Dont Touch My Lerk!

ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
<div class="IPBDescription">what sisnter things are gona happen</div> I love my lerk!!!!!! fly around tight corners at 10000mph with carapace bite a few and fly off, dont take my fun away from me!! <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
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Comments

  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    lol..are you referring to the changes to the lerk in 1.1?
    im sure it will be *better*
    although i also do not see the point..i can fly the lerk as it is <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    yeah but htey may nerf small things for its upgrade, i love it as it is grr
  • Frogg2Frogg2 Join Date: 2002-11-02 Member: 4867Members, Constellation
    it's easier to fly with a jp though.

    I believe the changes are being made so that they can combat jetpacks

    I think flayra said he wants to make so they can fly and shoot at the same time, right now at 1 hive you cant do that very long.
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    i hate flying with a jp, i like the lerk fly its like q2 trick jumping
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    the only problem is when a jper goes directly up, the lerk doesnt stand a chance as it drains half their energy to compete.
  • AvatarAvatar Join Date: 2003-02-13 Member: 13500Members
    I have no complaints about the lerk. Hes fast, kinda strong, and probably the funnest to play as. It just takes a little skill and getting use to, to fly and be good with it. I really don't see why people complain so much. I learned quite quickly how to fly as fast as I could down a hallway then at the right time look down chomp and keep sailing away. Nothing like a drive by chomping. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • ShockehShockeh If a packet drops on the web and nobody&#39;s near to see it... Join Date: 2002-11-19 Member: 9336NS1 Playtester, Forum Moderators, Constellation
    Guys, the Lerk is <b>the</b> best thing in the alien arsenal. But he ain't finished yet.

    Personally, I can't wait to see what he turns out like.
  • Ph0enixPh0enix Join Date: 2002-10-08 Member: 1462Members, Constellation
    I have no qualms over the lerk control system.

    The only thing which bugs me is that in-game a JP is easier to control then a lerk, whilst my instincts tells me a living creature should be easier to 'control' then marine with a JP stuck to him.

    Or in other words, I would have expected the lerk to be easier to control then the JP, not the other way round.

    I would <b>guess</b> that flying will take either no or minimal amounts of energy up in 1.1.
  • SoBe_DragonSoBe_Dragon Join Date: 2002-12-04 Member: 10465Members
    Flying with the lerk is pretty easy. I would like to see the lerk be able to change directions more quickly, this way they can pull some aerial acrobatics. The other thing I dont like about lerk is the tend to die faster then skulks...
  • PooPoo Join Date: 2002-11-15 Member: 8686Members
    Maybe the Lerk will fly kinda like a plane. When you glide you can manover kinda like a plane. That would be neato burrito!
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    I Remember me and some other lerk were flying around on the ceiling at the end of a round (the marines had practically won)
    anyway...there were these ledges on the ceiling..and we'd rest on there...then we would take off and fly at each other trying to hit each other with spikes...it would of looked really cool..then when our energy went down, we'd land on the ledges again..and so on...

    I also love parasiting the doors..so much fun to puzzle the marines..and..then..*CHOMP*
  • EgoEgo Join Date: 2003-01-27 Member: 12804Members
    Lerk is great,

    i bet suttle changes like;
    hold down space and continual flapping ( gliding ? )
    more directional control


    but member, this is HL engine... i mean.. halflife heh, not a bloody flight simulater engine <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->... so be easy if it still handles like a truck.


    Ego


    [FACT] - <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> > <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    edited February 2003
    <!--QuoteBegin--Ego+Feb 20 2003, 11:01 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ego @ Feb 20 2003, 11:01 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Lerk is great,

    i bet suttle changes like;
    hold down space and continual flapping ( gliding ? )
    more directional control


    but member, this is HL engine... i mean.. halflife heh, not a bloody flight simulater engine <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->...  so be easy if it still handles like a truck.


    Ego


    [FACT] -  <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->  >  <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    awww..come on <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
    Flay is the best programmer ever...hell he manages to push a 4 year old Engine to new levels of detail and amazement...and he got Commander Mode to work too...
  • twilitebluetwiliteblue bug stalker Join Date: 2003-02-04 Member: 13116Members, NS2 Playtester, Squad Five Blue
    edited February 2003
    Lerks have horrible flight control right now.
    You have to tap JUMP to fly and hold down DIRECTION to move. At the same time, you have to aim and spike. The biggest problem of all is they run out of energy rapidly if they want <i>control</i>...

    From the suggestions people come up for Lerk so far, I say it can only get better. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • matsomatso Master of Patches Join Date: 2002-11-05 Member: 7000Members, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Reinforced - Shadow, NS2 Community Developer
    The major problem with lerks is that they are crippled without both adrenaline and carapace. Without carapace, they die FAST. Without adrenaline, they run out of energy too quickly, both when flying and when fighting.

    Lerks needs some redesigning if D/M/S isn't going to be the standard way to build.
  • VashVash Join Date: 2002-11-12 Member: 8333Members
    <!--QuoteBegin--Ego+Feb 20 2003, 06:01 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ego @ Feb 20 2003, 06:01 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Lerk is great,

    i bet suttle changes like;
    hold down space and continual flapping ( gliding ? )
    more directional control
    <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Holding down space already makes you glide o_o First time i tried Lerk i jumped and held it down and i was like whoa these guys can jump really far. Then like a few days later I saw a Lerk actually flying and i was like what the hell they can fly?! So I went lerk and tried pressing jump a lot and realized i could fly. So fun..
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    the lerk control is so much easier than jp ffs lol, lerks can manoveur so much more nimbly than jpers
  • Error404Error404 Join Date: 2002-11-19 Member: 9353Members
    If Lerks could 'dive bomb' that would be cool.
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    yeah it would be cool if the lerk could somehow position itself to fall slightly faster by pressing say crouch, that would own
  • ViPrViPr Resident naysayer Join Date: 2002-10-17 Member: 1515Members
    i believe all that needs to be done with the lerk is to make the thrust be in a direction relative to your orientation so you can thrust forward while looking down to go down faster. the other thing is to give the lerk different amounts of air friction for different directions of movement. more friction for left right up down movement while less for forward backward. this will make it so that even without thrust you can pull off great maneovers like an airplane or glider by just looking around while travelling quite fast but still behave quite like a helicopter while moving slower.
  • ZERGZERG Join Date: 2003-02-04 Member: 13132Members, Constellation
    Most everyone, haters and participators alike, want better control. Don't <i>tell</i> me it is fine considering you can't even turn. Now... just don't change the weapons.
  • mahnchowdermahnchowder Join Date: 2002-12-20 Member: 11197Members
    I'm sure this isn't new information, in fact this is probably a grand summary of what should be done for 1.1 (and in fact what may be in the works). ..but he's right. It's more difficult to control a lerk than it needs to be.. and it's far easier to jetpack around a level, to boot. I'll tell you the main culprit: You fall too slowly, you rise too quickly, and your velocity seems to suffer almost 0 friction and wind resistance.

    Simply put, the lerk should fall at normal speed unless he's gliding.

    The lerk can reach incredible speeds, and those speeds don't seem to drop off at all until he hits something. The reason the jetpack is so maneuverable is this: when you start to jetpack in a new direction, your forward momentum falls off very rapidly and your new angle of thrust kicks in quickly as well. The result, a smoothly turned corner. When you try to change direction as a lerk, you gain sideways momentum but you retain your full speed ahead and thus hit the wall. The lerk should easily be able to move in midair - adjusting its wings like the parachutes behind a drag racer - banking its wings and strafing like a harrier. You should, basically, be able to +moveleft, +moveright, and move +back while in the air... transferring your forward momentum to the desired direction, with some loss of speed due to friction and wind resistance etc. Perhaps you'll have to "flap" your wings to do this, too. That's fine. The only way to -gain- velocity is to flap in the direction you're already going..

    The other thing that needs to be done is that you should not go UP with every flap as much as you currently do. If you're moving forward (or any other direction), you should only go up enough to keep you at (roughly) your current altitude. You should go up at the current rate if you're not pushing any movement keys. This would be partially fixed already if you just fell at a normal rate. I can't count the times I've caught my head on a strange piece of level geometry and been killed while trying to run away. This just isn't fitting behavior for a creature who is supposed to be a natural flyer.

    Someone suggested you fly forward in whichever direction you're facing - on the surface this seems like an interesting idea, but I would prefer to be able to flap up / left / right / fall down while facing forward as I spike marines etc. In general I would like to be able to strafe - to fly in a direction I'm not currently facing.
  • SoulSkorpionSoulSkorpion Join Date: 2002-04-12 Member: 423Members
    <!--QuoteBegin---_Phoenix_-+Feb 21 2003, 01:53 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (-_Phoenix_- @ Feb 21 2003, 01:53 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I have no qualms over the lerk control system.

    The only thing which bugs me is that in-game a JP is easier to control then a lerk, whilst my instincts tells me a living creature should be easier to 'control' then marine with a JP stuck to him.

    Or in other words, I would have expected the lerk to be easier to control then the JP, not the other way round.

    I would <b>guess</b> that flying will take either no or minimal amounts of energy up in 1.1. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    ditto <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • DizzyOneDizzyOne BASS&#33; Join Date: 2002-11-17 Member: 9095Members
    I find the first jump (when ur on the ground and press jump) too high, it should be a little lower IMO, I mean if I want to go high up i just rapidly press jump, but if i want to stay low i have to jump and then glide down instead of just pressing jump once and fly low in the direction i want. This is not about me not being able to control the lerk (becuz i can) but about the smooth playing.
  • SevendashsevenSevendashseven Join Date: 2002-11-01 Member: 3357Members
    People, please, there are already a few suggestion forum threads about the Lerk, take these suggestions to one of them.
  • AcKzAcKz Join Date: 2002-11-27 Member: 10079Banned
    You think the lerk flight model is good? ....Uhh
  • MartMart Origin of SUYF Join Date: 2002-02-26 Member: 248Members
    The lerk fly model is fine, you just need to have a feel for it.

    Crashing into walls though... yeah, thats a problem.
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    change the epileptic lerk flying animation into something natural.
  • AcKzAcKz Join Date: 2002-11-27 Member: 10079Banned
    ....Lerks are supposed to fly like biological creatures are they not? Right now they fly like airplanes, and cant get JP marines for their life
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    so... am I the only person on this sweet earth that prefers the lerk fly method over the jp fly method?
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