A Quick Question

G0rebashG0rebash Join Date: 2003-02-05 Member: 13153Members
edited February 2003 in Mapping Forum
<div class="IPBDescription">quick lighting qestion</div> Do you think the following lighting technique would work? Also how would it lag?


....spot light............thin grill.....................................................................
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........IIII........................IIII.......................................................................
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........I...I....-------->........I..I............................................................................
........I...I........................I..I........................................................................
........I...I........................I..I........................................................................
........IIII........................IIII..........................................................................
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.........front on view of grill--------------------------------------------------------
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........IIIIIIIIIIIIIIIIIII.I.................................................................................
........I............I.........I............................................................................
........IIIII.......IIIIIIIIII...............(some interesting pattern).........................
........I....I............I.....I...............................................................................
........I......I........I.......I...............................................................................
........I.......I.....I........I...............................................................................
........IIIIIIIIIIIIIIIIIIIIIII...........................................................................
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.............................-................................................................................
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...................................>..........separated light shines out.....................

Comments

  • G0rebashG0rebash Join Date: 2003-02-05 Member: 13153Members
    Is there ANYWHERE that gives good, detailed instructions/tutorials on advanced lighting and good lighting techniques?
  • RevenantRevenant Join Date: 2003-01-13 Member: 12249Members
    <a href='http://www.snarkpit.com/tutorials.php?usertut=1&tut=98' target='_blank'>http://www.snarkpit.com/tutorials.php?usertut=1&tut=98</a>

    Man I wish PlagueBearers Old Post Was Webbed . . .
  • G0rebashG0rebash Join Date: 2003-02-05 Member: 13153Members
    major cheers dude really appreciate it
  • G0rebashG0rebash Join Date: 2003-02-05 Member: 13153Members
    ok are these the correct techniques:

    4 types of lighting techniques used in preffesional maps:

    1) plain text lights in walls such as comp pannels that give off a dull ambience

    2) text lights with light entities in front where the text light comes in proximity to a wall (strip lights etc)

    3) spotlights shining downwards

    4) induvidual light entities at a low light level to highlicht computere screens, diffrect form beneath/above pipes and to draw the eye into hard to see focal points such as vents near teh ceiling (low level reds or greens for this)

    - text lights reduce entity count


    thank you i need to know i am correct about these things then i can get cracking. I know what makes lighting look good im just not exactly sure how they were done in this particular mod and i want to make sure.
  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    edited February 2003
    <!--QuoteBegin--G0rebash+Feb 9 2003, 07:19 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (G0rebash @ Feb 9 2003, 07:19 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Do you think the following lighting technique would work? Also how would it lag? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I used a similar lighting style/technique extensively in ns_nothing. The only <i>performance</i> issue I encountered as a result was increased r_speeds. There were, though, several other drawbacks from the use of the grills... such as an incredibly high - and hard to contain - leaf count.

    If you use something like this to light your level, be sure to keep a constant eye on your limits.
  • venomusvenomus Join Date: 2002-11-16 Member: 8951Members
    <i>There were, though, several other drawbacks from the use of the grills... such as an incredibly high - and hard to contain - leaf count.</i>

    Func_wall with ZHLT opaque flag. Maybe. I dunno.
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    <!--QuoteBegin--venomus+Feb 10 2003, 02:15 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (venomus @ Feb 10 2003, 02:15 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <i>There were, though, several other drawbacks from the use of the grills... such as an incredibly high - and hard to contain - leaf count.</i>

    Func_wall with ZHLT opaque flag. Maybe. I dunno. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    That will increase your RAD times a fair bit. I added 4 func_walls with light blocking propertires to 11th_hr, it extended the compile time by 2 hours.
  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    <!--QuoteBegin--venomus+Feb 9 2003, 02:15 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (venomus @ Feb 9 2003, 02:15 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Func_wall with ZHLT opaque flag. Maybe. I dunno. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I tried that. Even MonsE's SHODAN wasn't able to compile it afterwards. D:
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    one thing I tried on my first NS map ns_frigid was to cover a indented wall panel with grating (I'm talking about { texture grating not ns_nothing style grating), and then put a texture light on the side of the grating facing the panel. This gave the panel a soft glow which looked quite cool. the only problem with this is you can see the tex light from commander mode.
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