More Ns_goliath Pics

TzarconTzarcon Join Date: 2002-02-28 Member: 259Members
<div class="IPBDescription">Im a sneaky ****, oh yes</div> Heres some more areas close to the marine spawn, these are unfinished though, I have some stuff to add in

<img src='http://mproductions.racknine.net/tzarcon/map_screenshots/ns_goliath/unnamed0009.jpg' border='0' alt='user posted image'>
<img src='http://mproductions.racknine.net/tzarcon/map_screenshots/ns_goliath/unnamed0010.jpg' border='0' alt='user posted image'>
<img src='http://mproductions.racknine.net/tzarcon/map_screenshots/ns_goliath/unnamed0011.jpg' border='0' alt='user posted image'>

One more to come...

Comments

  • TzarconTzarcon Join Date: 2002-02-28 Member: 259Members
    <img src='http://mproductions.racknine.net/tzarcon/map_screenshots/ns_goliath/unnamed0013.jpg' border='0' alt='user posted image'>

    There
  • BlahmanBlahman Join Date: 2002-01-25 Member: 85Members, NS1 Playtester
    Looks good. It looks like those big monitors are being used as texlights (they're fullbright). Seems like you should either make them with an overlay that lights up only parts of the texture that emit light, or just have it not be a texlight.
  • JediYoshiJediYoshi The Cupcake Boss Join Date: 2002-05-27 Member: 674Members
    edited February 2003
    I suggest some Hera seats for the first pic and Lost crates with Europa mechanical arms in the second pic.
  • BytorBytor Join Date: 2002-11-19 Member: 9323Members
    Looks very nice ... great job on the lighting.
  • SirusSirus Join Date: 2002-11-13 Member: 8466Members, NS1 Playtester, Constellation
    There ya go, thats the contrasting brighter areas I was hoping for, Good job Tzarcon
  • LikuLiku I, am the Somberlain. Join Date: 2003-01-10 Member: 12128Members
    Very nice, I hope to add it to my list soon!
  • masterswordmanmasterswordman Join Date: 2002-12-21 Member: 11303Members
    <img src='http://masterswordman.home.attbi.com/3.gif' border='0' alt='user posted image'> VERY GOOD JOB. Hope to play it soon.
  • scioskulkscioskulk Join Date: 2002-11-30 Member: 10273Members
    <span style='font-size:8pt;line-height:100%'>The first pic is really beautiful. The addition of overlays on those texture-light monitors would complete that location. The second pic seems quite empty and really didn't do anything for me. Just curious: Is there enough room behind those pipes for skulks (not that it matters <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->)? The third pic looks quite nice. I especially like the structure and lighting of the dark ceiling area. The fourth pic gives me a similar feeling as the second pic, but to a lesser degree as there's more populating a smaller area. I can't tell what the apex of that hall's 90-degree turn looks like but it seems good-looking regardless. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> Overall, quite nice; everything has excellent potential. Especially nice lighting choices. That floor texture paired with lab textures seemed a bit odd at first, but I can get used to it.</span>
  • marcosmarcos Join Date: 2002-06-26 Member: 825Members
    totaly agree with scioskulk here <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    Pic 1 impresses me, and your lightinig is very nice all around! although a tad kharaa dominated <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
    And maybe you shoud lose some of thoose hera monitors. I really dont see any use of them and puting them evryvere dosent really look good.
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    edited February 2003
    I must agree with everyone, the first pic is impressive.

    And, yeah, the hera chairs on there would make it look even better IMO.

    The second pic looks a little empty, too much space there :\

    Anyways, good job <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • G0rebashG0rebash Join Date: 2003-02-05 Member: 13153Members
    I like all the pics - especially the first one. I think that slightly yellow light shining downs combined with the subtle blue form the comp pannels really flatters the geometry which in istself is extremly good nice
  • doctopepadoctopepa Join Date: 2002-01-26 Member: 99Members
    Call me picky, but it looks a bit dull... less unused space would do the trick.
  • TzarconTzarcon Join Date: 2002-02-28 Member: 259Members
    Thanks for the feedback guys, I never thought about putting chairs in that first pic. I'll be sure to do alot of what you said with the fullbright screens, they're mainly going to be advirtisements around. That second shot needs more used space, I realize that, but Im not sure what to fill it up with
  • scioskulkscioskulk Join Date: 2002-11-30 Member: 10273Members
    <span style='font-size:8pt;line-height:100%'>I don't know any specifics about technical limitations you are experiencing so I don't have much info to go on.

    From what I can see of the area, this is what I would do with the second pic for a "quick fix". I'd add a divider between the two double doors. Then I'd add a platform addition to that which would extend to the center of the floor.

    I had a crude text drawing, but it didn't work out quite right once all multiple spaces were compressed into single spaces. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> So, an example will have to suffice: what I am referring to is a "platform" similar to the small one in Eclipse's South Loop.

    The problem with the area is the floor seems too flat, but the walls are great. If you have enough map resources, detailing the ceiling wouldn't hurt either.</span>
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