Idea For "super Gridlock"
The_Real_Quasar
Has the I.Q. of 12,000 P.E. Teachers Join Date: 2002-11-26 Member: 9998Members
<div class="IPBDescription">messing up the commander</div> In one of the compile versions of my map ns_espace, one of my beta testers found a rather interesting thing. I had a rotating rock outside in "space", and if the commander view was put over it the view followed the rock, it moved round with it. So this gave me an idea for "super gridlock", whereby a large rotating object is put underneath the map, and when the aliens get 3 hives or a certain button is pressed for instance, this object rotates at high speed, and the commander view with it. This would basically remove the comm's effectiveness. The rotater would be turned off after about 30 seconds when the "nano stabilizers" can restore commander view. I was thinking of putting this effect in my map, if i could find a way to make it work when the aliens reached 3 hives.
Comments
if you want to make one huge rotating object for the commander, this object wil dissappear (as brush) when its center is too far away from the viewpoint.
the 3 hive thingie could work with the "target on build" value and some multisources.
I second this, hehe.
wont somebody think of the humans ?!