Dont Put Armorys In Your Base

eXogeneXogen Join Date: 2002-11-23 Member: 9712Members
edited February 2003 in Frontiersmen Strategy
I was playing as commander the other night and I had the usual players who camp around the Armory to fill their LMGS to get 250 ammo when I really needed them to take the phase to the hive we were going to lose when I came up with a great idea. Dont put your armory in your main base! Put them at very important phase areas and dont have more than 2 during a game. That way you dont have your whole team in your main base doing nothing but filling up thier ammo. This strategy worked quite well even thought I got bitched at and someone started a kick commander vote, but it did work. I dont know if this has been posted before because I didnt know what to search for. Has anyone tried this strategy?

Comments

  • TalesinTalesin Our own little well of hate Join Date: 2002-11-08 Member: 7710NS1 Playtester, Forum Moderators
    Try searching for 'marine armory humping'.
  • ArchzaiArchzai Join Date: 2002-11-10 Member: 8007Members
    <!--QuoteBegin--Talesin+Feb 18 2003, 08:53 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Talesin @ Feb 18 2003, 08:53 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Try searching for 'marine armory humping'. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    dude eveyrone keeps saying search.. the search SUCKS.. and normally includes one random comment from a player...

    ie.. if i say

    skulk bite

    muzzle flash

    tech rush

    HMG and HA


    now these will all show up in an irrelevant post <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • TalesinTalesin Our own little well of hate Join Date: 2002-11-08 Member: 7710NS1 Playtester, Forum Moderators
    Really? I have no problem finding what I'm looking for when I use it. Even filtering out the 'spider hook' posts.
  • gonklgonkl Join Date: 2002-11-19 Member: 9377Members
    This is a great idea, but leaves you kind of screwed when u need to have an upgraded armoury to give out weps. Now its not asif i doubt the general Marine's IQ level but if u say for example, get ARmour/JP at spawn and proceed to "generator" to get guns, some ppl are gonna go WTF??? But then smart marines wont hump a armoury anywayz. Hehehe IMHO i think a good comm is a comm who knows how to deal with idiots or lemmings <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    theres just one plroblem.
    If you dont build armory firs every marine thinks you are a noob, they wait ages in the marine spawn not following any waypoint and they are demoralised.
  • gonklgonkl Join Date: 2002-11-19 Member: 9377Members
    Guess then u would just have to recycle it then when u wanna get marines moving out to other phase points.
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    edited February 2003
    the official term is armoury humping i beleive, one night I was so bored I locked down 1 hive and 3 rts before I built an armoury hohohooooooo
  • MMZ_TorakMMZ_Torak Join Date: 2002-11-02 Member: 3770Members
    The Search works fine, try using "and" in your search parameters, i.e: armory and humping.

    I wish someone had statistics regarding marine losses on pubs and how often marines humped the armory instead of pasing through the phase gate to defend it. I bet it would be like 30%, with the other 70% being rambo induced.
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    I only rambo when the comm wont give me an order or even acknowledge im doing what he asks.
  • TipTopTipTop Join Date: 2003-01-09 Member: 12092Members
    edited February 2003
    In a survey of 356 Public games (classified by non protective access), 131 losses were induced by a delay caused from Armoury 'humping'.

    Please do not redistribute information provided by FAKESTATS.COM 'We have a Stat for Every Occassion'
  • ShockehShockeh If a packet drops on the web and nobody&#39;s near to see it... Join Date: 2002-11-19 Member: 9336NS1 Playtester, Forum Moderators, Constellation
    83.768% of statistics are made up, you know.
  • BlackPantherBlackPanther Join Date: 2002-02-11 Member: 197Members
    Problem with not putting armory in your base is that you have to upgrade each one of them all over the map, and when people request guns, you waste time going from 1 place to another.

    Plus it costs a lot more.

    Idea is good, but it's faulty.
  • NiteowlNiteowl Join Date: 2002-09-04 Member: 1274Members, NS1 Playtester, Contributor
    i get MT right off the bat. so i need that armory up. prolly in base. cuz PG isn't coming anytime soon
  • VimstlVimstl Join Date: 2002-11-28 Member: 10145Members
    The recurring debate between "GET THROUGH THE PHASE GATE NOW!!!" and armory hu,ping ignores the middle ground: spawn, grabe 50 or 100 extra rounds, and through the gate. I hate croaking becuase I ran out of ammo, and if I'm going in harms way, I would like a few extra clips. I also have a realistic enough assessment of my life expectancy that I know I don't need 300. But if the armory is on the way to the phase gate, grabbing 50 or 75 rounds might make a difference downstream.

    I guess my overall theme is: don't ignore the middle ground. There is a lot of real estate between the two ends of a spectrum. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • FrothybeverageFrothybeverage Join Date: 2003-02-15 Member: 13593Members
    Generally I fill up on pistol ammo and don't bother with LMG(You can reload pistol a lot faster) when asked to go through a phase, unless the phase itself is under attack.
  • PegePege Join Date: 2002-11-27 Member: 10088Members
    I load to 150 LMG ammo and 20 pistol ammo before moving outside base. Unless the commander says to go there "now" in which case I don't take anything at all, but jump trough the PG and get myself killed by 4 skulks biting it.
  • FlatlineUTDFlatlineUTD Join Date: 2002-11-08 Member: 7695Members
    No armory = no mines = no early game base defense. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • ZERGZERG Join Date: 2003-02-04 Member: 13132Members, Constellation
    edited February 2003
    I put an armory at each hive. After the phase goes up, an armory goes up in place of a TF. This is bad cost wise, but I need the armory there to pass out tons of mines to quickly secure the area. It works well, but it would work better if people would just phase back to base, grab mines, and then phase back. If you drop mines at base people always assume to mine the main base even if you specifically said "Mine up Eclipse."
  • FlatlineUTDFlatlineUTD Join Date: 2002-11-08 Member: 7695Members
    <!--QuoteBegin--ZERG!!+Feb 18 2003, 05:28 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ZERG!! @ Feb 18 2003, 05:28 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I put an armory at each hive. After the phase goes up, an armory goes up in place of a TF. This is bad cost wise, but I need the armory there to pass out tons of mines to quickly secure the area. It works well, but it would work better if people would just phase back to base, grab mines, and then phase back. If you drop mines at base people always assume to mine the main base even if you specifically said "Mine up Eclipse." <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Why do you need an armory up in each hive when you've already got a phase gate? If you don't have phase gates in hives, you should consider starting. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    Just drop the mines in your main base, then PG over to the hive to secure it.
  • BlackPantherBlackPanther Join Date: 2002-02-11 Member: 197Members
    If they still don't wanna stop armory humping, RECYCLE the armory, and tell them there is ammo on the other phase gate (Where you want them to go <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->)
  • Dunkin_DynamiteDunkin_Dynamite Join Date: 2003-02-08 Member: 13260Members
    Indeed, Black, or whoever suggested upgrading all armories and going from place to place, I'm not so great with names, the MARINES had better get used to moving all over the place via phase gates, so the extra burden will be on them, not you. This "burden" will help to preserve your phase outposts anyway.

    Also Vimstl, if the phasing is that important then:
    1] phase post going down
    2] attack something IMMEDIATELY

    in either case it's bad idea to get ammo first. Especially in case 1. If armory is at the phase post, you can refill after crisis aborted. After all, if phase is in deep trouble, you will die before needing significant ammo anyway. If armory is there, you can quick fill a few then fight, and in extreme cases comm will spam health ammo as needed or give up the post.

    And if crisis aborts, you are free to refill at leisure.

    As for attacking something immediately, I'm sure the commander will not refrain from ammo dumps. Although this is a case where it might be wise to get a little extra ammo, but not always and definitely not much.
  • AminalAminal Join Date: 2002-12-12 Member: 10610Members, Constellation
    unfortunatly armouries are required for the following things:

    Welders - needed to IP and PG repair at beginning of round, and welding vents etc to secure hive/RTs/marine start.
    Arms Lab & hence upgrades & protolab
    Mines - useful for securing mainbase early on.
    Shottys - guaranteed skulk bolognaise.

    all of which are exceptionally useful at the beginning of the game. The armoury-humping syndrome is easily fixed by recyling it mid-round - though it does rather restricts your access to HMG's and GL's. Or just playing with good marines.

    Not building one can be a pain at the beginning as you'll often want to build some of the things above pretty quick. Another viable option is to move to a hive and secure it using mines - which means you'll have to drop an armoury there.
  • AminalAminal Join Date: 2002-12-12 Member: 10610Members, Constellation
    also - unless you're a good rambo, you never need more than 100 LMG & 20 Pistol, but even then, there is no need to grab it unless you're waiting around for something to do.

    Very rarely does any marine ever fire two clips of LMG and two clips of pistol without two skulk bites.

    What pisses me off is when a comm wants people through the phase, and want us to guard a place, but when we are out of ammo/health wont drop any.
  • BlackPantherBlackPanther Join Date: 2002-02-11 Member: 197Members
    I try to burst fire my LMG.. with great results.
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