Kill Their Initial Resource Tower
Error404
Join Date: 2002-11-19 Member: 9353Members
<div class="IPBDescription">Make the Marines resource poor</div> <u><b>Taking Out Marine Initial Resource Tower</b></u>
You will notice that on most maps, the resource tower is usually furthest away from most of the other marine structures, and/or isolated. Most commanders don't bother protecting the resource tower in their base because they assume that the troops will take care of it. Therefore you'll find that the unguarded resource tower in the marine base is the easiest structure to take out.
Marine resource towers provide more protection than other structures because you can see approacing marines while munching, and strafe appropriately to dodge bullets, also the 'umbrella' top of the structure provide some protection from above. They don't require many bites to take down, only needing about one and a half skulk energy bar.
You are probably wondering, why not go for the Command Console or the Infantry Portals instead? Well, sure, but how often is this successful? Often, these structures will be replaced. If your team are doing their job and preventing the marines from getting places, just by taking out their one and only resource tower in the early game will slow the marines down alot. Thats already 30 rp to replace the lost RT, not to mention the time waste.
So next time your team rush the marine base in the beginning of the game, while they are keeping the marines busy, duck behind the Resource Tower and begin munching. Ideally two skulks will do this quickly with about 3/4 of an energy bar each. It honestly is really easy, and doesn't take much time. You might even get a few kills as they try to run up to you and shoot you.
It'll slow them building phase gates and turrets or replace infantry portals, aswell as get on their nerves real badly.
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You will notice that on most maps, the resource tower is usually furthest away from most of the other marine structures, and/or isolated. Most commanders don't bother protecting the resource tower in their base because they assume that the troops will take care of it. Therefore you'll find that the unguarded resource tower in the marine base is the easiest structure to take out.
Marine resource towers provide more protection than other structures because you can see approacing marines while munching, and strafe appropriately to dodge bullets, also the 'umbrella' top of the structure provide some protection from above. They don't require many bites to take down, only needing about one and a half skulk energy bar.
You are probably wondering, why not go for the Command Console or the Infantry Portals instead? Well, sure, but how often is this successful? Often, these structures will be replaced. If your team are doing their job and preventing the marines from getting places, just by taking out their one and only resource tower in the early game will slow the marines down alot. Thats already 30 rp to replace the lost RT, not to mention the time waste.
So next time your team rush the marine base in the beginning of the game, while they are keeping the marines busy, duck behind the Resource Tower and begin munching. Ideally two skulks will do this quickly with about 3/4 of an energy bar each. It honestly is really easy, and doesn't take much time. You might even get a few kills as they try to run up to you and shoot you.
It'll slow them building phase gates and turrets or replace infantry portals, aswell as get on their nerves real badly.
<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Comments
destroying the first node really hurts them, pretty badly
Well anyway that is a good tactic. I use it sometimes.
Few times marines have placed some mines around that res tower on the ground and it is not that easy to take out then. It is much cheaper than placing sentrys around it and it also works! Sure, You can jump on top of that tower, but then marines can shoot directly at you.
Well anyway that is a good tactic. I use it sometimes.
Few times marines have placed some mines around that res tower on the ground and it is not that easy to take out then. It is much cheaper than placing sentrys around it and it also works! Sure, You can jump on top of that tower, but then marines can shoot directly at you. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
22 rp and a while to build and you have plenty of tasty marines standing around building it, In one game I managed to kill the res 3 times in a row (didn't finish building it the last 2)
Yes, if you manage to keep taking out their initial resource tower, it really does mean that it makes the work on the rest of the map much easier for your team. For a start, it means that its harder for marines to lock down a hive as they have to wait longer for resources to come in.
And if you've got a resource tower munching tag team, then once the tower is down and you die, the next bunch of skulks will help stop a new one being built, eventually the marines will be too busy at base building resource towers to do anything else.
This wasting marines about 3-4 minutes. Enough time for a gorge to get setup in a hive.
edit: typo
Even worse for marines, once that resource has been killed it's *guaranteed* to be rebuilt, unless the marines decide to abandon base. Notify your team what you've done, and the next wave of skulks can hopefully wipe out 2-3 builders AND an unfinished res tower.
Took the base RT 8 times in one game by having the team focus on it (Hera).
But BEWARE! Those pistols can make your legs kill you!