A Quick Question
G0rebash
Join Date: 2003-02-05 Member: 13153Members
<div class="IPBDescription">quick lighting qestion</div> Do you think the following lighting technique would work? Also how would it lag?
....spot light............thin grill.....................................................................
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.........front on view of grill--------------------------------------------------------
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........IIIIIIIIIIIIIIIIIII.I.................................................................................
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........IIIII.......IIIIIIIIII...............(some interesting pattern).........................
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........IIIIIIIIIIIIIIIIIIIIIII...........................................................................
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...................................>..........separated light shines out.....................
....spot light............thin grill.....................................................................
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........IIII........................IIII.......................................................................
........I...I........................I..I........................................................................
........I...I........................I..I........................................................................
........I...I....-------->........I..I............................................................................
........I...I........................I..I........................................................................
........I...I........................I..I........................................................................
........IIII........................IIII..........................................................................
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.........front on view of grill--------------------------------------------------------
.............................................................................................................
........IIIIIIIIIIIIIIIIIII.I.................................................................................
........I............I.........I............................................................................
........IIIII.......IIIIIIIIII...............(some interesting pattern).........................
........I....I............I.....I...............................................................................
........I......I........I.......I...............................................................................
........I.......I.....I........I...............................................................................
........IIIIIIIIIIIIIIIIIIIIIII...........................................................................
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.............................-................................................................................
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...................................>..........separated light shines out.....................
Comments
Man I wish PlagueBearers Old Post Was Webbed . . .
4 types of lighting techniques used in preffesional maps:
1) plain text lights in walls such as comp pannels that give off a dull ambience
2) text lights with light entities in front where the text light comes in proximity to a wall (strip lights etc)
3) spotlights shining downwards
4) induvidual light entities at a low light level to highlicht computere screens, diffrect form beneath/above pipes and to draw the eye into hard to see focal points such as vents near teh ceiling (low level reds or greens for this)
- text lights reduce entity count
thank you i need to know i am correct about these things then i can get cracking. I know what makes lighting look good im just not exactly sure how they were done in this particular mod and i want to make sure.
I used a similar lighting style/technique extensively in ns_nothing. The only <i>performance</i> issue I encountered as a result was increased r_speeds. There were, though, several other drawbacks from the use of the grills... such as an incredibly high - and hard to contain - leaf count.
If you use something like this to light your level, be sure to keep a constant eye on your limits.
Func_wall with ZHLT opaque flag. Maybe. I dunno.
Func_wall with ZHLT opaque flag. Maybe. I dunno. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
That will increase your RAD times a fair bit. I added 4 func_walls with light blocking propertires to 11th_hr, it extended the compile time by 2 hours.
I tried that. Even MonsE's SHODAN wasn't able to compile it afterwards. D: