Cel Shaded Jarheads
JediYoshi
The Cupcake Boss Join Date: 2002-05-27 Member: 674Members
I was wondering.. Is the cel shade effect possible in all MODs? Just thinking cause I thought it would be quite intresting in NS. Actually if it is, can someone just convert the original marine to a cel shaded one?
<a href='http://www.cybcity.com/jediyoshi/scout.zip' target='_blank'>Here's an example of it, just pop it up in HLMV or in TFC as "new models"</a>
^^ Save target as
<a href='http://www.cybcity.com/jediyoshi/scout.zip' target='_blank'>Here's an example of it, just pop it up in HLMV or in TFC as "new models"</a>
^^ Save target as
Comments
Doesnt cell shading double the polys? or is that something else... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
and as for the cell shading it CAN double the polys depends on how you do it..everything can be done in many ways.
Also, to the skin idea, you would be missing the black outline from all angles prospect <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
well thats not really cel shader.
ive done it before... basically what you do is:
you get the model and CLONE IT in the same place
then you scale it up just a little
then you FLIP all the faces and assing a black texture to it. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
its like the "SHOW BACKFACES" in 3ds max or in milkshape... so you just flip all the faces
and yes it double the polycount since theres 2 models in 1