but is a horrible ordeal to get into as a wall clinging skulk
Ditto. Except for the play testing part. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->