Having Trouble With A Converted P_model
PsionicMage
Join Date: 2003-01-26 Member: 12765Members
<div class="IPBDescription">help plz.</div> I have converted the End of Days MP5 to NS for the LMG. I have the v_model working flawlessly, the w_model works fine (not that it does anything.) But my problem lies with the p_model. No matter what I try he won't hold the gun right...
Here is the QC File
<i>$modelname "p_mg.mdl"
$cd ".\"
$cdtexture ".\"
$scale 1.0
$bbox 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
$cbox 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
$eyeposition 0.000000 0.000000 0.000000
// reference meshes
$body studio "reference_mp5"
// 1 attachments
$attachment 0 "Mflash" 0.000000 0.000000 0.000000
// 0 bone controllers
// 2 hit boxes
$hbox 0 "Bip01 R Hand" 0.000000 -1.475220 -1.570000 21.537334 0.640000 1.580000
$hbox 0 "Line06" -1.260000 -7.560000 0.000000 22.379999 2.970000 1.820000
// 1 animation sequences
$sequence "idle" "idle" fps 30
// End of QC file.</i>
And a picture... If you know how to fix, plz let me know in detail (cause im not the best in milkshape, if it needs to be used)
Here is the QC File
<i>$modelname "p_mg.mdl"
$cd ".\"
$cdtexture ".\"
$scale 1.0
$bbox 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
$cbox 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
$eyeposition 0.000000 0.000000 0.000000
// reference meshes
$body studio "reference_mp5"
// 1 attachments
$attachment 0 "Mflash" 0.000000 0.000000 0.000000
// 0 bone controllers
// 2 hit boxes
$hbox 0 "Bip01 R Hand" 0.000000 -1.475220 -1.570000 21.537334 0.640000 1.580000
$hbox 0 "Line06" -1.260000 -7.560000 0.000000 22.379999 2.970000 1.820000
// 1 animation sequences
$sequence "idle" "idle" fps 30
// End of QC file.</i>
And a picture... If you know how to fix, plz let me know in detail (cause im not the best in milkshape, if it needs to be used)
Comments
already tried this p-model with the standard ns marine model? 0_o
it sounds so simple when u say it, so, i have milkshape open, i have the lmg and skeleton there, i import the mp5's triangles only, so i now see both guns and 1 skeleton, i move it top of the lmg and delete the lmg? i dont have to attach joints or anything? I'll tell u how it goes. (i know nothing about modeling)
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Found vertex with invalid bone assignment! Model not exported!<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
so... im lost.