Mines Are Not Your Friends!

FadeRavenFadeRaven Join Date: 2002-11-06 Member: 7436Members
<div class="IPBDescription">Evil, evil minespam...</div> My friend and I (Lt. PorQ) had been playing NS on the Alien ][nfestation server yesterday. We played about 3 games and on each one, the rines used the evil minespam "strategy".

Here's the basics... the Marines start the game with the normal Hive Rush strategy... spawn portal(s), and observatory, with phase added in later once a hive is secured. The whole team stays in base for a few minutes though, in which the marine comm spams tripmines... the insidiously evil marines then proceed to mine <b>every freakin' inch</b> of their base. Then they secure a hive. Phase + armory = more mine spammage! suicide skulkage doesn't work because 1) there are too many mines to clear 1 at a time, and 2) the rines just set up more when sufficient number have detonated.

This strategy doesn't get its evilest until the rines secure a second hive. Every time they progress to a new spot, they plop down a phase and an armory rather than siege or just phase. Two marines defend with LMG, everyone else coats the floors walls and anything they can get their grubby paws on with mines.

The comm does nothing but spam mines, and secure res points, but when he gets free time, he researches jetpacks first, to make it impossible for a lerk to sneak in too! This strat is evil!<b>EVIL.</b> And at just 8 res for a pack of 5 mines, it is freakishly cost- efficient.

How do we end this madness, brothers? How!?!?

Comments

  • GWARGWAR Join Date: 2002-11-01 Member: 2297Members, Contributor
    I agree... evil evil evil....

    even as gorg you cant take down mines fast enough, and it would be too early to have fades...
  • AllUrHiveRblong2usAllUrHiveRblong2us By Your Powers Combined... Join Date: 2002-12-20 Member: 11244Members
    Maybe I don't play on the right servers, but I've yet to see a mine defense that couldn't be taken down(with significant damage to any nearby marines as well) with one(2 max) skulk willing to take one for the team.
  • FadeRavenFadeRaven Join Date: 2002-11-06 Member: 7436Members
    Speaking of which... Is it just me, or can you not kill rines with thier own mines unless you acidrocket them? Many's a time that i've tried to detonate a nearby marine with his own mine as a skulk, but i'm yet to get a kill, and it doesn't seem worth the death if i just wound him... have you scored a suicide skulk mine kill? I know i havent... <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo-->
  • SirusSirus Join Date: 2002-11-13 Member: 8466Members, NS1 Playtester, Constellation
    You can, but i think it does less damage, because its counts as friendly fire, whereas when its hit by an acidrocket, it counts as the full amount of mine damage, because its considered an attack against the marine rather than friendly fire.
  • DaStompaDaStompa Join Date: 2003-01-22 Member: 12591Members
    gorges can set off mines

    problem solved
  • CalldownCalldown Join Date: 2003-02-12 Member: 13478Members, Constellation
    I don't know about you, but I like it when marines spam mines. Every minute spent dropping mines, setting them up, yelling at marines to get them *to* set them up is just another minute I can be running around the map getting nodes, securing key areas and generally owning the map.

    So what, they want to turtle in their base? Just have one skulk running in constantly abusing their mine field. Every mine field generally has a hole, or if not blowing them up will certainly startle them. Just my opinon. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    Probably off-topic, but I just believe aliens to be about pressure. The more pressure you keep the other team under, the less they can do. And the more time the spend on those minefields, the less time they have to worry about hunting you down.
  • ZhangZhang Join Date: 2002-11-01 Member: 2477Members
    climb on the celing and move with the strafe key to ensure you don't fall off onto the mined ground below. then just drop down on the pg and munch away. I'm pretty sure they didn't mine ceilings too in that game.
  • SirusSirus Join Date: 2002-11-13 Member: 8466Members, NS1 Playtester, Constellation
    <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=20&t=23711' target='_blank'>http://www.unknownworlds.com/forums/in...ST&f=20&t=23711</a>

    As to gorge spit setting mines off, it will do it only to trip mines, not proximity. When tested, the mine counted as a self kill with the mine therefore the spit setting it off is probably not intended, especially in relation to a fade setting them off.

    I will report it to the bug forum.
  • Umbraed_MonkeyUmbraed_Monkey Join Date: 2002-11-25 Member: 9922Members
    ya, i think i met the same fate in that server. the most devastating is when they seige the hive, mine the seige and phase and armory and nearby area, and ping the hive...god that was a bad day for <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> s
  • TalnoyTalnoy Join Date: 2003-01-04 Member: 11779Members, Reinforced - Shadow
    all you hafta do is go on the celing <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • ZERGZERG Join Date: 2003-02-04 Member: 13132Members, Constellation
    <!--QuoteBegin--pittlord2692+Feb 17 2003, 10:50 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (pittlord2692 @ Feb 17 2003, 10:50 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> all you hafta do is go on the celing <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Not unless I set down a turret farm.
  • teh_Lurvteh_Lurv Join Date: 2003-02-04 Member: 13105Members
    I played on a game last night where a couple of marines were scattering mines on the ground behind them as they went from waypoint to waypoint. Every once in a while in the game, I would see the killed my mine icon with one of the alien players' name.
  • TyphonTyphon Join Date: 2002-11-01 Member: 1899Members
    Yeah, i've seen a dramatic increase in the use of mines over the past week or so. They are FAR more cost efficient than turret farming and take alot less time to set up.

    On the other hand, once skulks get L3 carapace, they CAN survive a point blank mine blast and proceed to eat whatever that mine was guarding (assuming there arent any marines about).

    I think the FF issue needs to be worked out so that turning an area into a disco-club is not the best way to do things as one skulk will set the whole thing off killing all the marines and detonating all the mines. As it stands now, i've suicided into mines right next to marines, and the marines ran away. That needs to get fixed. Also, when you suicide into mines, they rarely make a chain reaction and detonate their neighbors.
  • leekleek Join Date: 2003-02-03 Member: 13042Members
    edited February 2003
    if aliens manage to get two hives then just start leaping around marine base <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • Cereal_KillRCereal_KillR Join Date: 2002-10-31 Member: 1837Members
    if aliens manage to get two hive: one fade and their base becomes hiroshima
  • KoenigKoenig Join Date: 2003-01-23 Member: 12659Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->On the other hand, once skulks get L3 carapace, they CAN survive a point blank mine blast and proceed to eat whatever that mine was guarding (assuming there arent any marines about).
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Yes, but comm should research weapon upgrades. In 1.04 this upgrades mine damage too.
  • SpiffyJrSpiffyJr Join Date: 2002-12-06 Member: 10518Members
    Glad to see our tactics discussed on the N-S.org forums <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> Good to know there's people out there that know about us really. Honestly, it's quite an effective strategy, especially when playing with clan members that know mine placement and strats on every map. We needed a new strat and well, this is it because we used to get creamed as marines.
  • NicatorNicator Join Date: 2002-12-15 Member: 10829Members
    If you're defending a phase, mines are just brilliant. You can lay them around the phase, and one on top to prevent the skulk jumping on top. They can't circle around the phase even if they set one off, so they're easy meat for turrets. I have to admit that they're a touch overpowered, though. I'd much rather have two packs of mines than an extra turret. I think it should be limited to 10 mines in a certain area so that they can't be spammed to a ridiculous extent.
  • FadeRavenFadeRaven Join Date: 2002-11-06 Member: 7436Members
    Well Spiffy- if you guys keep mining that efficiently and securing hives that fast, your clan is gonna do a lot better as marines <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> . Ah well. As another point to some of you guys who suggested other ways to take down those mines, i would list them 1 by 1 and point out the flaw (or should i say the lack thereof by the rine team), but i wanna play NS <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> .

    Instead, i'll just tell you that i've been playing since the day after launch and i am a <i>very</i> experienced skulk player. I at one point tried every thing you guys suggested. As for <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo--> detonating mines? I <b>really</b> wish i knew that!
  • Larry_FlyntLarry_Flynt Join Date: 2002-11-20 Member: 9416Members
    Just a copy from the other thread:
    I have just tested this with a gorge.
    You can detonate mines with gorge attacks.

    -With web u can detonate proximity mines

    -With spit u can detonate laser mines


    Have fun <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • SandrockSandrock Join Date: 2002-12-16 Member: 10905Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin--Larry Flynt+Feb 18 2003, 04:25 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Larry Flynt @ Feb 18 2003, 04:25 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> -With web u can detonate proximity mines
    <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Did not know this. The point of this mining strategy though is to quickly get res nodes and lock down both hives before the aliens can even get 2nd hive. Thats what makes it so effective. To secure an area, just drop down 2 or 3 packs of mines, and move on. Once you have the basics down, its MUCH easier to setup your turrets. And with your team moving as a group, you can't be ambushed by skulks. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • ainfectainfect Join Date: 2003-02-04 Member: 13102Members
    the strat is pretty unbeatable if you have marines to cover the areas you are taking over. if you just let areas go unwatched then aliens can move in. its a fast paced strat and you need a good comm and good rines to do it. btw, walking on the ceiling??? we mine the ceiling too.

    godspeed
  • DeaconDeacon Join Date: 2002-11-24 Member: 9852Members, Constellation
    <!--QuoteBegin--teh Lurv+Feb 18 2003, 02:31 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (teh Lurv @ Feb 18 2003, 02:31 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I played on a game last night where a couple of marines were scattering mines on the ground behind them as they went from waypoint to waypoint. Every once in a while in the game, I would see the killed my mine icon with one of the alien players' name. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I think I was in that game.

    Were you there when they were mine-rushing our hive? It was like the standard early-game marine rush, except instead of just shooting people, they would throw mines all over the spawn area. So you'd spawn, run two feet, boom, and be back in the dead queue. Even well after we cleared the marines out, people would still occasionally hit old mines.

    I should mention that this was a 24 player game, and thus subject to the marine resource/spawn balance problems. In a 6v6 game, I doubt the marines could afford to hand out piles of mines while totally ignoring resource nodes.
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