Ns_bootcamp

MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
<div class="IPBDescription">I'm recruiting here</div>I assume you all rmember the couple of topics that were flying around for a little while abut the possiblity of making a permently online training map. if you don't go <a href="http://www.natural-selection.org/cgi-bin/ikonboard/ikonboard.cgi?act=ST;f=4;t=1747;hl=training+map" target="_blank">here</a>, <a href="http://www.natural-selection.org/cgi-bin/ikonboard/ikonboard.cgi?act=ST;f=1;t=1725;hl=training+map" target="_blank">here</a> and <a href="http://www.natural-selection.org/cgi-bin/ikonboard/ikonboard.cgi?act=ST;f=1;t=1704;hl=training+map" target="_blank">here.</a>

well currently we(me and Jedisar) are looking at recruiting some people who are interested in helping us make this map a reality.

currenty we are looking for:

a texturer
a modeler
and a scripter

and another thing, we would also like people to submit layouts and names for this map.
if you plan on posting a layout, please remember that even if your layout does get selected, there is a pretty good chance that it will be changed in some

if you are trying for texturer or modeler, post some examples of your work.


Some requirements for the layout:

a marine base, with barracks, shooting range and other facilities that would be found at a marine base

an alien base, preferally below ground, since there is no plan of having the aliens base visible by the commander it can be underneath the marine base

a battle field where the aliens and marines can duke it out

thats all for now.

Comments

  • QuietMischiefQuietMischief Join Date: 2002-05-02 Member: 566Members
    here is one of my finished works (which means its been skinned)
  • Black_WolfBlack_Wolf Join Date: 2002-03-13 Member: 310Members
    i dont think he meant weapons modeller . . .
  • MoleculorMoleculor Namer-of-Bob Join Date: 2002-01-24 Member: 9Members
    Might I suggest putting the alien base -above- the marine one, for the same reason the ReadyRoom is up there?
  • Black_WolfBlack_Wolf Join Date: 2002-03-13 Member: 310Members
    oh yeah, to lower r_speeds, stop it from being rendered, good thinking.
  • JedisarJedisar Join Date: 2002-03-03 Member: 264Awaiting Authorization
    good idea...But I'd like the passage leading to the "combat zone", which is where the two bases meet, to seem like a twisting, confusing passage. Not only will this stop newbies from rushing into combat, but it will also confuse the marines on the actual location of the alien base, and vice versa. "is the alien base next to ours, above ours, or below ours??"

    That type of thing..

    I'd also appreciate a way of making it so aliens can't enter the marine base and vice versa.
  • Shuvit_ViperShuvit_Viper Join Date: 2002-01-25 Member: 62Members
    <!--QuoteBegin--Jedisar+May 02 2002,14:54--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Jedisar @ May 02 2002,14:54)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->I'd also appreciate a way of making it so aliens can't enter the marine base and vice versa.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    This is easy: make a door to the marine camp with a func_presence with flag on 'team 1' triggering it, and a door with a func_presence with flag on 'team 2' triggering it. The only problem is a player going AFK in this func, the door would remain open. So you could make three doors after each other for example an airlock or something like this...

    Maybe if NS_Jungles first part is not going to be used (the first shots that where used) because its becoming a greenhouse you could use that part where the marines go meet the aliens: the marines have a base in the middle of the nature, on a fine day. The aliens are in a complex beneath the ground (where the first ns_jungle pics are this begins)

    of course you would have to ask simsalabim if you could use his idea...

    [edit] Idea: in the first picture of <a href="http://www.natural-selection.org/cgi-bin/ikonboard/ikonboard.cgi?act=ST;f=4;t=1052;hl=ns_jungle" target="_blank">Ns_Jungle</a> this entrance could lead to an elevator which is only triggerable by the marines. Then, this leads up (but its closed, so the people inside do not know it goes up instead of down). It heads to the complex which is like every NS map... a base thats abandoned (its not too great, maybe 4 rooms or something...) where the aliens and marines can learn to battle it out in games of 4vs4, (where other people could watch using func_cameras maybe... these cameras would be in the alien and marine parts)...
    Then, at the other end of this base where the hives are, a corridor leads to only infestation and rocks. There is a door in the infestation only accesible by the aliens, which leads to some caves that are infested with some hives; the alien part.

    I really am willing to make a layout now.. ill post it as soon as possible...
    [/edit]
  • QuietMischiefQuietMischief Join Date: 2002-05-02 Member: 566Members
    <!--QuoteBegin--Black Wolf+May 02 2002,06:34--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Black Wolf @ May 02 2002,06:34)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->i dont think he meant weapons modeller . . .<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    he asked for a sample of my work..

    I know, he wants specific things inside the level itself modeled

    Show me a picture of anything you want modeled and I can make it, even a doodle (a.k.a. really bad but simple picture, you know, to "doodle")
  • GasfiendGasfiend Join Date: 2002-02-12 Member: 205Members
    i'm not entirely sure why we even want a permanant online training room.  The best training comes from the field, not the classroom.  You'll be doing all the fighting and decision making on probably the same NS map for a few years, so why have a training complex?  I can't imagine people will actually need it.  I mean, whats the point really?  If someone could clarify that for me, that'd be great.
    Gasfiend
  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    The point?

    Lack of pressure when trying to learn something complex. Like the commander mode.

    Trying to learn even the basics of advanced gameplay can be pretty stressful if you've got 10 people screaming at you for ammo/guns/health/etc... and you don't even know how to meet their requests, let alone manage to <b>be the one in charge.</b>

    Put simply, a training map would be a nice, stress-free non-competative environment for new players to learn the more advanced (And rewarding) aspects of the game.
  • DruBoDruBo Back In Beige Join Date: 2002-02-06 Member: 172Members, NS1 Playtester
    Seriously. Just do the training on a popular map. Like Hera or Bast.

    Or, you could ask Merkaba and/or Relic (nicely of course) for a smaller, chopped down, less confusing version of their maps to be used as training maps. That way, they'd be training in the right environments, only on smaller, easier-to-manage versions of them. Especially if the player load in the training maps is somewhat lower than the standard game maps, which I expect it will be.
  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    Ah, well... good point.

    Perhaps I'm just fond (and was thinking) of the idea of training servers.

    Regardless though, what would it hurt for them to build a training map? It'll only help people.

    Not a bad-idea/waste-of-time at all if you ask me.
  • KilltoyKilltoy Join Date: 2002-03-28 Member: 358Members
    Perhaps a training map could come in handy, but I'm afraid an online training map will have all the shortcomings that learning in a full game would have.

    I think a more effective approach is to make a single player training map similar to the hazard course that came along with HL.

    A lot of aspects of a training map are going to get somewhat molested when you try to put a random selection of total strangers through it at the same time. Whereas when you have a singleplayer tutorial map, you can ensure that everyone gets the whole program and without interruption or distraction.

    IMHO, that is the best way to go. Why settle for less?
  • MechaMecha Join Date: 2002-05-01 Member: 564Members
    I think the training map is a good idea. I can't imagine how bad it would be to play a game where youve got a newbie commander who doesn't know how to do anything, and just wants to be the commander because he gets a cool view of the map. I really think that NS needs a training map whether it is single player or multiplayer. Probably I would choose multiplayer, since it far more like the actual game that way.
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    <!--QuoteBegin--Killtoy+May 03 2002,11:02--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Killtoy @ May 03 2002,11:02)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->I think a more effective approach is to make a single player training map similar to the hazard course that came along with HL.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    well yes that sounds good, but it wouldn't quite work if you take into account the fact that the two teams are incredably different. Counterstrike is the only team based game that i can think of that has tried offline training, and the only reason they got away with it was because the two teams were basically the same. but in NS there are so many differences between the aliens and the marines, a standardised off-line training map wouldn't really work.
  • Silver_FoxSilver_Fox Spammer Join Date: 2002-01-24 Member: 34Members, NS1 Playtester, Contributor
    well, you could make two specific training levels for offline play.

    IE: one for marines, one for aliens.
  • Shuvit_ViperShuvit_Viper Join Date: 2002-01-25 Member: 62Members
    i actually vote for a single player mission, in which you get the basics. That is non-stressfull because nobody 'gets hurt' when you do something wrong.
    I think this is better because it does not need servers to run and people to take time to explain things. A single player mission is very simple, but if you want it done nice its a bit harder. There are some things that must be coded, but i think this is the best solution. But it needs help and support of Flayra, which he cannot give right now because the game itself takes all his time.
  • FlayraFlayra Game Director, Unknown Worlds Entertainment San Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
    Good discussion here.

    Here are the current plans.  We're planning on having an offline training map (when you hit the Training option on the menu).  This map will have a ready room, just like a regular map.  You can go through different doors to do marine or alien training (with maybe a third separate option for commander training, or that will be within marine training).

    There will be ways for the training mode to notice when you've completed a task, and there will be new hooks in there to help communicate with the player.  I'll be announcing the details of this stuff soon.  For now, let me say that these capabilities open up a LOT of possibilities for not only training mode, but for NS mapping in general.

    I'd like an online training mode as well, but this is more for socialization then anything else.  The training mode teaches you how to play, the online training gets you talking with people at your experience level, and hopefully gets you to add them to your buddy list (the new HL Tracker).  So the offline training is learning the mechanics, the online training is learning the social side.

    When I can devote some time to the online training side of things, I'll definitely post the details for everyone here.  Right now though, we're busy working on the core game and the training mode.

    Thanks.
  • GraheimGraheim Join Date: 2002-04-02 Member: 375Members
    And please, DON'T STOP or even slow down, for anything.  There seems to be more than enough talent in this community to field a good map without taking any of the core developers away from the all important task of getting this mod. out.
  • TzarconTzarcon Join Date: 2002-02-28 Member: 259Members
    actually, I allready have an offline training map up my sleeve, which I will probably do BEFORE ns_shadow

    <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo--> yet at the same time <!--emo&:(--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/sad.gif" border="0" valign="absmiddle" alt=':('><!--endemo-->
  • VincentVincent Join Date: 2002-04-10 Member: 408Members
    i agree falra an offline map for the basics and an online with "vets" for more advanced and socal aspectes of the game
    sounds like a good idea
  • liquidscriptliquidscript Join Date: 2002-01-24 Member: 35Members, Constellation
    I'd be interested in helping map for this.  School's almost over for me, which means less homework which = more computer time.  So I may be able to help with mapping.  I'm learning how to model, but I don't have a way to transfer my models in 3ds to milkshape or the mdl compiler.  I also only have a trial of adobe photoshop 6, so texturing is tough for me too.  I'll work on some layouts and post them here later.
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