Yet Another Motion-tracking Thread

Chopper_Dave1Chopper_Dave1 Join Date: 2002-11-01 Member: 2353Members
<div class="IPBDescription">Whine all ya want, but here's my 2 cents</div> OK. Motion tracking is a great thing for marines, a not so great thing for aliens, and IMHO, seems to detract from the general feel of the game. We're heard a literal ton of ideas from the forumers around here - seems to run in cycles - but I don't think anyone has really voiced the issue from a commander POV.

As a commander, I find motion tracking integral to my strategy. In fact, it's practically how I function. With motion tracking and a liberal view of the minimap I can get a very good idea of alien movements - and this proves invaluable in action. For example, I can warn the team about an alien moving toward one of our resource nodes, so that by the time the little bugger gets there, I have someone ready to kill it. I can set up a defensive if I see a massive group of skulks heading toward one of the minibases. I can know when to safely set up a defensive outpost when I know that all aliens are moving on the other side of the map.

That said, I really don't want to see motion tracking removed because it is of great help to my strategy. However, I'm all for having it removed completely from active marine use - albeit with one tiny change.

Allow the commander to actually see an alien model on his screen when motion tracking is researched (not the tiny, untargetable blue blips).

OK, here's the idea. Motion tracking = god for a competent marine team. It's a wallhack, all things considered, which really kills the mood as far as being scared for your life goes. The commander is supposed to be the marine's only comfort, but many commanders are pretty ignored right now. So, say that commander researches motion tracking, and he is the only one who can see the aliens through the walls. Now if the commander is any good, he can give his soldiers an attack waypoint to nearby aliens (those things are dreadfully underused). With the help of a commander, marines can get their wall-hack back - but it requires some patience, and more importantly, some FOLLOWING ORDERS on their part. If they aren't obeying me, why should I help them out by telling them of incoming alien threats =). If the aliens stand still, the commander won't see them, and buildings won't be seen either (leaving some use for scanner sweeps to still be used).

Seems like a fair change to me, what do you guys think?

Comments

  • Hozart1Hozart1 Join Date: 2002-12-14 Member: 10820Members
    Hmm...sounds good to me, except for the know what the alien is (even though you can hear what it is). I more like the feeling of "Enemies Nearby" without actually knowing what that "enemy" is. That said, I agree to this.
  • tweakedtweaked Join Date: 2003-02-07 Member: 13236Members
    Very well worded. I agree with you also.

    BTW do you play at CoFR server because i recognize the name
  • T_RATT_RAT Join Date: 2002-12-17 Member: 10967Members, Reinforced - Gold
    I agree it is over powerful for the marines, and should probably only be used in commander view.

    Just 1 thing. U would definately need voice com, imagine trying to type alien around the corner top right.
  • Chopper_Dave1Chopper_Dave1 Join Date: 2002-11-01 Member: 2353Members
    Or, you could right click on the alien, giving all highlighted marines a WP to his exact position. Voicecomm works too, though.
  • masterswordmanmasterswordman Join Date: 2002-12-21 Member: 11303Members
    Okay, but that's just LAME
  • folkfolk Join Date: 2002-11-14 Member: 8603Banned
    first motion tracking idea that doesn't suck as much as the original. gj.
  • GwahirGwahir Join Date: 2002-04-24 Member: 513Members, Constellation
    one thing I certainly disagree with is the model being used instead of an icon, I would rather see a better to select icon than the commander being able to see which type everything is. If he could, he would get MT, then scan the map for gorges and work solely to kill them. Now the aliens have no way of expanding while the marines have a minimal threat against them.
  • TremanNTremanN Join Date: 2002-11-13 Member: 8471Members
    i don't know if anyone has suggested this.. but what about having the sound radar thingy like in the "Alien" movies. i think that would add greatly to the atmosphere. walking along.. suddenly you start beeping..gets louder and louder yet you can't see a thing... then BAM <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> ... cool <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • WheezerWheezer Join Date: 2002-11-02 Member: 3926Members, Constellation
    edited February 2003
    Gwahir, what is preventing the commander from doing so as it is now?

    motiontracking is good, but it is expensive too
    If you get it early marines will have a disadvantage later on (if the 2nd hive comes up)

    I kind of like the idea, but I don't feel the MT is that overpowering.

    Edit: There is already a plugin for that audio-motiontracking-thingy. It is used by turning on the flashlight.
  • masterswordmanmasterswordman Join Date: 2002-12-21 Member: 11303Members
    I don't know how good that would be, if your a cs lamer you can get a wallhack <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->.

    <img src='http://masterswordman.home.attbi.com/1.gif' border='0' alt='user posted image'> <img src='http://masterswordman.home.attbi.com/2.gif' border='0' alt='user posted image'> <img src='http://masterswordman.home.attbi.com/3.gif' border='0' alt='user posted image'>
  • CBD-IkariyaCBD-Ikariya Join Date: 2003-01-05 Member: 11841Members
    That's actually a very important point. With MT, I as a marine feel invunerable. I know their every steps, I can avoid all their ambushes, and avoid getting in close situations. It really does take that atmosphere of constantly being scared of being alone away. With your idea, not only will it boost the teamwork and the active role of the commander, but it will enhance the atmosphere vastly.
  • p00tp00t Join Date: 2002-12-20 Member: 11254Members
    also no MT for marines would help against those pesky rouge Jetpack-HMGers.... god those things are sooooo friggin annoying on ns_bast.....

    I think that if a marine sees an alien... or if an alien is seen during a scanner sweep there should be a blue blip around it like it is now if its not in ur line of sight. You will only gain this ability after it is researched of course.

    Marines however should have that audio motion tracking thing.... it works very well and scares the crap out of you when u hear the pings get louder and louder (AHHH!!! WTF is he!!! <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <CRUNCHHHH>) The only problem with that that Ive seen on the servers that actually have that plug-in is that it annoys other fellow marines cause n00bs abuse it..... (i just turn it on for a few seconds every once in a while.... they keep it on constantly!) So to remedy that, make other peoples low volume in game, but aliens hear the normal volume.

    The great thing about the audio tracking is it lets u know when an alien is getting closer. But by doing that the alien can hear exactly where the pings are comming from, giving them a larger advantage at times! Its all about options and the experience, Im all for no MT for marines and the changes I proposed <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • NarfNarf Join Date: 2002-11-01 Member: 2609Members
    I'm used to playing with no motion tracking from day 1 because i've been playing on a Linux server most of the time. Now whenever I play other places where they have MT, it feels almost unfair. I could already tell where most skulks were coming from with just headphones and the pitter-patter of little feet but with MT you don't even have to think
  • masterswordmanmasterswordman Join Date: 2002-12-21 Member: 11303Members
    <img src='http://masterswordman.home.attbi.com/6.gif' border='0' alt='user posted image'> isn't really that unfair, because only moving objects are seen, and it is a bit delayed. You kill something it stays there for 3 sec, you see a evading skulk the <img src='http://masterswordman.home.attbi.com/6.gif' border='0' alt='user posted image'> is a bit delayed.


    Feel free to use all my pics. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • masterswordmanmasterswordman Join Date: 2002-12-21 Member: 11303Members
    Hey which one is better?

    <img src='http://masterswordman.home.attbi.com/6.gif' border='0' alt='user posted image'>

    OR

    <img src='http://masterswordman.home.attbi.com/7.gif' border='0' alt='user posted image'>
  • Rico1Rico1 NS Oldtimer Join Date: 2002-05-24 Member: 664Members
    Many things wrong with this idea, but ill pick the one that pops up first: How do you plan on giving an attack waypoint to a marine if the skulk youre trying to waypoint to is moving all across your screen and you have to click on it once?
  • SavantSavant Join Date: 2002-11-30 Member: 10289Members, NS1 Playtester, Contributor
    I agree with the original poster. Having played on Linux servers quite a bit before the latest patch, I enjoyed the 'suspense' that came with not knowing the enemy's every move. As a marine I don't like MT at all. It takes the fun out fo the game and makes it too competitive.

    While I like the idea of MT for comm only, I think too many people would complain about it. So how about a compromise? Make MT so that it can ONLY be seen in the mini-map by comms and marines. That would make it more 'alien-esque' (ala the hand scanner) and would still provide the same informaton to the marines. However, the marine info would only tell them that an alien is nearby, and would not tell them exactly WHERE that alien is.

    Thoughts?

    Regards,

    Savant
  • masterswordmanmasterswordman Join Date: 2002-12-21 Member: 11303Members
    YEP good idea, no more hiding behind a door, and a HA jumping out with his <img src='http://masterswordman.home.attbi.com/8.gif' border='0' alt='user posted image'>, killing u in less then 2 seconds.
  • Rico1Rico1 NS Oldtimer Join Date: 2002-05-24 Member: 664Members
    edited February 2003
    The problem i seem to notice with most people on these forums is that they expect that a feature from NS is suppossed to be like a feature found in Aliens or Starcraft. The fact is, NS is a different game, it is not meant to be like either of those games. If you don't want to be seen by motion tracking, theres a simple fix: Dont move.
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    I just think the motion tracking bleeps should not have unlimited range and sensory chambers should block motion tracking blips.
  • ZennZenn Join Date: 2003-02-01 Member: 12970Members
    IMO- MT is far too powerful. And ANY suggestion I see at making it less powerful, gets my vote.

    I'm all for this idea.
  • mojojojomojojojo Join Date: 2002-11-01 Member: 2017Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->If you don't want to be seen by motion tracking, theres a simple fix: Dont move.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Best strategy ever!

    Wow - now the aliens have to wait for the marines to walk into melee range!
  • JackoJacko Join Date: 2002-11-23 Member: 9743Members
    Its a bit powerful.. but to counter that would be a simple idea that you can only see the motion tracking of aliens around you and your mates... that should be pretty sufficent to make it equal..

    But MT has its disadvantages.. i often can't see the model i'm shooting at when theres a bunch of them around... exactly like hivesight...
  • BigrickBigrick Join Date: 2002-11-01 Member: 3750Members
    I think MT would be better if it showed you were the aliens were on the mini-map. That way you may know an alien is in the next room but you dont know where exactly, that would add fear factor I reckon. It would also make the mini-map more useful.
  • LadyskunkLadyskunk Join Date: 2002-11-01 Member: 3528Members
    Perhaps instead of removing MT, allow it to be countered by the use of a sensory chamber. Or since that might be too cheap. Choosing cloak and only when you obtain level 3 will you then be untrackable even when moving.


    Take care all, give'm hell.

    LS
  • kineinkinein Join Date: 2003-02-02 Member: 13008Members
    My friend and I were discussing this subject and he talked about instead of Motion tracking have motion sensors. Similar to the mines where you give out a pack of motion sensors (5) and the marine goes and puts them in specific regions and walah it's not total complete motion tracking but the region's that you have installed sensors you will be notified.

    Tho I really do like the marine sound tracker with blips giving a general direction but nothing else. I guess some guys don't like the fact that the current motion tracking you can see what area the are in exactly. In the aliens movie the tracker just showed north south west or east. didn't indicate above or below or around a certain corner etc..

    But I do believe that whatever happens I enjoy this game a lot ^_^ This is Flayra's game and we play a game that is built on his vision ehh? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    I personally don't think Motion Tracking is as great as sliced bread. I'd rather get weapon armor upgrades, tech, more turret farms. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    Just get some nice headsets and listen <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • DDTrini_LopezDDTrini_Lopez Join Date: 2002-11-06 Member: 7296Members
    They should change motion tracking so it doesnt show the position of the aliens . It should become a circle or whatever figure in one side of the screen. When no aliens are in a range of 15 meters in all directions the circle is green . When a alien is in a range of 15-10 meters the circle is yellow , 10-5 meters orange , 5-0 red.

    I'm still usure about the range numbers and the colours but this could be quite useful without being a wallhack.

    Also , taking cloak should influde in this , maybe aliens aren't detected or the alien is show more fat that actually is. This should make some ppl build sensory before maybe.

    My english is not very good , hope you understand me. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
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