Nice Relocation Trick

DaStompaDaStompa Join Date: 2003-01-22 Member: 12591Members
<div class="IPBDescription">annoying the commander</div> If you ever stop a relocation attempt, do not kill the extra command center, leave it (if its empty)

now, when you get the chance, make a single offence chamber within range of it.


For the next hour+ the commander will constantly have "building under attack" messages thrown at him, and will get into the habit of ignoring them. (im sure you can see how this can work to your advantage)
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Comments

  • DWGuyDWGuy Join Date: 2003-01-26 Member: 12754Members
    You're mean.

    <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • DaStompaDaStompa Join Date: 2003-01-22 Member: 12591Members
    <!--QuoteBegin--DWGuy+Feb 13 2003, 12:47 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DWGuy @ Feb 13 2003, 12:47 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> You're mean.

    <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    No I just hate marines with a passion

    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • iwilleatyouiwilleatyou Join Date: 2002-11-29 Member: 10270Members
    I agree. Marines are usually whiny noobs, and used to be whiny siege whoring noobs, and now just whine and act like noobs because they cant siege ****.
  • relsanrelsan Join Date: 2002-11-01 Member: 3720Members, Constellation
    this is an nice tactic. its just so hard sometimes to convince pub noobs to agree to stuff like this. "ME SMASH!" "ME SMASH! HAHA!"
  • Two_Eyed_HumanTwo_Eyed_Human Join Date: 2002-11-21 Member: 9589Members
    I think it would say that the command console is under attack. Not structure.
  • Clan_HunterClan_Hunter Join Date: 2002-11-07 Member: 7499Members
    that and it will dominate their spacebar jump to the console in question.
  • DaStompaDaStompa Join Date: 2003-01-22 Member: 12591Members
    <!--QuoteBegin--Two Eyed Human+Feb 13 2003, 01:13 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Two Eyed Human @ Feb 13 2003, 01:13 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I think it would say that the command console is under attack. Not structure. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I am pretty sure it goes back and forth.

    anyways, the commander was global-voicing how us "SOB ALIENS AND THIER EXPLOIT SH*T!"

    well, i would assumel he was more than a little annoyed.
  • KillymageeKillymagee Join Date: 2002-11-01 Member: 3136Members
    OOOh another nasty little trick to use against the $#@%&* marines me likes! <img src='http://users.frailart.net/killymagee/smile_lick.gif' border='0' alt='user posted image'>
  • TryonTryon Join Date: 2002-11-05 Member: 7040Members
    I must agree, this tactic works like a charm! In a practice match for my clan, the comm got off a failed rush to Port Engine Hive. Instead of having our skulks focus on the empty comm chair sitting in the hive, I built a OC a couple of feet away from it and left it at that. About five minutes later, the comm started using general chat:

    "Will you PLEASE just kill the F'ing chair already?!?! This is driving me nuts!"

    In addition to that, with the constant "Your base is under attack," messages, it's almost impossible for the comm to quick jump to where he/she needs. By the time the request for ammo/health has been recognised and the comm hits the jump, another message has come in and the comm is looking at the half dead chair.

    Definatly a worthy tactic to use. Disctracting, irritating and painful for the marines. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • ChargeCharge Join Date: 2003-02-05 Member: 13144Members
    i hate you <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • taboofirestaboofires Join Date: 2002-11-24 Member: 9853Members
    Lol, you're giving them a reason so send a marine out of base for the sole purpose of killing an offense chamber. So degrading, forcing your marines to act like noobs.
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    MUAHAHAHAHAHAHAAHAHAHAHAHAHAHAHAHAH(continue for 3 minutes)
  • DaStompaDaStompa Join Date: 2003-01-22 Member: 12591Members
    heheheh *grins*

    your welcome guys <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • Kid-AKid-A Join Date: 2002-12-17 Member: 10908Members
    <!--QuoteBegin--relsan+Feb 13 2003, 01:12 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (relsan @ Feb 13 2003, 01:12 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> this is an nice tactic. its just so hard sometimes to convince pub noobs to agree to stuff like this. "ME SMASH!" "ME SMASH! HAHA!" <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    LOL so true its unbeliveable.

    The thing is though even marines try it with WoL. Sigh....
  • UnknownUnknown Join Date: 2002-06-12 Member: 759Members
    So simple, yet... it took us all this time to think of it. lol
  • DaStompaDaStompa Join Date: 2003-01-22 Member: 12591Members
    <!--QuoteBegin--Unknown+Feb 13 2003, 05:58 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Unknown @ Feb 13 2003, 05:58 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> So simple, yet... it took us all this time to think of it. lol <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    "us"?

    <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • bobthemagicalfishbobthemagicalfish Join Date: 2002-11-03 Member: 6007Members
    i think he mean the little skull egges that live in our head and send our thoughs to us like i know right now that your reading this muahahah <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo-->
  • Pika-CthulhuPika-Cthulhu Join Date: 2002-11-19 Member: 9386Members
    Your so great, I love you!!!

    this is definately on my to do list. I just hope I remember it when some noobler comm decides on a relocation.

    (Was sooooo funny, one time, the marines had this comm who had a hardon/brain tumor, for relocation, and kept demanding/insisting/ordering that it would work. He was soooo sure of it, even after the sixth round where we killed them off in under ten minutes. Luckily for the marines someone else beat him to the comm chair, and were all like, "Hey, why are we dying, Diff comm?" to wit the old comm spouted some expletives and left the game. Suffice to say, the next few hours of gaming were pure bliss, where we had some real competition)

    Oh and ive seen relocating work well, but only in some instances, otherwise its a stupid tactic, FAAAR too risky for its benefits.
  • DaStompaDaStompa Join Date: 2003-01-22 Member: 12591Members
    <!--QuoteBegin--Pika-Cthulhu+Feb 13 2003, 10:36 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Pika-Cthulhu @ Feb 13 2003, 10:36 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Your so great, I love you!!!
    <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    A check is in the mail i hope? :-P
  • ObliteraterObliterater Join Date: 2002-11-22 Member: 9652Members
    That is so mean for the poor overstressed comm... but its a great tactic <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • PeregineDivePeregineDive Join Date: 2002-07-15 Member: 951Members
    Dude, that's awsome <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> haha! Definetly worth remembering next time they try for relocation


    -PD
  • porpporp Join Date: 2002-11-06 Member: 7445Members
    Yeah, wow, jeez! This will singlehandedly win entire clan matches. You are a genius and should be immediately hired at id software.
  • KizKiz Join Date: 2002-11-06 Member: 7236Members
    And commanders everywhere collectively order five cases of asprin...
  • BlueGhostBlueGhost Join Date: 2002-11-30 Member: 10337Members
    VERY Nice

    Thinking about it there's nothing to stop you doing this against a turret. Won't last as long.

    Infact hell if you've got a turret somewhere you want to camp as a skulk just sit there parasiting it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    BlueGhost
  • iwilleatyouiwilleatyou Join Date: 2002-11-29 Member: 10270Members
    another thought to this- what if you just took out their tf, but left their turrets in their. it wouldnt be too helpful if they could build a tf near them, but it just might work on a nice isolated rt. instead of one building under attack message, three ocs could sit right inside an old turret farm and give him a constant stream!
  • iwilleatyouiwilleatyou Join Date: 2002-11-29 Member: 10270Members
    blast. talk about bad luck. i decided to post just before the end, i mean, who else could have possibly written my exact thoughts? *slaps self repeatedly and goes to slam head against a wall*
  • Cry_HavocCry_Havoc Join Date: 2003-01-22 Member: 12593Members
    <!--QuoteBegin--BlueGhost+Feb 14 2003, 11:21 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BlueGhost @ Feb 14 2003, 11:21 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Infact hell if you've got a turret somewhere you want to camp as a skulk just sit there parasiting it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
    <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Sounds like fun.

    <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • RazRaz Join Date: 2003-02-15 Member: 13570Members
    I tried this on bast i believe it is, (Refinery, Engine, Feedwater) and the OC did not shoot the original comm chair at all? They relocated so we tried this trick in their original base...it wouldn't shoot the chair even though it was almost next to it! Any ideas?
  • Error404Error404 Join Date: 2002-11-19 Member: 9353Members
    Won't the Commander recycle the empty CC???
  • SevendashsevenSevendashseven Join Date: 2002-11-01 Member: 3357Members
    You can't recycle CCs. Nice trick, I like it.
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