Can Welded Vents Really Be Taken Down?

UnipacUnipac Join Date: 2003-01-27 Member: 12864Members, Constellation
<div class="IPBDescription">If so, how much health does it have?</div> I've heard both sides of the story... has anyone really taken down a vent? I thought I saw someone do it, but I'm not so sure anymore <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->

Comments

  • saint0zsaint0z Join Date: 2002-10-16 Member: 1505Members, Constellation
    there were rumors that they can be taken down, mainly the vent into the marine spawn on bast, i heard that it had around 5k hp so i really haven't the patience to try it out (your supposed to only do it with spit)

    but i have no concrete evidence
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    I believe all of Bast's weldable vents are breakable and have 5000 hitpoints. Each mapper can make a weld breakable or not, and assign its health, at his own discretion.
  • Omega1Omega1 Join Date: 2002-11-29 Member: 10263Members
    On bast, all you need to re-open the vents on bast is a single acid shot from a gorge on the crossbars. That's all. They reapon at the touch of a acid blob.
  • Murder_WinkMurder_Wink Join Date: 2003-01-07 Member: 12008Members
    Once the vent was welded and i went in there with a jetpack to hide (end game onos <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->), there were some OCs on the other side of the vent that i could see, suddenly they started shooting me and the weld broke.... so ya, i think acid spits break those welded vents.
  • UnipacUnipac Join Date: 2003-01-27 Member: 12864Members, Constellation
    Only on bast? not on any other maps? (ex. caged)
  • Omega1Omega1 Join Date: 2002-11-29 Member: 10263Members
    Yes, I think it's only on bast.

    Man, those oc's had to get a shot right on that bar lol. Consider yourself unfortunate <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • UnipacUnipac Join Date: 2003-01-27 Member: 12864Members, Constellation
    lol I should try that on bast...

    Thanks all <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • SmithboySmithboy Join Date: 2002-12-17 Member: 10964Members
    I tried to get a gorge last night to shoot the vent at bast. HE finally took some shots, and from my perspective some hit the bar. It was maybe 10 shots total and the thing didn't break.
  • XzilenXzilen Join Date: 2002-12-30 Member: 11642Members, Constellation
    I can never get it to work, but I've seen it happen at the third hive.
  • TalesinTalesin Our own little well of hate Join Date: 2002-11-08 Member: 7710NS1 Playtester, Forum Moderators
    As noted, whether vents are breakable or not (and which are) varies from map to map, and vent to vent. The mapper decides if they're openable or not.

    Yes, I've seen the Bast vent broken open. Yes, it takes a freaking LONG time to get it open, because as noted it has 5000hp. Doesn't matter if you hit it on the 'crossbar' or not.

    Also, the only-Gorge-spit thing may be another artifact of the wallwalk code.. anyone tried standing a little back from it and chomping, instead of just butting right up into it (and likely biting PAST it)?
  • BJayDBJayD Join Date: 2002-09-02 Member: 1263Members
    I've actually tested on LAN certain maps and their vents/weldables as I was never sure either. On ns_bast all the weldables did seem to break with a single gorge spit, however after reading this thread it made me wonder if it was because I had sv_cheats 1 on...I guess it could be. They certainly can be opened on ns_bast anyway, but whether it takes several thousand gorge spits or just 1 I'm not so sure now...
    On ns_nothing, the vent that leads to the marine base also confused me. At the start of the round, if you bite it, it doesn't break. However if you go into the vent from the marine base end and bite it from the opposite side, it does. The open vent can then be welded shut again but I'm not sure if a gorge can open it.
  • Omega1Omega1 Join Date: 2002-11-29 Member: 10263Members
    Well, when I play on bast as gorge (which is practically 75% of the time <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->), I've always made sure to check that vent whenever I run by, just incse it has been welded. I've always just did a kick look and fired an acid round, and it's always reopend for me. Sometimes I even evolve into a gorge, for a second just to break it open, and then I go back to skulk. I've never had it not work. Kinda funny how I found it too, because I was shooting acid at a guy who was jumping past my offense chambers, and it hit the welded door, and reopend. We both just stopped and looked at it, then my offense chamber killed him

    There were a few other maps that after I posted this thread decided to look at, but I think I only found one, ut I don't remember where.
  • SmithboySmithboy Join Date: 2002-12-17 Member: 10964Members
    Today I was playing bast and a gorge went to the vent and shot it under 20 times and it burst open. I forget how many, but it wasn't too long till it opened.
  • ChargeCharge Join Date: 2003-02-05 Member: 13144Members
    <!--QuoteBegin--Kharaa_0z+Feb 14 2003, 07:32 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kharaa_0z @ Feb 14 2003, 07:32 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> there were rumors that they can be taken down, mainly the vent into the marine spawn on bast, i heard that it had around 5k hp so i really haven't the patience to try it out (your supposed to only do it with spit)

    but i have no concrete evidence <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    i spitted it five times and it opened <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • ZdrozZZdrozZ Join Date: 2003-01-11 Member: 12158Members, Constellation
    aim better <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> its just a single spit. And you can open the vent at the elevator too. I hope the mapper fix it, welding the vents is pointless on bast...
  • CForresterCForrester P0rk(h0p Join Date: 2002-10-05 Member: 1439Members, Constellation
    <!--QuoteBegin--ZdrozZ+Feb 17 2003, 09:35 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ZdrozZ @ Feb 17 2003, 09:35 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> aim better <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> its just a single spit. And you can open the vent at the elevator too. I hope the mapper fix it, welding the vents is pointless on bast... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Yes there is. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> To hold off skulks a few minutes.
  • Relic25Relic25 Pixel Punk Join Date: 2002-01-24 Member: 39Members, Retired Developer, NS1 Playtester, Contributor
    If you examine everyone's input, you'll quickly note that it isn't a bug or a problem with the welds in the map. The welds have 5000 health. If builder spit is taking them out in only a few (or a single) shots, then this sounds like a bug with the gorge spit. Nothing I can do about that, I'm afraid. Although, the next version of ns_bast has had a significant change to those old weld points. You'll just have to wait and see.
  • Omega1Omega1 Join Date: 2002-11-29 Member: 10263Members
    Yes, it seems a bit weird. The fact that the gorge still only does it's regular damage on marines, but then only takes one shot to open up weldings, well, guess we'll just have to play the waiting game, won't we? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • KhadajiKhadaji Join Date: 2003-02-07 Member: 13229Members
    the weldable vents on all the maps are pretty clear on these overhead maps: <a href='http://www.fohguild.org/war3/maps/' target='_blank'>http://www.fohguild.org/war3/maps/</a>

    it sounds to me like the weldable vents have UP TO 5000 hp depending upon
    how long the 'rines spend welding. so, if the vent is just welded shut then one
    or two spits will open it. if it's welded longer, then maybe it'll hold longer. i have
    seen both of the cases mentioned, either a single spit opens a vent, or a gorge
    hits it 20+ times and nothing happens, so either it's a bug...or a feature.

    this could be easily verified/refuted via a quick LAN game. i don't have time just
    now, so if someone does check it, please post the result. thanx.
  • Relic25Relic25 Pixel Punk Join Date: 2002-01-24 Member: 39Members, Retired Developer, NS1 Playtester, Contributor
    edited February 2003
    I can tell you for a fact that this is not the case.

    The 'health' of a weldable is determined exclusively by the mapper, and it is either 'on' or it's 'off'. If the weld is of the 'weld-closed' type, then the weld is passable (ghost-like) until the welding is 100% completed. At that time, the weld becomes solid and whatever health the mapper assigned to that weld is the damage required to break it open. Unless there is some upper limit in the code somewhere, there is no upper limit, and if the mapper sets the weld's health to -1, then the weld cannot be broken. Not many mappers have used the 'weld-closed' types of weldables in their maps. Most of the weldables that you see are of the 'weld-open' variety, and they cannot be damaged to make them open. Simple as that.

    It's very possible that the reason people have seen gorges breaking welds with an inconsistent number of shots of spit is due to a bug relating to latency or some other factor that is supposed to determine when the spit is supposed to be 'erased', instead of continuing to drill through an object. Of course, it may be something completely different, but it IS a game bug, not a feature or a mapping issue.
  • aLFaaLFa Join Date: 2003-02-16 Member: 13618Members
    I think it has to do with weather it's a Linux or Windows server as far as bast is concerned.
    I've never seen it broken on linux servers yet I have on windows servers.
    Just an idea though, not 100% sure.
  • FieariFieari Join Date: 2002-10-22 Member: 1566Members, Constellation
    I've been able to open the vent in a single hit (spit) in a lan game with sv_cheats on. I have not personally seen it opened in any other situation, yet, I haven't tested it in any other situation either.
  • The_Muffin_ManThe_Muffin_Man Join Date: 2002-11-11 Member: 8253Members
    On ns_bast, it only takes one spit to open any of the vents. You just have to hit it in the right spot. Some vents you have to hit it in the middle, some the top left corner, etc.
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