Bad Surface Extent

ZyDZyD Join Date: 2003-02-17 Member: 13656Members
<div class="IPBDescription">Need help</div> When i try to compiler i get this error:
BuildFacelights:
10..Error:
for Face 128 (texture {r25_ladder2) at
(436.000 1691.000 285.000) (375.000 1691.000 285.000) (375.000 1692.000 285.000) (436.000 1692.000 285.000)
Error: Bad surface extents (3 x 14044)

But there doesnt seem to be anything wrong with it atleast not what i can see could people plz share how they would fix this problem =)

Comments

  • ZyDZyD Join Date: 2003-02-17 Member: 13656Members
    i did they arent that big i think its worldcraft that is **** hehe

    but i think ill delete the problem just making the post so others can learn how to fix it if they come to the same problem
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    <a href='http://members.telocity.com/pdebaan/errors.htm#badsurface' target='_blank'>http://members.telocity.com/pdebaan/errors....htm#badsurface</a>
    one of your ladders has a face with really oversized ir oversrunked texturing.
  • bluemanblueman Join Date: 2002-04-09 Member: 399Members
    edited February 2003
    i do think WC probs should be asked at the valve-erc forums better.
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    <!--QuoteBegin--Jobabob+Feb 17 2003, 10:38 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Jobabob @ Feb 17 2003, 10:38 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> er how in hell do you know its a ladder thats the problem??

    and I wish people would stop repeating me! Yes I use tommy's site too! <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    ...for Face 128 (texture <b>{r25_ladder2</b>) at ...<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
  • KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
    Are you trying to use the MHLT 1.7 -subdivide option for a value > 240?
  • tommydtommyd Creator of ns_tanith, co_pulse and co_faceoff Join Date: 2002-01-24 Member: 40Members, NS1 Playtester, Contributor, NS2 Developer
    edited February 2003
    this also could happen when you have a texture perpendicular to the face (essentially an infinitly scaled texture). this happens sometimes when you clip/vertex manip stuff. i believe that error comes up on compile or when you check for errors.

    incomplete/corrupt wads will also give this error.
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