Yet Another Motion-tracking Thread
Chopper_Dave1
Join Date: 2002-11-01 Member: 2353Members
<div class="IPBDescription">Whine all ya want, but here's my 2 cents</div> OK. Motion tracking is a great thing for marines, a not so great thing for aliens, and IMHO, seems to detract from the general feel of the game. We're heard a literal ton of ideas from the forumers around here - seems to run in cycles - but I don't think anyone has really voiced the issue from a commander POV.
As a commander, I find motion tracking integral to my strategy. In fact, it's practically how I function. With motion tracking and a liberal view of the minimap I can get a very good idea of alien movements - and this proves invaluable in action. For example, I can warn the team about an alien moving toward one of our resource nodes, so that by the time the little bugger gets there, I have someone ready to kill it. I can set up a defensive if I see a massive group of skulks heading toward one of the minibases. I can know when to safely set up a defensive outpost when I know that all aliens are moving on the other side of the map.
That said, I really don't want to see motion tracking removed because it is of great help to my strategy. However, I'm all for having it removed completely from active marine use - albeit with one tiny change.
Allow the commander to actually see an alien model on his screen when motion tracking is researched (not the tiny, untargetable blue blips).
OK, here's the idea. Motion tracking = god for a competent marine team. It's a wallhack, all things considered, which really kills the mood as far as being scared for your life goes. The commander is supposed to be the marine's only comfort, but many commanders are pretty ignored right now. So, say that commander researches motion tracking, and he is the only one who can see the aliens through the walls. Now if the commander is any good, he can give his soldiers an attack waypoint to nearby aliens (those things are dreadfully underused). With the help of a commander, marines can get their wall-hack back - but it requires some patience, and more importantly, some FOLLOWING ORDERS on their part. If they aren't obeying me, why should I help them out by telling them of incoming alien threats =). If the aliens stand still, the commander won't see them, and buildings won't be seen either (leaving some use for scanner sweeps to still be used).
Seems like a fair change to me, what do you guys think?
As a commander, I find motion tracking integral to my strategy. In fact, it's practically how I function. With motion tracking and a liberal view of the minimap I can get a very good idea of alien movements - and this proves invaluable in action. For example, I can warn the team about an alien moving toward one of our resource nodes, so that by the time the little bugger gets there, I have someone ready to kill it. I can set up a defensive if I see a massive group of skulks heading toward one of the minibases. I can know when to safely set up a defensive outpost when I know that all aliens are moving on the other side of the map.
That said, I really don't want to see motion tracking removed because it is of great help to my strategy. However, I'm all for having it removed completely from active marine use - albeit with one tiny change.
Allow the commander to actually see an alien model on his screen when motion tracking is researched (not the tiny, untargetable blue blips).
OK, here's the idea. Motion tracking = god for a competent marine team. It's a wallhack, all things considered, which really kills the mood as far as being scared for your life goes. The commander is supposed to be the marine's only comfort, but many commanders are pretty ignored right now. So, say that commander researches motion tracking, and he is the only one who can see the aliens through the walls. Now if the commander is any good, he can give his soldiers an attack waypoint to nearby aliens (those things are dreadfully underused). With the help of a commander, marines can get their wall-hack back - but it requires some patience, and more importantly, some FOLLOWING ORDERS on their part. If they aren't obeying me, why should I help them out by telling them of incoming alien threats =). If the aliens stand still, the commander won't see them, and buildings won't be seen either (leaving some use for scanner sweeps to still be used).
Seems like a fair change to me, what do you guys think?
Comments
BTW do you play at CoFR server because i recognize the name
Just 1 thing. U would definately need voice com, imagine trying to type alien around the corner top right.
motiontracking is good, but it is expensive too
If you get it early marines will have a disadvantage later on (if the 2nd hive comes up)
I kind of like the idea, but I don't feel the MT is that overpowering.
Edit: There is already a plugin for that audio-motiontracking-thingy. It is used by turning on the flashlight.
<img src='http://masterswordman.home.attbi.com/1.gif' border='0' alt='user posted image'> <img src='http://masterswordman.home.attbi.com/2.gif' border='0' alt='user posted image'> <img src='http://masterswordman.home.attbi.com/3.gif' border='0' alt='user posted image'>
I think that if a marine sees an alien... or if an alien is seen during a scanner sweep there should be a blue blip around it like it is now if its not in ur line of sight. You will only gain this ability after it is researched of course.
Marines however should have that audio motion tracking thing.... it works very well and scares the crap out of you when u hear the pings get louder and louder (AHHH!!! WTF is he!!! <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <CRUNCHHHH>) The only problem with that that Ive seen on the servers that actually have that plug-in is that it annoys other fellow marines cause n00bs abuse it..... (i just turn it on for a few seconds every once in a while.... they keep it on constantly!) So to remedy that, make other peoples low volume in game, but aliens hear the normal volume.
The great thing about the audio tracking is it lets u know when an alien is getting closer. But by doing that the alien can hear exactly where the pings are comming from, giving them a larger advantage at times! Its all about options and the experience, Im all for no MT for marines and the changes I proposed <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Feel free to use all my pics. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
<img src='http://masterswordman.home.attbi.com/6.gif' border='0' alt='user posted image'>
OR
<img src='http://masterswordman.home.attbi.com/7.gif' border='0' alt='user posted image'>
While I like the idea of MT for comm only, I think too many people would complain about it. So how about a compromise? Make MT so that it can ONLY be seen in the mini-map by comms and marines. That would make it more 'alien-esque' (ala the hand scanner) and would still provide the same informaton to the marines. However, the marine info would only tell them that an alien is nearby, and would not tell them exactly WHERE that alien is.
Thoughts?
Regards,
Savant
I'm all for this idea.
Best strategy ever!
Wow - now the aliens have to wait for the marines to walk into melee range!
But MT has its disadvantages.. i often can't see the model i'm shooting at when theres a bunch of them around... exactly like hivesight...
Take care all, give'm hell.
LS
Tho I really do like the marine sound tracker with blips giving a general direction but nothing else. I guess some guys don't like the fact that the current motion tracking you can see what area the are in exactly. In the aliens movie the tracker just showed north south west or east. didn't indicate above or below or around a certain corner etc..
But I do believe that whatever happens I enjoy this game a lot ^_^ This is Flayra's game and we play a game that is built on his vision ehh? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
I personally don't think Motion Tracking is as great as sliced bread. I'd rather get weapon armor upgrades, tech, more turret farms. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Just get some nice headsets and listen <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
I'm still usure about the range numbers and the colours but this could be quite useful without being a wallhack.
Also , taking cloak should influde in this , maybe aliens aren't detected or the alien is show more fat that actually is. This should make some ppl build sensory before maybe.
My english is not very good , hope you understand me. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->