2 More Usefull Plugins.

voogruvoogru Naturally Modified (ex. NS programmer) Join Date: 2002-10-31 Member: 1827Members, Retired Developer, NS1 Playtester, Contributor, Constellation
<div class="IPBDescription">Eject gorge command, and limit class's</div> I have made 2 more useful plug-ins.

They provide the following options:

First plug-in is a simple command that can ban a player from going gorge(or you can just eject him without banning him) This has no vote system but one could be made with adminmod (though you need to make it only show up for aliens)

the one command which is, "nsa_ejectgorg" (this is a rcon command)

Usage:

nsa_ejectgorg PlayerID/WONID 0 = removes the ban
nsa_ejectgorg PlayerID/WONID 1 = ejects gorge, doesn’t ban.
nsa_ejectgorg PlayerID/WONID 2 = ejects gorge and bans him. He can no longer go gorge unless he reconnects to the server.

The second plugin will allow you to limit specific class's on alien, And yes you can limit gorges to 2 or 3 and then no players can go gorge until there is less players playing that class. I only wanted to restrict gorge but it would be useless to make it just do that so I added in all classes.

All the cvars are 16 by default:

nsa_max_skulks
nsa_max_gorges
nsa_max_lerks
nsa_max_fades
nsa_max_onos


Both plugins are you guessed it, open source and free of connection messages.

Links:

<b>Eject Gorge plugin:</b>
<a href='http://ns.voogru.net/www/plugins/ejectgorg_mm.zip' target='_blank'>http://ns.voogru.net/www/plugins/ejectgorg_mm.zip</a>

<b>Restrict alien class's</b>
<a href='http://ns.voogru.net/www/plugins/maxclass_mm.zip' target='_blank'>http://ns.voogru.net/www/plugins/maxclass_mm.zip</a>


ALSO: All the other plugins i made have been re-done and should be pretty much bug free, if you were having problems with my plugins try them again and tell me if you still have problems. All linux compiles are untested. so let me know if the linux versions work.

Comments

  • Tcquest78Tcquest78 Join Date: 2002-12-17 Member: 10949Members
    Mmmmmm... Nice <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
  • [WHO]Them[WHO]Them You can call me Dave Join Date: 2002-12-11 Member: 10593Members, Constellation
    go go gadget plugins!




    it had to be said
  • voogruvoogru Naturally Modified (ex. NS programmer) Join Date: 2002-10-31 Member: 1827Members, Retired Developer, NS1 Playtester, Contributor, Constellation
    <!--QuoteBegin--[WHO]Them+Jan 10 2003, 04:13 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([WHO]Them @ Jan 10 2003, 04:13 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->go go gadget plugins!




    it had to be said<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    ROFL
  • SandTygerSandTyger Join Date: 2002-11-02 Member: 3868Members
    With all of these funky plugins that you're turning out, is there a way other than manually adding info to Consgreet that you can notify that a given plugin is running on a server at connection time? I've noticed that you have stated that these are "without connection messages". Is there a paticular reason that you've chosen to do that?

    I'm one of those kind of people that doesn't like to be surprised by the totally unexpected when playing NS.

    This being said, I'm running your Bugfix dll on my server and I've added notification to the Consgreet that I'm doing so... (and including the link for it as well.) =)

    I like full disclosure on Servers that have modified gameplay, it let's me know what I'm getting into.

    Another question, on the Alien Restriction plugin...if you set one of those vars to 0 does it disable access to that alien all together?

    -[OF]SandTyger

    OldFogies...respect your elders....
  • [WHO]Them[WHO]Them You can call me Dave Join Date: 2002-12-11 Member: 10593Members, Constellation
    I think he likes stating that they're banner free because mine always have a mini-banner.
  • BioHazardBioHazard Join Date: 2002-11-07 Member: 7495Members
    you can always use clanmod or adminmod to add a motd to the client connect.

    <a href='http://www.adminmod.org' target='_blank'>http://www.adminmod.org</a>
  • MayhemMayhem Join Date: 2002-11-28 Member: 10128Members
    Damn you voogru, you beat me to it. GRRR!

    Aww well congrats and thanks.
  • MoroseMorose Join Date: 2002-11-03 Member: 5961Members
    Very nice. The gorge banning will be especially useful. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • HtNickoliHtNickoli Join Date: 2002-11-24 Member: 9786Members
    edited January 2003
    Having "banner" or "connection" messages on plugins usually results in your consgreet getting pushed right off the clients readable area of the connection page anyways. So in my opion its better not to have them, and list there presence in your consgreet along with your rules etc.

    BTW, Welcome back voogru. and keep up the good work.
  • [WHO]Them[WHO]Them You can call me Dave Join Date: 2002-12-11 Member: 10593Members, Constellation
    edited January 2003
    not all servers have a consgreet, and if they do it's a simple matter of rearranging the order of the metamod plugins in their metamod.ini file so that the consgreet comes last
  • BioHazardBioHazard Join Date: 2002-11-07 Member: 7495Members
    ack.. we need the gimped clown back! whats up with the rine!
  • Grimm_SpectorGrimm_Spector Join Date: 2002-11-01 Member: 3309Members, Constellation
    Think someone could make a pretty AM plugin that links to this so that it has an interface for players to use?
    I'd like to have it open for players to use, rather than just a command. So aliens can vote for it when admins aren't around. Don't forget to make a cvar for the vote ratio if someone does!

    Grimm Spector <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo-->
  • nederlandernederlander Join Date: 2003-01-06 Member: 11911Members
    i agree, an admin or rcon guy isnt always there to use it <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo-->
  • Grimm_SpectorGrimm_Spector Join Date: 2002-11-01 Member: 3309Members, Constellation
    hey voogru, how about coding and amx to do a menu for it?? So that other players can have access to a vote for it??
  • SandTygerSandTyger Join Date: 2002-11-02 Member: 3868Members
    Has there been any progress on setting this plugin up to be vote-able, much like the Eject Commander option?

    -[OldF]SandTyger
  • doctorskizodoctorskizo Join Date: 2002-07-31 Member: 1035Members, Constellation
    can one of you coders get a gorge to wear a tfc flag? a gorge with a cape would be real funny
  • ZdroneZdrone Join Date: 2002-11-02 Member: 3914Members, Constellation
    has there been any work on making this a player votable admin command?
  • playerhaterplayerhater Join Date: 2002-11-13 Member: 8405Members
    edited February 2003
    I started using the eject gorge pluggin a couple of days ago. Im not sure how but its seems to be saving player ids of the banned. For example, I ban player using 102 one day. The next day if someone is assigned that id he cannot gorge. Is this what it is supposed to do? Do those playerid's need to be unbanned?


    Nevermind, Apparently if you ban by player id the server has to be reset in order for those banned player ids to be cleared. Could it be changed to clear the banned player id's on map change?
  • scottlscottl Join Date: 2002-12-20 Member: 11232Members
    I am going to give this plugin a try and use the adminvote.sma (amxmod) file as a template and do a votekickgorg, votebangorg, I should have a working version later today. Just have to see how it works.

    I was using the MaxClass part and i thaught it worked great, but now i am getting too many complaints about marines whooping **** because I am only allowing 4 fades(i think thats fair), People want it off unless you could do a max HMG, GL, JP, Etc...., and Gorg voting would be a plus in my server. If i get a good working version i will send it out asap.
  • PetitMortePetitMorte Join Date: 2002-11-06 Member: 7232Members
    This is the AdminMod front end that I use for Voogru's plugin. I don't have voting.

    <a href='http://home.columbus.rr.com/tech50/ejectgorge.zip' target='_blank'>Petit's AM gorge eject script</a>

    Are you very interested in somethike admin_vote_ejectgorge? It would be very easy to add.


    <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> grrrrrr! growl! heheheheheheh
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