This Just Sux

offsoffs Join Date: 2003-02-12 Member: 13456Members
<div class="IPBDescription">...</div>I really shouldn't whine, but.. something needs to be done.

I've played some 10 games in a row now ( both marine and kharaa )... and the marine won every game.. totally raped actually.

tactics marines used:

Moved in large groups and camped in corners/end of long hallways. Secured about 2 hives and their base with plenty of turrets. Kharaa had most res nodes but the marines just saved for JP\HA / HMG.

Very early rush near the hive and and build a tf, a few turrets and a siege. Secured it by camping in corners/end of long hallways. ( The aliens didn't have anything that could shoot back but the gorg. )

One time the aliens actually got 2 hives, somehow, nobody got *54* res thought since it was allmost immedialty destroyed by JP/HMG.

Comments

  • GreyPawsGreyPaws Join Date: 2002-11-15 Member: 8659Members
    Heheh I was just about to say that Khaara won every game we played last nigh... it goes back and forth, depends on the distribution of talent and organization.

    If they are activley expanding they arent defending spawn.. 3 skulks in span = dead OBS and dead INF, not to mention the fact that the proto lab is easy to kill with 2-3 skulks
  • offsoffs Join Date: 2003-02-12 Member: 13456Members
    Actually there were some pretty good players on both teams. It's just so f* hard to win with aliens on >22 player server. The marines just stick in thight groups ( and make sure the kharaa doesn't get fade ).

    It actually seems like the fade is more of a "luxury" / "ownage'" unit on pub servers. (allthough it really isn't that hard to kill with some teamwork and especially with JP/HMG ).

    The real battle is between skulks and marines with lmg. The problem here is that "more players"=good for the marines, "better players"=good for marines. You can only so good at ducking bullets, and tactics, and ambush etc.. but u can get super 1337 at using the lmg ( especially with its no-recoil and high accuracy ).
  • RueRue Join Date: 2002-10-21 Member: 1564Members
    in this case the mariens were very very good , atm most games end 50/50 which is good b tu when large clans come on they normals win unless the clan is realy bad =P
  • Cry_HavocCry_Havoc Join Date: 2003-01-22 Member: 12593Members
    It also depends on the distribution of lag.

    <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • ZhangZhang Join Date: 2002-11-01 Member: 2477Members
    NS isn't optimized for anything over 18 players. Any more past that and respawn rates heavily favor marines. Don't complain about losing as aliens on a 22 player server. Go play on a 16 player server instead and I guarantee with some other good aliens you won't be seeing 10 marine wins in a row unless the marines are super-good.
    This discussion is pointless; stay off the servers that have over 18 players and you'll have a fine experience. I've never encountered something like this on 16 player servers unless the aliens absolutely suck, and I've been playing nonstop since day one.
  • Trevelyan_006Trevelyan_006 Join Date: 2002-11-02 Member: 3876Banned
    This must be the millionth time i have said this:

    your team LET them take RTs to get the RPs?

    your team LET them have the RPs for the research...?

    your team LET them have the RPs for the jetpack/HMGs?

    your team LET them build the siege mini base near your hive?

    oh... are they using teamwork? god forbid... you know your team can do the same and stomp the marines...
  • EshockEshock Join Date: 2003-02-12 Member: 13462Members
    I agree that the marines generally have an advantage with higher numbers, but I play on 24-person servers all the time, and the aliens do win a few. So, it's not totally impossible. What would be great is if in a future version, the game automatically balanced weapons/hp/damage depending on the number of people in a server.
  • SpceM0nkeySpceM0nkey Join Date: 2003-01-19 Member: 12480Members
    Come on. The best ogranisation, the best communication and the best people win. I play daily on 26 player servers, and if we talk and work together we win. I win all the time as aliens and all the time as marines and as commander
  • Infected_MarineInfected_Marine Join Date: 2002-12-21 Member: 11287Members
    It's called 1.04 and the consistant suppresion of the Karhaa.

    Actaully the number of players in the game probably is the most influential factor of the games these days. If the marines have an experienced commander that knows what to do (but they don't have too be great) and the teams are about 10 people the game is VERY slanted in favor of the marines.

    At 12+ the only way the Karhaa can hope to win (which is possible, but extremely, EXTREMELY diffacult) is if the commander makes some pretty dramatic mistakes, and the aliens are mostly stand up players.

    That is why many servers seem like they favor one race or another, because 16 player servers which usually have 7 player teams give the aliens a small advantage generally. Otherwise the blance is usaully good as long as the skulks resort to swarm/pack tactics and there is a lot of lag.

    So, on an end note I want to say this in summary:
    The aliens have advantages for good reasons: Speed, power
    The marines have advantages for good reasons: Team work, good commander
    The marines have advantages for bad reasons: Turrets (Turret Spam)
    The aliens have disadvantages for bad reasons: Resources, slow resource chamber building rate.
  • ZelZel Join Date: 2003-01-27 Member: 12861Members
    i paly in four to six person servers and have seen marines win one game legitimately in 1.04

    so.... i guess it is tied to number of players now isnt it.
  • The_DamnedThe_Damned Join Date: 2002-11-01 Member: 2123Members
    I don't know why everyone is complaining about how this team won or this team won. It's easy to kill a skulk when you have Weapon Upgrades so like 1/2 a clip or less if your a good aim (or a hallway) It all depends on the team.
    So if the marines won everytime that means that they knew what they were doing and the aliens weren't fast enough in getting up Hives/chambers.
    If the alien team is organized and know what there doing then you can totally own the marines. And the same goes with the other way.
    Numbers don't really have anything to do with it I play at Mayberry's server and it's about 20 people most of the time (until lag shuts the server down)
    Last night it was the other way around Aliens 0wned.
  • Infected_MarineInfected_Marine Join Date: 2002-12-21 Member: 11287Members
    <!--QuoteBegin--The Damned+Feb 12 2003, 04:49 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (The Damned @ Feb 12 2003, 04:49 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I don't know why everyone is complaining about how this team won or this team won. It's easy to kill a skulk when you have Weapon Upgrades so like 1/2 a clip or less if your a good aim (or a hallway) It all depends on the team.
    So if the marines won everytime that means that they knew what they were doing and the aliens weren't fast enough in getting up Hives/chambers.
    If the alien team is organized and know what there doing then you can totally own the marines. And the same goes with the other way.
    Numbers don't really have anything to do with it I play at Mayberry's server and it's about 20 people most of the time (until lag shuts the server down)
    Last night it was the other way around Aliens 0wned. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I didn't say anything like games are pre-determined by the number of players, but the fact of the matter is the more players, the better the odds sway in favor of the marines.

    And with more players, factors like individual player skill are diluted by the sheer number of players. All you need in a 14+ marine team is a comm who knows to resource rush, and they have a huge advantage. Are they unbeatable? No, but definitly in a better position.

    PS: Can you givr me the IP of Mayberry, I lost all of my favorites.
  • SemperFi1SemperFi1 Join Date: 2003-02-14 Member: 13559Members
    We need some sort of forum script that automatically closes threads about balance.

    FFS Look on the main page we have about 9 threads about how aliens/marines are too powerful.
  • ireValireVal Join Date: 2002-09-30 Member: 1390Members
    all i have to say is...........USE THE SEARCH BUTTON!!!!! there have been 820,102,435,353,632,562,623 posts on this subject and counting, its getting tiresome
  • masterswordmanmasterswordman Join Date: 2002-12-21 Member: 11303Members
    Well notice this person just registered for the forums, maybe something that pop-ups saying don't do this, that, and use search.
  • NumbersNotFoundNumbersNotFound Join Date: 2002-11-07 Member: 7556Members
    The prob I see is that the aliens almost ALWAYS do a marine base rush in the beginning... just secure a hive yourself and hide in the corners of it and above doorways so you ambush them.
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