Kill Their Initial Resource Tower

Error404Error404 Join Date: 2002-11-19 Member: 9353Members
edited February 2003 in Kharaa Strategy
<div class="IPBDescription">Make the Marines resource poor</div> <u><b>Taking Out Marine Initial Resource Tower</b></u>



You will notice that on most maps, the resource tower is usually furthest away from most of the other marine structures, and/or isolated. Most commanders don't bother protecting the resource tower in their base because they assume that the troops will take care of it. Therefore you'll find that the unguarded resource tower in the marine base is the easiest structure to take out.

Marine resource towers provide more protection than other structures because you can see approacing marines while munching, and strafe appropriately to dodge bullets, also the 'umbrella' top of the structure provide some protection from above. They don't require many bites to take down, only needing about one and a half skulk energy bar.

You are probably wondering, why not go for the Command Console or the Infantry Portals instead? Well, sure, but how often is this successful? Often, these structures will be replaced. If your team are doing their job and preventing the marines from getting places, just by taking out their one and only resource tower in the early game will slow the marines down alot. Thats already 30 rp to replace the lost RT, not to mention the time waste.

So next time your team rush the marine base in the beginning of the game, while they are keeping the marines busy, duck behind the Resource Tower and begin munching. Ideally two skulks will do this quickly with about 3/4 of an energy bar each. It honestly is really easy, and doesn't take much time. You might even get a few kills as they try to run up to you and shoot you.

It'll slow them building phase gates and turrets or replace infantry portals, aswell as get on their nerves real badly.



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Comments

  • DaStompaDaStompa Join Date: 2003-01-22 Member: 12591Members
    I agree, 95% of the time I go after the res node (unless they have more up allready)

    destroying the first node really hurts them, pretty badly
  • PaqPaq Join Date: 2002-12-15 Member: 10876Members
    Res tower costs 22 rp.

    Well anyway that is a good tactic. I use it sometimes.
    Few times marines have placed some mines around that res tower on the ground and it is not that easy to take out then. It is much cheaper than placing sentrys around it and it also works! Sure, You can jump on top of that tower, but then marines can shoot directly at you.
  • DaStompaDaStompa Join Date: 2003-01-22 Member: 12591Members
    <!--QuoteBegin--Paq+Feb 6 2003, 01:40 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Paq @ Feb 6 2003, 01:40 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Res tower costs 22 rp.

    Well anyway that is a good tactic. I use it sometimes.
    Few times marines have placed some mines around that res tower on the ground and it is not that easy to take out then. It is much cheaper than placing sentrys around it and it also works! Sure, You can jump on top of that tower, but then marines can shoot directly at you. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    22 rp and a while to build and you have plenty of tasty marines standing around building it, In one game I managed to kill the res 3 times in a row (didn't finish building it the last 2)
  • Error404Error404 Join Date: 2002-11-19 Member: 9353Members
    Okay, 22 RP is still alot, and aswell as taking away those rp, you are also stopping them from saving up resources. Any other structures that you manage to take down while they have no resources coming in is even more damaging.

    Yes, if you manage to keep taking out their initial resource tower, it really does mean that it makes the work on the rest of the map much easier for your team. For a start, it means that its harder for marines to lock down a hive as they have to wait longer for resources to come in.

    And if you've got a resource tower munching tag team, then once the tower is down and you die, the next bunch of skulks will help stop a new one being built, eventually the marines will be too busy at base building resource towers to do anything else.
  • LucidLucid Join Date: 2002-12-11 Member: 10534Members, Constellation
    As a commander I hate when skulks do this. It really puts a halt on my operations. Not to mention the morale cut when your team realized they can't even defend their main base.
  • T_RATT_RAT Join Date: 2002-12-17 Member: 10967Members, Reinforced - Gold
    edited February 2003
    I always take out there RT first. Slows the marines right down, nearly to a stop if u have no other points. This means waiting for 22 then waiting again to build something u want.
    This wasting marines about 3-4 minutes. Enough time for a gorge to get setup in a hive.


    edit: typo
  • Vertigo-1Vertigo-1 Join Date: 2002-11-03 Member: 6483Members
    I don't think I've ever lost a game when the initial marine resource was destroyed. Sure, it pays for itself fairly quickly, but they may not have resources to replace it immediately.

    Even worse for marines, once that resource has been killed it's *guaranteed* to be rebuilt, unless the marines decide to abandon base. Notify your team what you've done, and the next wave of skulks can hopefully wipe out 2-3 builders AND an unfinished res tower.

    Took the base RT 8 times in one game by having the team focus on it (Hera).
  • nnynny Join Date: 2002-11-06 Member: 7440Members
    i always try to do this on ns_nothing since it's tucked away out of sight from where comms usually place the infantry portals, armory, and phase. you've got decent cover behind it to dodge, and a doorway reasonably close to dart through if they do come around.
  • ZERGZERG Join Date: 2003-02-04 Member: 13132Members, Constellation
    Sounds like a pretty good strategy to go straight for the RT. In the least, you might cost them a welder... or they might sticky some mines. <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
  • GargamelGargamel Join Date: 2003-01-04 Member: 11773Members
    Hehe Error404 is absolutely right!
    But BEWARE! Those pistols can make your legs kill you!
  • Error404Error404 Join Date: 2002-11-19 Member: 9353Members
    I'm glad that most people agree that taking out the marine base resource tower is a good strategy, I don't understand why more players don't do it, if you think about how easy it usually is to take out this structure, it literally is a freebie for the aliens.
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