Ns_bast Tip

Murder_WinkMurder_Wink Join Date: 2003-01-07 Member: 12008Members
<div class="IPBDescription">Block that rotating door</div> I just found this out yetsterday as gorge, you can build a chamber just far enough into the spinning door to block marines access to it!

This is especially useful if your starting hive is at Engine Room

1. Start by standing at the furthest end (towards spinning door) of the elevated (like a ramp, next to vent) area. Slowly move backwards and with every step try placing a chamber, repeat until you can place a chamber far enough that you can block marines from coming through there for some time. (unless mariens get a siege in base, but most of the time comms dont realise that the door is blocked.)
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Comments

  • Pika-CthulhuPika-Cthulhu Join Date: 2002-11-19 Member: 9386Members
    I can block the door as a skulk, so long as I have a great wall of healing nearby and Carapace (Actually asked a goge to spam heal me so I could keep that door closed (Marines had a hardon for that exit as we blocked off their vents and elevator, so they got a bit annoyed and wanted rid of us)
  • sekdarsekdar Join Date: 2002-11-21 Member: 9564Members
    another thing to slow down marines on a map that hates them <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
  • Shrike3OShrike3O Join Date: 2002-11-03 Member: 6678Members, Constellation
    It sounds like this would work right up until you got a siege going in the area... could buy you some valuable time, though <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • ZERGZERG Join Date: 2003-02-04 Member: 13132Members, Constellation
    If you start in engine, and face a decent commander, you'll most likely be facing a siege cannon. It may not reach the hive, but it will take out any other structures as well as the 2 nearby RTs.
  • Demon_WraithDemon_Wraith Join Date: 2002-12-05 Member: 10491Members
    Maybe in 1.03 but in 1.04 the siege range has been shortened. You have to build in the nearby vent to siege anything in the engine area now.
  • civman2civman2 Join Date: 2002-11-03 Member: 6116Members, Constellation
    Actually Demon, you can get their RT.
  • SuperBOBSuperBOB Join Date: 2003-02-21 Member: 13795Members
    edited February 2003
    Yeah you can reach alot of it, also if they place DC in bad positions you can eat them early. Sieging that early would take alot of the res out though.. i would only do it if i was confident of securing the RT through revolving door. That way you have 2 RTs, a siege covering them both and your covering 2 out of 3 entrances to your base.
  • Amped1Amped1 Join Date: 2003-02-08 Member: 13287Members
    I hate people that block elevators and doors. It's a map exploit <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo-->
  • V_MANV_MAN V-MAN Join Date: 2002-11-03 Member: 6217Members, Constellation
    <!--QuoteBegin--DeAtH_tO_gOrDoN+Feb 21 2003, 10:11 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DeAtH_tO_gOrDoN @ Feb 21 2003, 10:11 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I hate people that block elevators and doors. It's a map exploit <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I don't mind it as a commander because I can retaliate by building on the aliens <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> and blocking up vents with comm chairs.
  • Canadianmonk3yCanadianmonk3y Join Date: 2002-11-13 Member: 8465Members
    It is not a map exploit. The mappers can change everything to do large amounts of damage to things trapped under them. If you dont like it, get the mapper to change it, or dont play that map.
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    agreed it is most definately not an exploit
  • Amped1Amped1 Join Date: 2003-02-08 Member: 13287Members
    I'm talking about the right now. I'm talking about how the map was not designed so that gorges can stack up defense towers to intentioanally block the elevator. Anything that uses a glitch, bug, or loophole in its favor, is an exploit.
  • Canadianmonk3yCanadianmonk3y Join Date: 2002-11-13 Member: 8465Members
    How can you say that without talking to the map designer? Just a few more steps down the hallway, and you reach a door which kills anything that tries to block it. The turntable on the other hand does not. How can you be sure it was not the map designer's intention to make it blockable? Yeah, you dont know, so it is NOT an exploit until we hear otherwise.
  • DaStompaDaStompa Join Date: 2003-01-22 Member: 12591Members
    <!--QuoteBegin--DeAtH_tO_gOrDoN+Feb 21 2003, 07:18 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DeAtH_tO_gOrDoN @ Feb 21 2003, 07:18 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'm talking about the right now. I'm talking about how the map was not designed so that gorges can stack up defense towers to intentioanally block the elevator. Anything that uses a glitch, bug, or loophole in its favor, is an exploit. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    go talk to the map designers

    they specifically made some doors not crush what blocks them for that reason. its an exploit because you dont like it <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • FrothybeverageFrothybeverage Join Date: 2003-02-15 Member: 13593Members
    edited February 2003
    The turntable does kill... but not all that fast, it's more of an annoyance than anything anyways.

    Add in the fact that they can just spam the hell out of the other side of the turntable(a far more viable tactic, in that you cost them resources because they have to invest in jetpacks to go through the upper vent or Nade launchers to go through[with a chance that they'll get nuked by the towers before they kill the them] the turn table).
  • ZeroByteZeroByte Join Date: 2002-11-01 Member: 3057Members
    Uh.. I heard somewhere that moving structures (elevators, etc) will crush chambers that are blocking it in future versions of NS, so I think it can be safely called an exploit.
  • Canadianmonk3yCanadianmonk3y Join Date: 2002-11-13 Member: 8465Members
    Yes, you heard somewhere. How do we know you are not just making that up?
  • DaStompaDaStompa Join Date: 2003-01-22 Member: 12591Members
    <!--QuoteBegin--Canadianmonk3y+Feb 22 2003, 12:15 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Canadianmonk3y @ Feb 22 2003, 12:15 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Yes, you heard somewhere. How do we know you are not just making that up? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    or heard it from someone that was making it up more than likely

    the NS mapmakers in the NS map forum have said what I said, there is no more relyable source is there?
  • GreedoGreedo Bounty Hunter Join Date: 2002-01-24 Member: 37Members, NS1 Playtester, Contributor
    Buildings don't get damaged properly by map objects. It is an exploit. None of the official map makers designed their maps with 'chamber blocking' in mind as a potential viable strategy.
  • Amped1Amped1 Join Date: 2003-02-08 Member: 13287Members
    Yup, the turntable does do damage. I got killed by it once <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • Canadianmonk3yCanadianmonk3y Join Date: 2002-11-13 Member: 8465Members
    To Greedo... Can you read? If it does not kill structures, BUT the nearby door to engine room DOES, then it can be assumed that the map maker chose to have very small damage on the rotating one, and therefore making it not an exploit.
  • MedHeadMedHead Join Date: 2002-12-19 Member: 11115Members, Constellation
    edited February 2003
    <!--QuoteBegin--Canadianmonk3y+Feb 22 2003, 09:12 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Canadianmonk3y @ Feb 22 2003, 09:12 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> To Greedo...  Can you read?  If it does not kill structures, BUT the nearby door to engine room DOES, then it can be assumed that the map maker chose to have very small damage on the rotating one, and therefore making it not an exploit. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I am not a mapmaker, so I'm not sure how things work.

    Couldn't the engine door and the rotating door be two different kind of entities? Or could the rotating door purposely not kill so that the user can move inside of it without getting hurt?
  • ProctologicProctologic Join Date: 2002-11-17 Member: 9053Members
    Actually marines never even need to go near engine room to siege it.
    They can actually siege it from the vents.
  • juhojuho Join Date: 2003-02-01 Member: 12965Members
    I just don't get it. Why everything not-designed-by-the-creators must be called as an exploit?

    What if the creators/map makers didn't think that a gorge could block a lift with structures but now when the players have discovered this tactic, they have liked it and they will adopt in in the future versions of the game.

    And if everybody adopts the new tactic, is it an exploit anymore? I think not. It's a feature then. If the creators think that it's an exploit then they can fix it in the next version. Before then, it's just a feature which everybody can use.
  • OkaboreOkabore Join Date: 2002-11-21 Member: 9505Members
    <!--QuoteBegin--Canadianmonk3y+Feb 22 2003, 10:12 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Canadianmonk3y @ Feb 22 2003, 10:12 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->To Greedo...  Can you read?  If it does not kill structures, BUT the nearby door to engine room DOES, then it can be assumed that the map maker chose to have very small damage on the rotating one, and therefore making it not an exploit.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Greedo has made the map ns_lost so I belive that he has some insight in how the official mapmakers think so don't be rude.

    I'm not sure if I think it's an exploit. Stacking oc wasn't not a planned feature but the developers have given it their blessing.
    Besides a GL could take that out either by lobbing grenades into the vent from MS or to use the area effect and spam the airlock directly.
  • TeoHTeoH Join Date: 2002-12-30 Member: 11640Members
    I heard somewhere that Flayra didn't originally intend there to be a gorge evolution.

    <b>YUO NUBBLES BETER NOT BE GORGE-EXPLOYTING!!!1111one</b>
  • Relic25Relic25 Pixel Punk Join Date: 2002-01-24 Member: 39Members, Retired Developer, NS1 Playtester, Contributor
    Here we go.

    Official word: Yes, blocking that door IS a map exploit. I am not debating whether it is 'right' or 'wrong', but I specifically laid down a func_nobuild around that part of the map to <i>prevent</i> players (both alien AND marine) from building structures that would interfere with the rotation of that door. Evidently, I just didn't extend it out far enough. This will be addressed in the next map update. I was also not aware that players could successfully wedge themselves in that door to block it as long as healing structures were nearby, so I will up the damage done by that door as well.

    Happy? If not, too bad. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • Canadianmonk3yCanadianmonk3y Join Date: 2002-11-13 Member: 8465Members
    Thank you for the clairification. *Argument close*
  • ElricElric Join Date: 2002-11-13 Member: 8448Members
    CM, if you weren't so abusive, you wouldn't be putting your foot in your mouth so often.
  • Canadianmonk3yCanadianmonk3y Join Date: 2002-11-13 Member: 8465Members
    <!--QuoteBegin--Elric+Feb 24 2003, 08:04 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Elric @ Feb 24 2003, 08:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> CM, if you weren't so abusive, you wouldn't be putting your foot in your mouth so often. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Except for the fact that my foot is in fact, NOT in my mouth.
    I had a logical argument that TeoH did in fact not care if you blocked the door before he said otherwise. When he stepped in and said that it was not intentional. When he did step in to the argument, and pointed out that I was wrong, I turned in my old argument as worthless because of the new information brought to the table.
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