New Excession Pics
G0rebash
Join Date: 2003-02-05 Member: 13153Members
<div class="IPBDescription">real eye candy</div> In a few mins I will be posting the renovations and added routes to the map. I have been told by a friend that the map is 'huge' so I'll take his word for it...Final build = bast scale
The detail you see in these screenies now covers the entire map
====waiting for dev team member to upload images====
The detail you see in these screenies now covers the entire map
====waiting for dev team member to upload images====
Comments
<a href='http://www10.brinkster.com/webmercs/ns' target='_blank'>http://www10.brinkster.com/webmercs/ns</a>
<a href='http://www.geocities.com/suzz1e/' target='_blank'>http://www.geocities.com/suzz1e/</a>
<a href='http://www.geocities.com/flarednostrils' target='_blank'>http://www.geocities.com/flarednostrils</a>
click 'MORE' to see the latest pics
I would just like to say that there is ZERO chance of me posting a beta for anyone in the community to test. The only people who will be getting a copy will be my friends at uni (where i am beta testing with 20+ players over a secure firewalled network) and the ns dev team.
Enjoy the new pics btw) some pics are out of date and the new ones show the alterations.
Hopefully you can see the change toward a unique theme and 'look' to the map
sorry i wanted to start a new thread cos the old one was getting so long + my uni network went down for about 15mins so i couldnt change the topic
btw im posting a layout plan on those mirror sites in a few mins
I really like most of the ceiling and walls.
The floor stands out a bit to much[i think] compared to the walls.
Also that blue looks a little to bold or something.
Great detail. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Erm does anyone want to hear the sound effects or atleast some draft effects?
There wont be any problems with the leaks because I use a special technique to spot them. I texture all the textures outside the map with the grey 'null' texture then I simply fly about and its veryeasy to spot cracks with jsut matt colour...havent found many though cos the vertexing is very accurate.
By the time I submit I will have teh ambient lighting completed ie) a general level of light that means no completely dark areas and you will be able to see everything + a limited amount of untweaked spotlights + the texture lighting done
Making the map playtestable is my no1 priority.
From your posts I was expecting it to be tested by the CIA on their mainframe. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Seriously, pics look still good, but I can't make anything out of Hammer pics. I'd have to see ingame shots with real layout pics, not just hammer wireframe. Anyway, you've caught my interest.
lol well my childhood memories of starwars disagree... LOL
get a site where u dont have bandwith limits...
get a site where u dont have bandwith limits... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
well if anyone has one it would be appreciated. Never had this problem b4 ;/
Also, I'd suggest resizing to 800x600 and ~50-80kb per image... means people with smaller windows don't have to scroll sideways, and people with 56k don't have a heart attack trying to load them.