Two ccs?

BullyfanBullyfan Join Date: 2002-04-24 Member: 512Members
I looked and I couldnt find anything on this subject so i wanted to ask can there be two ccs or would there be to much confusion? I think i know the answer to this question but I just wanted to make sure.

Comments

  • ComproxComprox *chortle* Canada Join Date: 2002-01-23 Member: 7Members, Super Administrators, Forum Admins, NS1 Playtester, NS2 Developer, Constellation, NS2 Playtester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Developer, Subnautica Playtester, Pistachionauts
    it has been discussed, and even mentioned in playtests, but it just didn't seem to catch on and all that. It sorta makes it easier for marine, sorta like "oh we lost one command center, lets just go to the other".



    <!--EDIT|Comprox|May 02 2002,20:56-->
  • BullyfanBullyfan Join Date: 2002-04-24 Member: 512Members
    yea thats what i figured but you could make it where there connected like if one is destroyed the other one kicks the person using it out and cuts off.
  • FlayraFlayra Game Director, Unknown Worlds Entertainment San Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
    We playtested multiple command centers way back in August.  What generally ended up happening was the marines would just spend the first four minutes of the game destroying any command centers that weren't at the marine start.

    So, we're sticking with just one command center on a map for now.
  • MoleculorMoleculor Namer-of-Bob Join Date: 2002-01-24 Member: 9Members
    The MARINES would be destroying them? Why?!
  • GreedoGreedo Bounty Hunter Join Date: 2002-01-24 Member: 37Members, NS1 Playtester, Contributor
    He obviously meant aliens.  C'mon, man.  Sheesh.
  • SlycasterSlycaster Limited Edition Join Date: 2002-01-24 Member: 24Members, NS1 Playtester
    that is why you hide them behind weldables, thus, aliens cant get in, and its not accessible till the marines come along.
  • MonsieurEvilMonsieurEvil Join Date: 2002-01-22 Member: 4Members, Retired Developer, NS1 Playtester, Contributor
    Molec doesn't like to think too hard before reverting to all caps usually...

    <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
  • SlycasterSlycaster Limited Edition Join Date: 2002-01-24 Member: 24Members, NS1 Playtester
    lol, mole, did you forget to take your brain pills? again?
  • MoleculorMoleculor Namer-of-Bob Join Date: 2002-01-24 Member: 9Members
    Oh, well... see... The guy who suggested if one got destroyed than the others... blah... urrrghh... *goes and plays more Morrowind*
  • GreedoGreedo Bounty Hunter Join Date: 2002-01-24 Member: 37Members, NS1 Playtester, Contributor
    Yes, head off and play your game like a good little boy.  <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • MoleculorMoleculor Namer-of-Bob Join Date: 2002-01-24 Member: 9Members
    *pulls out his ebony dagger and plays a bit 'o slice 'n dice wit' Greedo's fingers*
  • Black_WolfBlack_Wolf Join Date: 2002-03-13 Member: 310Members
    hehe

    the idea about the func_weldables is good, even though this probably isnt going to see the light of day as far as official maps go.
Sign In or Register to comment.