Ns_bootcamp
Mouse
The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
<div class="IPBDescription">I'm recruiting here</div>I assume you all rmember the couple of topics that were flying around for a little while abut the possiblity of making a permently online training map. if you don't go <a href="http://www.natural-selection.org/cgi-bin/ikonboard/ikonboard.cgi?act=ST;f=4;t=1747;hl=training+map" target="_blank">here</a>, <a href="http://www.natural-selection.org/cgi-bin/ikonboard/ikonboard.cgi?act=ST;f=1;t=1725;hl=training+map" target="_blank">here</a> and <a href="http://www.natural-selection.org/cgi-bin/ikonboard/ikonboard.cgi?act=ST;f=1;t=1704;hl=training+map" target="_blank">here.</a>
well currently we(me and Jedisar) are looking at recruiting some people who are interested in helping us make this map a reality.
currenty we are looking for:
a texturer
a modeler
and a scripter
and another thing, we would also like people to submit layouts and names for this map.
if you plan on posting a layout, please remember that even if your layout does get selected, there is a pretty good chance that it will be changed in some
if you are trying for texturer or modeler, post some examples of your work.
Some requirements for the layout:
a marine base, with barracks, shooting range and other facilities that would be found at a marine base
an alien base, preferally below ground, since there is no plan of having the aliens base visible by the commander it can be underneath the marine base
a battle field where the aliens and marines can duke it out
thats all for now.
well currently we(me and Jedisar) are looking at recruiting some people who are interested in helping us make this map a reality.
currenty we are looking for:
a texturer
a modeler
and a scripter
and another thing, we would also like people to submit layouts and names for this map.
if you plan on posting a layout, please remember that even if your layout does get selected, there is a pretty good chance that it will be changed in some
if you are trying for texturer or modeler, post some examples of your work.
Some requirements for the layout:
a marine base, with barracks, shooting range and other facilities that would be found at a marine base
an alien base, preferally below ground, since there is no plan of having the aliens base visible by the commander it can be underneath the marine base
a battle field where the aliens and marines can duke it out
thats all for now.
Comments
That type of thing..
I'd also appreciate a way of making it so aliens can't enter the marine base and vice versa.
This is easy: make a door to the marine camp with a func_presence with flag on 'team 1' triggering it, and a door with a func_presence with flag on 'team 2' triggering it. The only problem is a player going AFK in this func, the door would remain open. So you could make three doors after each other for example an airlock or something like this...
Maybe if NS_Jungles first part is not going to be used (the first shots that where used) because its becoming a greenhouse you could use that part where the marines go meet the aliens: the marines have a base in the middle of the nature, on a fine day. The aliens are in a complex beneath the ground (where the first ns_jungle pics are this begins)
of course you would have to ask simsalabim if you could use his idea...
[edit] Idea: in the first picture of <a href="http://www.natural-selection.org/cgi-bin/ikonboard/ikonboard.cgi?act=ST;f=4;t=1052;hl=ns_jungle" target="_blank">Ns_Jungle</a> this entrance could lead to an elevator which is only triggerable by the marines. Then, this leads up (but its closed, so the people inside do not know it goes up instead of down). It heads to the complex which is like every NS map... a base thats abandoned (its not too great, maybe 4 rooms or something...) where the aliens and marines can learn to battle it out in games of 4vs4, (where other people could watch using func_cameras maybe... these cameras would be in the alien and marine parts)...
Then, at the other end of this base where the hives are, a corridor leads to only infestation and rocks. There is a door in the infestation only accesible by the aliens, which leads to some caves that are infested with some hives; the alien part.
I really am willing to make a layout now.. ill post it as soon as possible...
[/edit]
he asked for a sample of my work..
I know, he wants specific things inside the level itself modeled
Show me a picture of anything you want modeled and I can make it, even a doodle (a.k.a. really bad but simple picture, you know, to "doodle")
Gasfiend
Lack of pressure when trying to learn something complex. Like the commander mode.
Trying to learn even the basics of advanced gameplay can be pretty stressful if you've got 10 people screaming at you for ammo/guns/health/etc... and you don't even know how to meet their requests, let alone manage to <b>be the one in charge.</b>
Put simply, a training map would be a nice, stress-free non-competative environment for new players to learn the more advanced (And rewarding) aspects of the game.
Or, you could ask Merkaba and/or Relic (nicely of course) for a smaller, chopped down, less confusing version of their maps to be used as training maps. That way, they'd be training in the right environments, only on smaller, easier-to-manage versions of them. Especially if the player load in the training maps is somewhat lower than the standard game maps, which I expect it will be.
Perhaps I'm just fond (and was thinking) of the idea of training servers.
Regardless though, what would it hurt for them to build a training map? It'll only help people.
Not a bad-idea/waste-of-time at all if you ask me.
I think a more effective approach is to make a single player training map similar to the hazard course that came along with HL.
A lot of aspects of a training map are going to get somewhat molested when you try to put a random selection of total strangers through it at the same time. Whereas when you have a singleplayer tutorial map, you can ensure that everyone gets the whole program and without interruption or distraction.
IMHO, that is the best way to go. Why settle for less?
well yes that sounds good, but it wouldn't quite work if you take into account the fact that the two teams are incredably different. Counterstrike is the only team based game that i can think of that has tried offline training, and the only reason they got away with it was because the two teams were basically the same. but in NS there are so many differences between the aliens and the marines, a standardised off-line training map wouldn't really work.
IE: one for marines, one for aliens.
I think this is better because it does not need servers to run and people to take time to explain things. A single player mission is very simple, but if you want it done nice its a bit harder. There are some things that must be coded, but i think this is the best solution. But it needs help and support of Flayra, which he cannot give right now because the game itself takes all his time.
Here are the current plans. We're planning on having an offline training map (when you hit the Training option on the menu). This map will have a ready room, just like a regular map. You can go through different doors to do marine or alien training (with maybe a third separate option for commander training, or that will be within marine training).
There will be ways for the training mode to notice when you've completed a task, and there will be new hooks in there to help communicate with the player. I'll be announcing the details of this stuff soon. For now, let me say that these capabilities open up a LOT of possibilities for not only training mode, but for NS mapping in general.
I'd like an online training mode as well, but this is more for socialization then anything else. The training mode teaches you how to play, the online training gets you talking with people at your experience level, and hopefully gets you to add them to your buddy list (the new HL Tracker). So the offline training is learning the mechanics, the online training is learning the social side.
When I can devote some time to the online training side of things, I'll definitely post the details for everyone here. Right now though, we're busy working on the core game and the training mode.
Thanks.
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sounds like a good idea