You Don't Have To Spend Sources Once You Get Em

XzilenXzilen Join Date: 2002-12-30 Member: 11642Members, Constellation
edited February 2003 in NS General Discussion
<div class="IPBDescription">Especially true for Aliens</div> Am I the only one who finds it very aggrivating when everyone on your team has to go Lerk, or Has to go Fade, or has to build a wall of lame.

<u><span style='font-size:21pt;line-height:100%'> </span>Just Because You Have the Sources Doesn't Mean You Need to Spend Them</u><span style='font-size:14pt;line-height:100%'> </span>

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Here's the rest:

Really, I find it annoying when I need to build something at a key location and I can't get the sources to do so. You can be just as useful by staying skulk or staying without a jetpack.

By allowing the commander or gorge to save sources, you can insure that the ability to advance along the tech tree is easier to maintain so important structues may be built.

Such a simple thing, but yet I don't think it can be stressed enough.

Comments

  • eagleceaglec Join Date: 2002-11-25 Member: 9948Members, Constellation
    More advanced player use this tactic all the time. Skulks stay skulk at 33 so the Gorge gets the leftovers and better commanders save res so at the right moment they can kit the whole team in HA/HMG or whatever is requires. This is much more effective than equiping marines one at a time, however saving 200 res when you haven't got motion tracking, a proto lab or all the weapon/armour upgrade is not good planing. The same goes for Gorge, saving res after the second hive goes up at the expense of upgrade towers and defenses is as barmy as placing 4000 webs in one vent and leaving the rest clear!
  • Rabid_LlamaRabid_Llama Join Date: 2002-11-02 Member: 4340Members
    Yes, this is too true. I stay skulk pretty much the whole game, which means I cost at MOST 6rp per life. Three upgrades, and I'm good to go. Evolving to Lerk with upgrades would cost 39. Big difference. And don't even mention Fade.
    Yes, I die a bit more than others, but I can do my fair share of damage, and I can die and reevolve 10 times for the cost of one upgraded fade
  • Pika-CthulhuPika-Cthulhu Join Date: 2002-11-19 Member: 9386Members
    Agree wholeheartedly here. So many times ive seen commanders booted for the simple fact that they were saving the res for a full kit out, and some 1337 Marine joins, doesnt know the score, and Immediately DEMANDS a jetpack and HMG, and if god forbid the comms strategy is to HA/HMG/GL/Shotgun a hive, and is not in perfect tune with the 1337 Marine or his 1337 Friends, he gets ejected, 1337 Marine jumps in, gives the equipment to his buddies, then decks himself out and him and his buddies run off and die together, leaving nobody to comm, then they complain that there was no comm to medpack shower them, and they wasted a great deal of res and time for their immature little stunt, while the old comm can do nothing to save the team (him being ejected) and nobody else is a half decent comm, so its a downward slope from there. And yet these ignorant retards dont seem to see that they cost the game.

    Theres a big difference between smart spending and hoarding (We had all upgrades, and he was going to deck out the entire team in Heavy Armour, HMG, GL's and welders, he just needed a bit more res, then these jackoffs come in and ruin the strategy, ruin the game, and basically ruined the day.

    And I agree with the gorge thing, partially, I am a strong believer in overflow tactic (Where after you get hive 2 on the way, (You should already have 3 def chambers at homebase) You save up every penny, max out and add everything to the res pool (Hopefully you dont have premature lerks as they really mess this up, selfish bastages) so when the hive does come online, EVERYONE has the res to go fade, should they choose to do so, and you have enough res to drop 3 movement towers, and some decent defence at the hive. This way, you can have an entire team of Fades with lerk support as soon as the hive is up, and can push back any intrusions easily (Rather than have it at the two minute wait, then Fades trickle in slowly and die even faster) You just need to have your entire team onside, and let them know that if they lerk, they just cost thier team two or more fades, Make sure they evolve AFTER the hive is online to make sure everyone gets the res to evolve. Also you will need some heavy skulk defence at both hives, prefferebly in ambush along the way to the hives, or even better, contain the marines in spawn so they dont get that far.
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    So true.
    I love gorges in CC building a Wall of lame close to CC (!) just to see it getting sieged or overflown by Jetpackers.
  • NumbersNotFoundNumbersNotFound Join Date: 2002-11-07 Member: 7556Members
    I think on that on the comm side that it's a carry over from traditional RTS games in which it's almost a sin to have idle resources...
  • masterswordmanmasterswordman Join Date: 2002-12-21 Member: 11303Members
    I totally agree with that, but this game is much more in depth.
  • MedHeadMedHead Join Date: 2002-12-19 Member: 11115Members, Constellation
    I have been yelled at before for being a gorge and using resources, because somehow I was ruining it for others. Dunno.

    I usually stay skulk, unless the second hive is going to die, and backup is needed. Then I might switch to Fade. I try to keep the maximum resource amount in my bank at all times, so that the gorge can mop up the extras.
  • KazyrasKazyras Join Date: 2002-11-23 Member: 9722Members
    Why let resources stack when you can just spend them? Why wait for 200 before giving stuff out?

    Just give it gradually but order your marines to stick around. Who knows, it might actually save you if the aliens do a massive attack or some such. It'll also be less irritating for marines than sitting there twiddling their thumbs waiting for the magic arbitrary number that you designated to be the indicator of the appropriate time to start showing signs of life.
  • AlthalusAlthalus Join Date: 2002-11-25 Member: 9866Members
    Kazyaras are you dumm cant you get it that if you give 1 HA/HMG no one will do nothing exept that HA/HMG marine will rush alone and die that wasted 60 res THAT IS WHY COMMS SAVE RES!
  • KazyrasKazyras Join Date: 2002-11-23 Member: 9722Members
    Christ. I figured it was so simple it didn't need explaining, but the internet has shown me once again that I should never overestimate the lowest common denominator.

    Saving up to 300 res to deck out everyone at once is STUPID. What if you get attacked massively by the aliens? Wouldn't you say it's a tad too late to start dropping HA/heavy weapons when you have lerks and fades parked in the middle of your base and marines are dropping like flies?

    How about you just equip them gradually instead? Not only it won't be horribly boring for the troopers even if they're stuck with guard duty or baby sitting jobs, but it just might save your life in the aforementioned scenario. Why would a marine rush out on his own? JUST TELL HIM TO STAND BY OR GIVE HIM A LOW RISK ORDER. God. How hard can it be? If he has half a brain and isn't named (1)NSPlayer, he'll see the wisdom in not rushing out alone.
  • TheMuffinManTheMuffinMan Join Date: 2002-12-20 Member: 11234Members, Constellation
    that would work in clan matches but in pubs.....
  • OkaboreOkabore Join Date: 2002-11-21 Member: 9505Members
    You cant draw a line and say "No one should go lerk before second hive cause it costs resources". As in every war you need to be flexible. Though your right n00bs shouldn't go lerk/gorge just to rush into MS and get killed 5 sec laters not everyone does this.
    If I go lerk you can bet it isn't because its sooo kewl. I will have seen a need and responded to it. I have as a lerk taken out noname alone a number of times. The least amount of damage I have made is forcing the marines to post men in the hive. That is at least one man less to attack the Kharaa outpost/hives, cover an other marines back while he is building or saving a RT that an skulk is eating.
  • Ryse_SladeRyse_Slade Germany Join Date: 2002-12-22 Member: 11349Members, Constellation
    Going Lerk as soon as you hit 33 res is rather stupid if the gorge is waiting for res to build the second hive, resource towers or some chambers. I fully agree with that.

    On the other hand I have seen many games where the aliens had only one hive for a long time and the gorge did not even build some OCs to defend the hive (I really don't know what he (or they) did all the time) which is very stupid, too.
  • ArchzaiArchzai Join Date: 2002-11-10 Member: 8007Members
    <!--QuoteBegin--Rabid Llama+Feb 17 2003, 07:10 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Rabid Llama @ Feb 17 2003, 07:10 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Yes, this is too true. I stay skulk pretty much the whole game, which means I cost at MOST 6rp per life. Three upgrades, and I'm good to go. Evolving to Lerk with upgrades would cost 39. Big difference. And don't even mention Fade.
    Yes, I die a bit more than others, but I can do my fair share of damage, and I can die and reevolve 10 times for the cost of one upgraded fade <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    true but when im fade i almost never die unless lag... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • eagleceaglec Join Date: 2002-11-25 Member: 9948Members, Constellation
    <!--QuoteBegin--HA|Striker+Feb 18 2003, 11:02 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (HA|Striker @ Feb 18 2003, 11:02 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Going Lerk as soon as you hit 33 res is rather stupid if the gorge is waiting for res to build the second hive, resource towers or some chambers. I fully agree with that.
    <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    A game last night involved some dude called lurker who liked to go lerk. We got 2 hives locked down quick then he turned up with a few skulks and pwned us. It was embarasing but we just couldn't kill the ****. He must have had carapace but in his case he more than made up for the resources he spent <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
    So as said, each game, each player and each enemy is different. Spend resources because it is the wise thing to do. Not because you have them.
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