My Thoughts About Ns
tseepra
Join Date: 2002-12-11 Member: 10530Members
<div class="IPBDescription">Just read it...</div> Ok, up untill a few weeks ago, I was getting bored on NS. Really, most of the game were with the get 2 hives and tech up tactic. If anybody used anything different they were accused of being newbs or stupid. So how fun is is to play the same kind of game over and over again. Also, the commanders who I played with (with a few exceptions) usually got one hive then utterly lost, or got 2 hives then lost them, and utterly lost. After playing so many losing marine games I wondered why people use this tactic all the time.
So a few weeks ago, I remembered a tactic which almost everyone knows, but I had never seen it in-game, the HMG rush. So I got a friend and in ns_tanith we tried the HMG rush. It was a little hard on a pub, because of the newb, and idiot commnts flying around. But we utterly destroyed the alien team, they had no chance. So I thougt it was a fluke, so played again and it worked again. And they were the funnest game of NS I had ever played.
Next day I try the hmg, jp rush, it worked. Then the ha, hmg rush, it worked. Then the ip rush, a little hard, but worked. Although they don't always work they are alot funner then getting 2 hives and sitting on them untill we lose them. I hope some other commders start using these tactics on Finnish servers.
Also with the cloaking changes in 1.04, playing as aliens has never been so rich. Sensory on pubs happens almost every tenth game. And movement sometimes. Although I don't really see much point in movement with 1 hive.
What I'm trying to say is that I hope other NS players start varying their tactics so that we get a more versatile and exciting game. This is why CS sucks, there is only one goal, KILL. And i'd like to ask am I the only one who was getting bored of NS? Or is it just the servers I play on? Any other comments?
So a few weeks ago, I remembered a tactic which almost everyone knows, but I had never seen it in-game, the HMG rush. So I got a friend and in ns_tanith we tried the HMG rush. It was a little hard on a pub, because of the newb, and idiot commnts flying around. But we utterly destroyed the alien team, they had no chance. So I thougt it was a fluke, so played again and it worked again. And they were the funnest game of NS I had ever played.
Next day I try the hmg, jp rush, it worked. Then the ha, hmg rush, it worked. Then the ip rush, a little hard, but worked. Although they don't always work they are alot funner then getting 2 hives and sitting on them untill we lose them. I hope some other commders start using these tactics on Finnish servers.
Also with the cloaking changes in 1.04, playing as aliens has never been so rich. Sensory on pubs happens almost every tenth game. And movement sometimes. Although I don't really see much point in movement with 1 hive.
What I'm trying to say is that I hope other NS players start varying their tactics so that we get a more versatile and exciting game. This is why CS sucks, there is only one goal, KILL. And i'd like to ask am I the only one who was getting bored of NS? Or is it just the servers I play on? Any other comments?
Comments
Heh, I haven't seen this. In fact, in one game I'd built a few res towers, and a few of us had decided sensory was the way to go for a change. And some guy actually evolved to gorge, built a def chamber in the middle of nowhere, and then EVOLVED BACK to skulk just to get his way. He didn't even have the decency to limit the evolution waste to 13 instead of 17.
Oh yeah and nothing can beat the ol' days, where almost no-one knew what to do and had to fight for his own survival <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
It was on a 16 player server, and we had some skilled marines. And a marine who has a HMG, and a armour upgade, against a one hive skulk is almost unstoppable. All you have to do is point and click, the spray and clip size of the HMG is a deadly combo. I think you were playing against a really unexperienced marine team.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->All of these tactics work. The problem is that people become so obsessed with WINNING at all costs that they pick the most effective and never deviate. I hope we will be able to look at this in 1.1, and arrange something in the way of counters to various strategies, to force the marines to improvise a bit more. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I wish aliens will have a chance to do something with their resources against the 2 hive lockdown. And different strategies start poping up on 1.1 servers. But right now on 1.04 the 2 hive lockdown is the only exeptable tactic, unless you go comm and show them other tactics work too. Ofcource you rushes don't allways work, its about 50/50, but loosing on a rush is alot more fun then winning with a 2 hive lockdown.
Err...not QUITE unstoppable. The armour upgrade makes it harder, but skulks will munch through HMG/LA no problem at all. If they're coming at you from one direction down an open corridor then you'll mow them down, sure, but all it takes is one dropping from a vent and *Splat* You'll go down damn fast. I can only assume no-one ambushed you...
ARRRGH! I hate these people, I meet them ALL. THE. TIME! <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo-->
ARRRGH! I hate these people, I meet them ALL. THE. TIME! <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
I second that. Nothing is more aggrivating then your teamates not trusting your gorge ability and gorging just to serve themselves quicker. <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo-->
I often delay upgrades till post-hive. I also like going sensory or movement first. The only real mistake you mentioned was 4 RTs... you really only need 2-3 in addition to the first one.
Although, I've learned that the best skulks not only have patience, they also know the maps, and where to run. There are some very decieving areas of the maps where a skulk can be seen and quickly get behind the marine that thinks they have them cornered.
Summary of my thoughts/observations:
Things now:
-Unupgraded <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <<< Unupgraded LA/LMG <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->
-Carapaced <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> >>> Unupgraded LA/LMG <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->
-Carapaced <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> >> Upgraded LA/LMG <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->
-Add balance and allow more varied strategies by reducing carapace's effectiveness and by increasing basic skulk health/armor.
-Skulks at the beginning should die in 12-14 shots by unupgraded LMGs and lvl 3 carapaced skulks in 15-17 shots.
-This might work for publics, ain't saying anything about clan matches.
P.S. I didn't want to create a huge "balance whine"-post so please don't read it that way.
BUT, if I remember correctly, a unupgaded skulk can take 9 unupgraded lmg shots, and a carpaced skulk can take 19. Thats over 100% more. (I might be wrong about the shots, but close)