Ns_bast Tip
Murder_Wink
Join Date: 2003-01-07 Member: 12008Members
<div class="IPBDescription">Block that rotating door</div> I just found this out yetsterday as gorge, you can build a chamber just far enough into the spinning door to block marines access to it!
This is especially useful if your starting hive is at Engine Room
1. Start by standing at the furthest end (towards spinning door) of the elevated (like a ramp, next to vent) area. Slowly move backwards and with every step try placing a chamber, repeat until you can place a chamber far enough that you can block marines from coming through there for some time. (unless mariens get a siege in base, but most of the time comms dont realise that the door is blocked.)
This is especially useful if your starting hive is at Engine Room
1. Start by standing at the furthest end (towards spinning door) of the elevated (like a ramp, next to vent) area. Slowly move backwards and with every step try placing a chamber, repeat until you can place a chamber far enough that you can block marines from coming through there for some time. (unless mariens get a siege in base, but most of the time comms dont realise that the door is blocked.)
Comments
I don't mind it as a commander because I can retaliate by building on the aliens <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> and blocking up vents with comm chairs.
go talk to the map designers
they specifically made some doors not crush what blocks them for that reason. its an exploit because you dont like it <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Add in the fact that they can just spam the hell out of the other side of the turntable(a far more viable tactic, in that you cost them resources because they have to invest in jetpacks to go through the upper vent or Nade launchers to go through[with a chance that they'll get nuked by the towers before they kill the them] the turn table).
or heard it from someone that was making it up more than likely
the NS mapmakers in the NS map forum have said what I said, there is no more relyable source is there?
I am not a mapmaker, so I'm not sure how things work.
Couldn't the engine door and the rotating door be two different kind of entities? Or could the rotating door purposely not kill so that the user can move inside of it without getting hurt?
They can actually siege it from the vents.
What if the creators/map makers didn't think that a gorge could block a lift with structures but now when the players have discovered this tactic, they have liked it and they will adopt in in the future versions of the game.
And if everybody adopts the new tactic, is it an exploit anymore? I think not. It's a feature then. If the creators think that it's an exploit then they can fix it in the next version. Before then, it's just a feature which everybody can use.
Greedo has made the map ns_lost so I belive that he has some insight in how the official mapmakers think so don't be rude.
I'm not sure if I think it's an exploit. Stacking oc wasn't not a planned feature but the developers have given it their blessing.
Besides a GL could take that out either by lobbing grenades into the vent from MS or to use the area effect and spam the airlock directly.
<b>YUO NUBBLES BETER NOT BE GORGE-EXPLOYTING!!!1111one</b>
Official word: Yes, blocking that door IS a map exploit. I am not debating whether it is 'right' or 'wrong', but I specifically laid down a func_nobuild around that part of the map to <i>prevent</i> players (both alien AND marine) from building structures that would interfere with the rotation of that door. Evidently, I just didn't extend it out far enough. This will be addressed in the next map update. I was also not aware that players could successfully wedge themselves in that door to block it as long as healing structures were nearby, so I will up the damage done by that door as well.
Happy? If not, too bad. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
Except for the fact that my foot is in fact, NOT in my mouth.
I had a logical argument that TeoH did in fact not care if you blocked the door before he said otherwise. When he stepped in and said that it was not intentional. When he did step in to the argument, and pointed out that I was wrong, I turned in my old argument as worthless because of the new information brought to the table.