You Don't Have To Spend Sources Once You Get Em
Xzilen
Join Date: 2002-12-30 Member: 11642Members, Constellation
<div class="IPBDescription">Especially true for Aliens</div> Am I the only one who finds it very aggrivating when everyone on your team has to go Lerk, or Has to go Fade, or has to build a wall of lame.
<u><span style='font-size:21pt;line-height:100%'> </span>Just Because You Have the Sources Doesn't Mean You Need to Spend Them</u><span style='font-size:14pt;line-height:100%'> </span>
Oops, part of it got cut off
Here's the rest:
Really, I find it annoying when I need to build something at a key location and I can't get the sources to do so. You can be just as useful by staying skulk or staying without a jetpack.
By allowing the commander or gorge to save sources, you can insure that the ability to advance along the tech tree is easier to maintain so important structues may be built.
Such a simple thing, but yet I don't think it can be stressed enough.
<u><span style='font-size:21pt;line-height:100%'> </span>Just Because You Have the Sources Doesn't Mean You Need to Spend Them</u><span style='font-size:14pt;line-height:100%'> </span>
Oops, part of it got cut off
Here's the rest:
Really, I find it annoying when I need to build something at a key location and I can't get the sources to do so. You can be just as useful by staying skulk or staying without a jetpack.
By allowing the commander or gorge to save sources, you can insure that the ability to advance along the tech tree is easier to maintain so important structues may be built.
Such a simple thing, but yet I don't think it can be stressed enough.
Comments
Yes, I die a bit more than others, but I can do my fair share of damage, and I can die and reevolve 10 times for the cost of one upgraded fade
Theres a big difference between smart spending and hoarding (We had all upgrades, and he was going to deck out the entire team in Heavy Armour, HMG, GL's and welders, he just needed a bit more res, then these jackoffs come in and ruin the strategy, ruin the game, and basically ruined the day.
And I agree with the gorge thing, partially, I am a strong believer in overflow tactic (Where after you get hive 2 on the way, (You should already have 3 def chambers at homebase) You save up every penny, max out and add everything to the res pool (Hopefully you dont have premature lerks as they really mess this up, selfish bastages) so when the hive does come online, EVERYONE has the res to go fade, should they choose to do so, and you have enough res to drop 3 movement towers, and some decent defence at the hive. This way, you can have an entire team of Fades with lerk support as soon as the hive is up, and can push back any intrusions easily (Rather than have it at the two minute wait, then Fades trickle in slowly and die even faster) You just need to have your entire team onside, and let them know that if they lerk, they just cost thier team two or more fades, Make sure they evolve AFTER the hive is online to make sure everyone gets the res to evolve. Also you will need some heavy skulk defence at both hives, prefferebly in ambush along the way to the hives, or even better, contain the marines in spawn so they dont get that far.
I love gorges in CC building a Wall of lame close to CC (!) just to see it getting sieged or overflown by Jetpackers.
I usually stay skulk, unless the second hive is going to die, and backup is needed. Then I might switch to Fade. I try to keep the maximum resource amount in my bank at all times, so that the gorge can mop up the extras.
Just give it gradually but order your marines to stick around. Who knows, it might actually save you if the aliens do a massive attack or some such. It'll also be less irritating for marines than sitting there twiddling their thumbs waiting for the magic arbitrary number that you designated to be the indicator of the appropriate time to start showing signs of life.
Saving up to 300 res to deck out everyone at once is STUPID. What if you get attacked massively by the aliens? Wouldn't you say it's a tad too late to start dropping HA/heavy weapons when you have lerks and fades parked in the middle of your base and marines are dropping like flies?
How about you just equip them gradually instead? Not only it won't be horribly boring for the troopers even if they're stuck with guard duty or baby sitting jobs, but it just might save your life in the aforementioned scenario. Why would a marine rush out on his own? JUST TELL HIM TO STAND BY OR GIVE HIM A LOW RISK ORDER. God. How hard can it be? If he has half a brain and isn't named (1)NSPlayer, he'll see the wisdom in not rushing out alone.
If I go lerk you can bet it isn't because its sooo kewl. I will have seen a need and responded to it. I have as a lerk taken out noname alone a number of times. The least amount of damage I have made is forcing the marines to post men in the hive. That is at least one man less to attack the Kharaa outpost/hives, cover an other marines back while he is building or saving a RT that an skulk is eating.
On the other hand I have seen many games where the aliens had only one hive for a long time and the gorge did not even build some OCs to defend the hive (I really don't know what he (or they) did all the time) which is very stupid, too.
Yes, I die a bit more than others, but I can do my fair share of damage, and I can die and reevolve 10 times for the cost of one upgraded fade <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
true but when im fade i almost never die unless lag... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
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A game last night involved some dude called lurker who liked to go lerk. We got 2 hives locked down quick then he turned up with a few skulks and pwned us. It was embarasing but we just couldn't kill the ****. He must have had carapace but in his case he more than made up for the resources he spent <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
So as said, each game, each player and each enemy is different. Spend resources because it is the wise thing to do. Not because you have them.