Mines Are Unfriendly!

XCanXCan Join Date: 2002-11-03 Member: 5904Members, Constellation
<div class="IPBDescription">=P</div> I played a game today which was kinda weird. We (marine) had most res in the map except 2 so the res were pouring in. And we also had a mined base with prox mines so it was fairly secured. The comm was handing out HA/Hmg when the first fade appeared, now the fun starts, as confident as we were with our new toys we began to march toward one of their hive when we suddenly hear the comm scream WTF! We return to base and see that everythign is down except the armory, how did this happen? Remember the mines? Fade acidrocket BOOM! One of the most hilarious game i've played... Yah and we lost <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->

Comments

  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    Little known fact:
    Mines Rule as long as there are no fades.
    When there are Fades mines just rule with jetpackers in vents.
  • Racer1Racer1 Join Date: 2002-11-22 Member: 9615Members
    Little known fact to people that don't play the game <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
    I always see it funny when we notice aliens have two hives and people still ask for mines. They can be placed in dark areas and high-alien-traffic corners throughout the map to blow up the occational skulk passing by, even after the second hive is up. But once those fades are nearby, I agree that mines have little use.

    As for placing a billion mines in base, that is never really a good idea. A few well placed mines on the entrances and one or two around the infantry portals and phase are all that should be placed. More is just a waste of money since a marine can usually finish off any skulks that get through.

    And remember, mines placed on walls can be blown up by a skulk shooting a parasite through the beam.
  • AnkanAnkan Join Date: 2002-10-31 Member: 1858Members
    You owned all res except 2? Couldn't the comm drop a CC at your location and build a new base there? Since the res were pouring in and you guys had HA/HMG's, you should have won... oh well, I never play Marine so I don't know. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • PaqPaq Join Date: 2002-12-15 Member: 10876Members
    You had HA/HMG, so what if base goes down.
    Several games aliens have few fades before we manage to take down one of their hives (so they only have one hive left). Then those fades attacks in to our base and takes it down and starts to laugh at us. We rush their last hive and destroy it before fades gets there.....and then that countdown start <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    mines are evil when you lay them and for no reason, they explode in your face <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • SandrockSandrock Join Date: 2002-12-16 Member: 10905Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin--Racer^+Feb 21 2003, 02:21 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Racer^ @ Feb 21 2003, 02:21 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> And remember, mines placed on walls can be blown up by a skulk shooting a parasite through the beam. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I've tried this several times and have yet to get it to work. Oh, and by the way, I have pretty good aim <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • XCanXCan Join Date: 2002-11-03 Member: 5904Members, Constellation
    Mind you those were placed at the beginning to save us from skulks... <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • mojojojomojojojo Join Date: 2002-11-01 Member: 2017Members
    This is driving me crazy... I'm sure it was said at some point that mines had been changed so that they no longer hurt marines. Yet now people have started talking about how mines are worse than useless after fades appear I can find no evidence of it... Was it just me who thought this?

    That said, I'm happy they haven't changed it. Nothing more satisying than getting a bucket full of kills because marines don't know marines are deadly to them too
  • SoulSkorpionSoulSkorpion Join Date: 2002-04-12 Member: 423Members
    I didn't realise Fade triggered mines damage structures <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • masterswordmanmasterswordman Join Date: 2002-12-21 Member: 11303Members
    edited February 2003
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->What one idiot posts, thousands of idiots repeat<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> - Masterswordman
  • FieariFieari Join Date: 2002-10-22 Member: 1566Members, Constellation
    This is what I've seen.

    If a skulk or other alien runs into a mine, it counts as a marine weapon, and thus with no Friendly Fire, the marines are not hurt at all by the explosion.

    If a fade or a gorge (I think gorge, not sure) detonates the mine from a distance, the explosion counts as an alien attack, and thus marines are damaged by it.

    If I'm wrong, correct me, but this is what I've noticed (from both sides of the fence).
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