How Much Damage Takes Armor?

LoboLealLoboLeal Join Date: 2002-12-24 Member: 11466Members
Anyone knows how much damage takes armor?
I know it depends on absorption. Someone can tell me the formula?

Thanks.

Comments

  • CutterJoeCutterJoe Join Date: 2002-12-30 Member: 11594Members, Constellation
    umm how much damage takes armor?<!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> or is that How much damage can armor take?

    All i know is check out this site:
    <a href='http://www.geocities.com/kitsune/ns-stats.htm' target='_blank'>http://www.geocities.com/kitsune/ns-stats.htm</a>
  • LoboLealLoboLeal Join Date: 2002-12-24 Member: 11466Members
    Thanks CutterJoe but my question is how much part of damage is take by armor?

    Check this page: <a href='http://www.geocities.com/kitsune/104estats.htm' target='_blank'>http://www.geocities.com/kitsune/104estats.htm</a>

    Here are 1.04 stats but I want to know the formula behind those numbers.
  • TheMuffinManTheMuffinMan Join Date: 2002-12-20 Member: 11234Members, Constellation
    edited January 2003
    whenever you take damage the damage of the attack is devided by your armour pecentage, This damage is halfed and goes off your armour. the rest of the damage goes onto your health

    so

    damage to armour = TOTAL DAMAGE / 100 *ARMOUR ABSORBATION / 2

    damage to armour = TOTAL DAMAGE - REST OF DAMAGE AFTER THE ARMOUR TAKES AWAY DAMAGE
  • TheMuffinManTheMuffinMan Join Date: 2002-12-20 Member: 11234Members, Constellation
    edited January 2003
    *whips out calculator*

    so if you get bitten by a skulk when your wearing ha(95% absorbation)

    so 75/100 X 95 = 71.25 damage

    71.25 / 2 = 35.625 damage to armour

    75 - 71.25 = 3.75 damage to health
  • LoboLealLoboLeal Join Date: 2002-12-24 Member: 11466Members
    Thanks for the answer.

    Thas was my thought too.

    So in <a href='http://www.geocities.com/kitsune/104estats.htm' target='_blank'>http://www.geocities.com/kitsune/104estats.htm</a> those stats aren´t correct?
  • TheMuffinManTheMuffinMan Join Date: 2002-12-20 Member: 11234Members, Constellation
    i dunno rearly. I assume that they are correct or very nearly, i just know the formulae
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    The formula is wrong. According to your formula a level 3 carapace would die in 13 bullets.

    Skulk has 70h/30a at full and 60% absorbtion.
    After 10 bullets (which is 100 damage unupgraded lmg) your armor takes [(100/100)*60]/2 =30.
    Your health takes 40 damage since the armor absorbed 60, so now your skulk is at 30h/0a.
    At this point 3 more bullets (30 damage) would kill you, and 10+3=13.

    This is in conflict with Kitsune's tables, which claims it takes 16 bullets to kill a level 3 cara skulk. In fact Kitsune's table says that a level 3 cara skulk will only take 2.37 armor damage with each bullet. Can someone resolve this conflict for me?
  • Alpha_1Alpha_1 Join Date: 2002-12-18 Member: 11041Members, Constellation
    <!--QuoteBegin--|ds|meatshield+Feb 5 2003, 11:55 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (|ds|meatshield @ Feb 5 2003, 11:55 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The formula is wrong. According to your formula a level 3 carapace would die in 13 bullets.

    Skulk has 70h/30a at full and 60% absorbtion.
    After 10 bullets (which is 100 damage unupgraded lmg) your armor takes [(100/100)*60]/2 =30.
    Your health takes 40 damage since the armor absorbed 60, so now your skulk is at 30h/0a.
    At this point 3 more bullets (30 damage) would kill you, and 10+3=13.

    This is in conflict with Kitsune's tables, which claims it takes 16 bullets to kill a level 3 cara skulk. In fact Kitsune's table says that a level 3 cara skulk will only take 2.37 armor damage with each bullet. Can someone resolve this conflict for me? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Actually <b>YOU</b> are wrong. Marine armor is different from Kharaa armor. Since the guy is asking about <b>MARINE</b> armor, your responce is 100% flawed.

    Next time don't just read what is being typed, <b>understand</b> it too. Does this resolve your conflict?
  • SoulSkorpionSoulSkorpion Join Date: 2002-04-12 Member: 423Members
    Technically, he just said armour. The stuff which protects Kharaa is also called armour. Nyah <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • ChargeCharge Join Date: 2003-02-05 Member: 13144Members
    <!--QuoteBegin--SoulSkorpion+Feb 6 2003, 02:47 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SoulSkorpion @ Feb 6 2003, 02:47 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Technically, he just said armour. The stuff which protects Kharaa is also called armour. Nyah <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    true <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    NS armor works like HL armor.

    Take a 20-damage hit, like a pistol shot. First, armor absorption.

    Base absorption for both teams is 30%, so 70% of the damage affects health - of 20 damage, a base player would take 14 damage.

    The 30% damage that armor prevents is then divided by 2, and subtracted from the armor. So after a single pistol bullet, a base skulk would go from 70/10 to 56/7.

    Carapace and Marine armor upgrades add 10% absorption per level - level three armor/carapace is 60% absorptive. They also add X amount to armor - 20 per level for marines, while added armor is class-dependent for aliens.

    Heavy Armor is 95% absorptive at any level, but does gain armor points with upgrades.
  • TheMuffinManTheMuffinMan Join Date: 2002-12-20 Member: 11234Members, Constellation
    im confused. Im only 12 lol, these formulae r evil. was i right?
  • John_A_TallonJohn_A_Tallon Join Date: 2002-11-26 Member: 10024Members
    edited February 2003
    No Muffin, you were wrong (though to be fair, your way does make some sense, and would work well in another game where maintaining armor was more important).

    DamageToArmor = (AttackValue * ArmorAbsorbtion) / 2
    DamageToHealth = (AttackValue) - (AttackValue*ArmorAbsorbtion)

    At the start of the game, ArmorAbsorbtion = 0.30
    With one upgrade ArmorAbsorbtion = 0.40
    With two upgrades ArmorAbsorbtion = 0.50
    With three upgrades ArmorAbsortion = 0.60
    With Heavy Armor = 0.95

    Your actual amount of armor has nothing to do with how well it absorbs damage. So, even if you just have 1 point of armor left, you're still getting the ArmorAbsorbtion value that your team has bought.
  • Alpha_1Alpha_1 Join Date: 2002-12-18 Member: 11041Members, Constellation
    Why is it then that the armor upgrade on the marine side only says it adds so many points TO the armor value and nothing about a percentage increase in armor absorbsion? When I click to upgrade the armor it only says it adds to it, not that it increases it's effectivness?
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