More Ns_goliath Pics
Tzarcon
Join Date: 2002-02-28 Member: 259Members
<div class="IPBDescription">Im a sneaky ****, oh yes</div> Heres some more areas close to the marine spawn, these are unfinished though, I have some stuff to add in
<img src='http://mproductions.racknine.net/tzarcon/map_screenshots/ns_goliath/unnamed0009.jpg' border='0' alt='user posted image'>
<img src='http://mproductions.racknine.net/tzarcon/map_screenshots/ns_goliath/unnamed0010.jpg' border='0' alt='user posted image'>
<img src='http://mproductions.racknine.net/tzarcon/map_screenshots/ns_goliath/unnamed0011.jpg' border='0' alt='user posted image'>
One more to come...
<img src='http://mproductions.racknine.net/tzarcon/map_screenshots/ns_goliath/unnamed0009.jpg' border='0' alt='user posted image'>
<img src='http://mproductions.racknine.net/tzarcon/map_screenshots/ns_goliath/unnamed0010.jpg' border='0' alt='user posted image'>
<img src='http://mproductions.racknine.net/tzarcon/map_screenshots/ns_goliath/unnamed0011.jpg' border='0' alt='user posted image'>
One more to come...
Comments
There
Pic 1 impresses me, and your lightinig is very nice all around! although a tad kharaa dominated <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
And maybe you shoud lose some of thoose hera monitors. I really dont see any use of them and puting them evryvere dosent really look good.
And, yeah, the hera chairs on there would make it look even better IMO.
The second pic looks a little empty, too much space there :\
Anyways, good job <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
From what I can see of the area, this is what I would do with the second pic for a "quick fix". I'd add a divider between the two double doors. Then I'd add a platform addition to that which would extend to the center of the floor.
I had a crude text drawing, but it didn't work out quite right once all multiple spaces were compressed into single spaces. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> So, an example will have to suffice: what I am referring to is a "platform" similar to the small one in Eclipse's South Loop.
The problem with the area is the floor seems too flat, but the walls are great. If you have enough map resources, detailing the ceiling wouldn't hurt either.</span>